PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I honestly cant recall. The testers work all the time, I think, and it's not much work to submit to steam to publish the update if it's ready.

 
Somebodys working. There's now an "alpha17.0" 'branch' that was added ~15 minutes ago.

(and visible in steam client)

But I would _guess_ that there will shortly be a post saying that if peeps want to stay w b240-aka-A17.0 then they can/should opt in to this new "alpha17.0".

***just me guessing***

And this doesn't mean a17.1experimental is going to drop today or even this weekend :)

 
Why is Steel ammo slower and degrades the weapon? in real life we buy steel ammo and polymer ammo and its fine. I believe I can also get a higher power load in a Steel casing vs. brass. my rifles do not seem affected in any way.
at the very least it should have greater muzzle velocity/energy then the brass.

(yes I live in Texas and yes I shoot a lot every week)
It's because not the casing but the projectile is made of steel. As you can see in it's icon, where the projectile is pale blue

 
It's because not the casing but the projectile is made of steel. As you can see in it's icon, where the projectile is pale blue
Apologies for the pedantry but it's Star Trek.

You know you have the Enterprise designation slightly wrong?

 
Pretty cool base! And good to hear ther will be variants of the zombies behavior.

But I must ask. Is the goal for you to make the zombies "unstoppable" by defence.

Meaning that the only way to stop the zombies for the player to "physical"?

I in no way mean that this version of the zombies are good.

Just wondering since there are a lot of players voicing their opinions on wanting to play more passive.

Letting the defence defend them instead of players defending the defence.
That's a great question. I would hope the model would be a balance of both active and passive with it getting easier in the late game but at the expense of resources (gas, turrent ammo, etc.)

 
Why is Steel ammo slower and degrades the weapon? in real life we buy steel ammo and polymer ammo and its fine. I believe I can also get a higher power load in a Steel casing vs. brass. my rifles do not seem affected in any way.
at the very least it should have greater muzzle velocity/energy then the brass.

(yes I live in Texas and yes I shoot a lot every week)

It's because not the casing but the projectile is made of steel. As you can see in it's icon, where the projectile is pale blue
For what it's worth; I'm a bit bored, heh :)

If interested you could check out ammoman.com for some info on steel cased ammunition. Upper left click on the .308/762x51, then on the right you can choose 'steel casing'. They don't have full ballistic tables but usually have muzzle velocity. Be sure to compare the same bullet weights. Couple I checked were basically identical.

I've never seen a solid steel bullet(projectile). I suppose they're possible(?). What I've heard some folks refer to as 'steel bullets' are actually steel jacketed bullets, with a lead core (and possibly a steel penetrator in the middle). The steel jackets are relatively thin so able to deform into the barrels lands & grooves (needed to keep the propellent gases behind the bullet & spin the bullet for stability). A lot of US military 'ball' ammunition uses copper washed steel jacketed, lead core, bullets. Majority of the 'No-Lead' bullets (to reduce lead contamination) are solid copper, though some are brass.

 
Pretty cool base! And good to hear ther will be variants of the zombies behavior.

But I must ask. Is the goal for you to make the zombies "unstoppable" by defence.

Meaning that the only way to stop the zombies for the player to "physical"?

I in no way mean that this version of the zombies are good.

Just wondering since there are a lot of players voicing their opinions on wanting to play more passive.

Letting the defence defend them instead of players defending the defence.
That is a design decision, so not sure how that would land. Is end game goal that my mega base of best materials should passively stop all zombies while I take a nap? You can already do that with enough concrete and traps, but where is the line for how difficult that should be to create? In A16 it always felt too easy to get to that point. In A17 it is harder. More settings may be the solution to allow people to tweak that line how they want.

 
That is a design decision, so not sure how that would land. Is end game goal that my mega base of best materials should passively stop all zombies while I take a nap? You can already do that with enough concrete and traps, but where is the line for how difficult that should be to create? In A16 it always felt too easy to get to that point. In A17 it is harder. More settings may be the solution to allow people to tweak that line how they want.


