Damn right!-Snipped for length-
Say it again louder because it isn't loud enough!
Let the babies cry because if you pick them up every time they cry they have you trained!
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Damn right!-Snipped for length-
Obviously you were. I said something the devs may not like and you immediatly started attacking me.Someone called the devs morons, You defended them. But you think I'm triggered. Lmao.
So much of this. Some things were out of balance, sure, and 17 is definitely way harder than 16, but I can see myself the difficulty sliding back that direction. I know it seems like there's the constant crowd on here screaming that everything is too hard unless they get 800 iron from one node, have infinite food and stamina, forges out their bums and one-shotting everything in their invincible wooden bases (as well as not having infinite concrete by the first week)... but I am sure there's a majority of us more quiet that crave the game to be different. The game wasn't hyped to be a casual role-playing stroll in the park with zombies never bothering you unless you yelled at them to attack you/letting you care-free building world wonders, it was hyped to be the game that WILL kill you while you struggle to build defense against the zombie hordes.(...)
I respect the hell out of you Joel. From your back story to your rise in your field. I agree with almost 100 percent of everything you post. You are deeply inspiring to people like me who have a vision and want to go out and achieve their dream. Which is why it bewilders me that the game I am playing today, with this update, seems SO far removed from anything your vision seems to have been in the years I have been a member here. I think in your heart you already know this but a lot of pressure from the shouting community has forced you to put that vision aside.
You serious?? Nice.just tested a random gen preview, random biome generation is back*
Thats clear, and because of the RWG nature i tried to make clear that i want experience from players and (at this moment) no changes from TFPThe terrain generation was changed. You may have noticed that lanes now come perpendicularly off a diagonal road among other things. The slightest change in a procedurally generated system will have a huge impact by the time the map has generated. Unfortunately that's just the nature of procedurally generated terrain.
Does this mean all current seeds which were good are gone D:just tested a random gen preview, random biome generation is back*
Talking about worst start... I start my game in Forest, it was 16K map. I get trader 5KM away from me. So I walk in that direction.. I was in Desert biome, there are vulture 3 of them flying on my head. I each enough of yucca fruit as I had no other food and no POI for 5KM to loot and find shelter. So Yucca give me Food poisioning level 2. So that reduce my hit point to 25, and my stamina generate is almost nil, I cross 5 KM desert alive. with 25 hit point ..killing about 30 zombie and 3-4 vulture. And yes thanks to yucca I didn't get dehydrated, but in desert I was over heated. and I cannot do anything to avoid it. I cannot melee zed with that stamina or health.
The good thing is it was fun then entrying those Dungeon POI. And I actually feel like I survive.
You got lot of things to do.. it is not fluid gameplay, it is called survival. If you think you are playing Zombie killing game, then this is not really that game. It is open world suvival where enemy will find you and kill you.
Brilliant. RWG was looking oddly the same with recent games even though it was random gen, couldn't work that one out even if I tried. Hahajust tested a random gen preview, random biome generation is back*
Awww, welcome back? =PI am the last one who encumber about long therm tasks. But these "Slow motion" gaming is really really really annoying. Enough that i deleted my game a few hours ago in rage. Damn reinstall needed 3 Hours thanks to my Internet.
You are using your brain, though. That is essentially cheating.I mean, I started the latest exp in the snow biome, and the cold wasn't even an issue for me. I made a starter there (since I prefer snow biomes) and knew I needed to get more clothing, so ventured to find a more stable one. Found a forest biome, made it a priority to loot dressers and such for cold-weather gear and a cooking pot. Found a coat and a sweatshirt, been living comfortably in the snow since. If I do get cold, I put a campfire down and equip a torch. No issues lol.
As I understand, survival is taking things slow. Don't rush. This game somewhere was like that but in A17, they are trying to make it class oriented, multiplayer and little fast pace. Yes they are still balancing, but this game start little more tricker then a16. You just need to understand, it is open world survival. everything else is related and is actually bonus of playing long time. In real world it never get harder with time, maybe it do in different sense that fi this thing happen, zombie evolve or die of other natural cause and doesn't sustain long enouhg for your 365 day horde night.. Who knows. But you won't become double powerful in year, or build a Motorcycle of your own. Things goes slow there...I am the last one who encumber about long therm tasks. But these "Slow motion" gaming is really really really annoying. Enough that i deleted my game a few hours ago in rage. Damn reinstall needed 3 Hours thanks to my Internet.
"Biomes now generated by xml settings again" from patch notes, this kinda explains why we didn't have success beforeBrilliant. RWG was looking oddly the same with recent games even though it was random gen, couldn't work that one out even if I tried. Haha
Loving these fast builds --- this is more like it.
Oh, you're right lmao.You are using your brain, though. That is essentially cheating.
I hope so. Poor guyWith these RGW changes SnowDog must be reaching a climax somewhere...