PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I'm not going to say what you predicted I'd say. I'm only going to predict that your next gushing post of praise is soon to be written like it always is after one of these overly dramatic and premature proclamations of doom. The cycle has repeated itself dozens of times now so I'm not worried.

Also, there is not one single person on the team who is in favor of a more relaxed game style. :)

 
pretty sure the radiation is just near the edge of the maps (this was stated quite a while back on original a17 patch notes I think). On the 4000x4000 maps I noticed it seems closer in than you'd think. can't even get to the snow or desert biomes before you get mutated. Best to keep an eye on the map. if you can't pan in a direction, be wary.
No, they are definitely in the middle of maps. The post that you are quoting is quoting a post that even confirms it.

 
I thought he point of yucca juice was so you had something to drink in the desert when you start there. what good is needing boiled water to make it, if you got the boiled water, you dont need yucca to survive in its place...

 
No, they are definitely in the middle of maps. The post that you are quoting is quoting a post that even confirms it.
They are in the middle of maps. It is an unfinished feature. Soon there will be a Geiger counter sound and a screen effect so that you know you are entering such a place. There are plans for radiated areas along the lines of risk/reward and places to avoid before you are ready or don't come crying on the forums because you'll get no comfort from us.

Why isn't it complete yet? Time.

 
Zoom in...you will see the POI names and the traders.
Yeah, they really need to put the key commands in the legend of the map previewer. They are not very intuitive and are confusing for newer players.

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Obviously you were. I said something the devs may not like and you immediatly started attacking me.I pointed out there is a reason people are mad right now and you told me to shut the ♥♥♥♥ up and play. Thats what i would call triggered.
Or simply someone tired of listening to the whining and name-calling.

 
Yeah, they really need to put the key commands in the legend of the map previewer. They are not very intuitive and are confusing for newer players.
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Or simply someone tired of listening to the whining and name-calling.
what do traders look like?

 
They are in the middle of maps. It is an unfinished feature. Soon there will be a Geiger counter sound and a screen effect so that you know you are entering such a place. There are plans for radiated areas along the lines of risk/reward and places to avoid before you are ready or don't come crying on the forums because you'll get no comfort from us.
Why isn't it complete yet? Time.

This makes me happy.

 
what do traders look like?
732513_cms2image-frame-747x560_1pEQQr_Dduq0L.jpg


 
what do traders look like?
You mean what do the traders in game look like? I assume you are talking about POIs rather than the NPCs. Just look for the flapping white flag. Traders are literally the only POIs with flags flapping in the breeze.

 
They are in the middle of maps. It is an unfinished feature. Soon there will be a Geiger counter sound and a screen effect so that you know you are entering such a place. There are plans for radiated areas along the lines of risk/reward and places to avoid before you are ready or don't come crying on the forums because you'll get no comfort from us.
Why isn't it complete yet? Time.
This makes me curious, though, if the feature is only half-baked right now, why turn it on in the game at all? Why not just wait to flip the switch until something is at least mostly finished? This is something that always lead to unhappiness whenever a company does it, it's something that seems a no-brainer to know not to do?

 
Seems XP hasn't changed much. chop a whole tree for 10-12 xp at the end only.

but kill 1 stupid zombie and get 550.

I thought you guys fixed this... stone isn't giving much xp either. and i honestly don't have a clue where the XP is in the configs or i woulda changed it myself by now.

 
I've gotta say I wasn't feeling it when alpha 17 rolled out. The change in style was drastic and the death penalties length really killed a large portion of time for someone that can't heavily invest. I stuck with it though and by my third test run I adapted well and started to enjoy the flow of things. I like the changes to the skill tree, love that I don't have to farm every corpse, and appreciate the amount of work a city can be to loot. The new vehicles (minus headlights) have been very enjoyable. Trader quests are kind of lame for reward vs time/risk, but it's a nice addition. It may have taken a dark age or two, but great work TFP. Winter is coming and mine shall be filled with zombies.

 
I wonder why vehicle headlights don't work ATM. Isn't it a

Simple case of making the headlights behave like lamps or hand torches. ?

I believe Guppy did a demo with lamps that could be dropped and even rotated by the player.

 
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I guess this needs to replace the forum permissions message at the top because I keep posting about it and people keep being ignorant of it. Here goes another try:
The game stores the extra amount of food you eat over 100%. You do NOT have to wait to lose 30% of your max stamina to make eating a meat stew worthwhile. You can eat a meat stew when you are at 100% max stamina and still get the benefit of it. If you have a stack of 3-4 grilled meat left after reaching 100% go ahead and eat the rest to clear an inventory slot. You'll get credit for it and your bar will stay at 100% until the extra food points have been used up by max stamina damage.

Overeating might not be ideal but it is a real mechanic in the game since A17 first released to experimental.
Well, it is unintuitive so hence the need for explaining.

It would make more sense to start lowering the stamina at 50% fullness and not let you eat anymore at 100%. It could still go over 100% with the last meal you consume but beyond that it's just confusing

 
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