Code:
	<block name="[color="#FFFF00"]TitaniumBlock[/color]">
		<property name="CustomIcon" value="stainlessSteelBlock"/> <property name="CustomIconTint" value="255,255,0"/>		
		<property name="Extends" value="TitaniumMaster"/>
		<property name="SortOrder2" value="0050"/> <!-- SortShape -->
		<property name="DowngradeBlock" value="[color="#FFFF00"]TitaniumBlock[/color]"/>
	</block>
 

Code:
	<block name="[color="#FFFF00"]TitaniumBlock[/color]">
		<property name="CustomIcon" value="stainlessSteelBlock"/> <property name="CustomIconTint" value="255,255,0"/>		
		<property name="Extends" value="TitaniumMaster"/>
		<property name="SortOrder2" value="0050"/> <!-- SortShape -->
		<property name="DowngradeBlock" value="[color="#FFFF00"]TitaniumBlock[/color]"/>
	</block>
Never ever change Royal. I love you just as you are.

 
Oh yes. Just recently one was released during Experimental I believe.
The best one was on Xmas eve a couple of years ago, at around 8:00 or 9:00pm, when they released an update for A14 or A15 (can't remember which one).

Who else would release an update this late on Xmas eve? Only our good friends from TFP. It was an update on the RWG, which turned out to have bugs, but was still better than the earlier one. There's was a poll asking if we wanted it NOW, or wanted to wait after Xmas... NOW won!

I will always remember this as one of the best gifts ever given by TFP... That's dedication!

Edit: It was A13.6 actually. Here's the link: https://7daystodie.com/forums/showthread.php?36423-Alpha-13-6-Patch-is-out!&p=371698&viewfull=1#post371698

It was probably around 7:00 or 8:00pm TFP time (haha!) since it was 8:00 or 9:00pm here EST time.

 
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That is a design decision, so not sure how that would land. Is end game goal that my mega base of best materials should passively stop all zombies while I take a nap? You can already do that with enough concrete and traps, but where is the line for how difficult that should be to create? In A16 it always felt too easy to get to that point. In A17 it is harder. More settings may be the solution to allow people to tweak that line how they want.
Could it be tied with the difficulty setting perhaps? In a much higher degree then it is

today.

So, easist: Yes, you could almost go afk with only passive defense.

medium: About A16 levels.

hard: As of current A17 , but have to see how the AI improvement plays out.

 
That is a design decision, so not sure how that would land. Is end game goal that my mega base of best materials should passively stop all zombies while I take a nap? You can already do that with enough concrete and traps, but where is the line for how difficult that should be to create? In A16 it always felt too easy to get to that point. In A17 it is harder. More settings may be the solution to allow people to tweak that line how they want.
Thats true it is an design decision. And I think a pretty important one to figure out.

The way I see it is you could:

1. See every attempt to not fight zombies on horde night "cheesing", And try to fix it.

2. Allow bases to be unbreachable, but not balancing the cost so that there would be no way to repair the damage by next BM (This would mostly apply to SP)

3. Making the top tire materials unbreachable or easily repaired.

4. Balancing ammunition cost for turrets so they can defend a BM and be filled up to the next one.

If 1&2 are true. I think we will start seeing more BM combat bunkers, away from the real base. Because there would be no purpose of building a base with bad ass protection since it would be to costly to repair in time for next bm.

The combat bunkers would basically function as a stationary temporary armor.

If 3&4 are true. It would give endgame or top tire material a real purpose.

On the other hand we might also see some BM combat bunkers with Lower tire materials for those who wants to go 1 on 1 with the zombies. Or maybe they will decide to put points in other perks than top tire materials?

Im not sure more settings are necessary. I mean If I want to have a harder play through Im not going to build a 20x concrete wall filled with turrets and then complain about zombies not breaching.

Ill strip down butt naked and face those bloody dead heads with my FISTS!!!

And a side note: "take a nap" is not what I think the ppl who are voicing these opinions are doing. Mining, building, cooking, repairing. Basically playing your game is what I bet they are doing.

"taking a nap" and logging out is what i think ppl WILL do if no place is coincided safe....Well AFK is :D

 
So, I played Navez for a few days and it is my 5th (I mean it) time playing it since A11.

Boys, I mean Pimps, you would better put some awesome soundtrack, much more awesome than Galaxy News Radio. We wanna have the best soundtrack for a game here. Thank you :)

 
I was wondering about turrets and why there is no NPC Turret versions yet, that will attack players.

Some Survivors (or bandits) could set up some of those as trap (like the mines) and players woud have to be aware of them or sneak around.

You would only need another turret block thats targetting player(s) and cannot be controlled and needs no ammo.

Would maybe tend to people using them to remove zombies as well, maybe kind of exploiting them (building the player base "behind" such a turret). Maybe avoidable if the ammo is limited only.

Well, just throwing thoughts into the pool of replies :-)

 
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