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Darkness Falls: They mostly come out at night...

Right, quick update. This is what i've done so far.
 

DF-V6.0.0-DEV-B15

- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fiber harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed bandages and such not removing various bleeding effects.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)

Yes, the HP bug means scavenger is WAY lower than it should be, which may be part of the issue.

The doors thing looks like it's a vanilla problem since I'm just using the bedrock material. So I need to test in vanilla and see if I can dig through bedrock. If so, I need to report it as a bug.

 
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@KhaineGB I am also running into an issue where the broadcast array upgrade doesn't work. I can make the array's but once I go to the new storage boxes, all I can do is upgrade the wood to iron and iron to steel. Nothing after that. I have been a fan of Darkness Falls for a long time, since I saw NeebsGaming show it off years ago. I still can't believe it is alive and well. Keep up the good work.

 
@KhaineGB I am also running into an issue where the broadcast array upgrade doesn't work. I can make the array's but once I go to the new storage boxes, all I can do is upgrade the wood to iron and iron to steel. Nothing after that. I have been a fan of Darkness Falls for a long time, since I saw NeebsGaming show it off years ago. I still can't believe it is alive and well. Keep up the good work.
That's not a bug.

You have to use the lockable storage. Not the crappy new crates

 
Right, quick update. This is what i've done so far.
 

DF-V6.0.0-DEV-B15

- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fiber harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed bandages and such not removing various bleeding effects.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)

Yes, the HP bug means scavenger is WAY lower than it should be, which may be part of the issue.

The doors thing looks like it's a vanilla problem since I'm just using the bedrock material. So I need to test in vanilla and see if I can dig through bedrock. If so, I need to report it as a bug.
Hey Khaine,

Will you be posting a link to download the new fixes or wait till you have more fixed before hand?

 
对了,更新快点。这就是我到目前为止所做的。
 

DF-V6.0.0-DEV-B15

- (IDC) 添加了一个 mod,可以重新启用工具带插槽 11-15 的热键。默认键是左 Alt+数字,而不是 Shift+数字。
- 将和谐文件夹添加到构建中,因为我被告知由于它是开源的,所以应该可以这样做。
- 增加了随机僵尸生命值,但与原版的值不同。
- 修复了钛镐上不正确的握持类型。
- 修复了荒地生物群落的不正确光谱。
- 修复了僵尸的额外生命值应用两次的问题。
- 修复了治疗绷带对其他人无法正常使用的问题。
- 修复了露水收集器配方。
- 修复了最大耐力奖励不倒计时的问题。
- 修复了挑战系统中缺少各种标签的块。
- 修复了缺失的军用纤维收获与适当的额外津贴。
- 修正了雪茄提供无限耐力的问题。
- 修复了电动门抛出 NRE 的问题。 (如果您发现更多,请告诉我)
- 修复了投掷 NRE 的地雷。
- 修复了触发板抛出 NRE 的问题。 (感谢 Hiyleos!)
- 修复了隐形幼苗。
- 修复了各种炸药的半径显示不正确的问题。
- 修正了绷带等不能消除各种出血效果的问题。
- 将“从水源喝水”挑战更改为“喝一碗水”,因为它由于某种原因不起作用。 (更适合 DF)

是的,HP 错误意味着清道夫的水平低于应有的水平,这可能是问题的一部分。

门的事情看起来像是一个普通问题,因为我只使用基岩材料。所以我需要在香草中进行测试,看看我是否可以挖掘基岩。如果是这样,我需要将其报告为错误。
How can I download and experience the latest content? Do you have an updated address?

 
I have something similar, I have sown some plants, all was fine, just the carrots and apple trees were invisible.

A game reload helped with the carrots but not the apple trees. I think they are not even planted even I loose seeds.

And I also have some warnings at startup even with new dll:

- global style key lightestGrey/black_threequarters_alpha not found

 
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Bugs are listed in B15 changelog but instead of a carrot seed I now See a Coffee plant.

Apple trees are still invisible.

 
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This ABSOLUTELY requires a new save as IDC has been messing with the player journal.
 

DF-V6.0.0-DEV-B15
 

- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe so power attack should now work properly.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed bandages and such not removing various bleeding effects.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fibre harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed titanium blade traps throwing NRE's.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed knuckles being unable to be repaired.
- Fixed incorrect rotation on left knuckle for scrap knuckles and power fist. (there's still a little clipping to fix)
- Fixed missing left knuckle on MC's Human Skin Knuckles.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)
 

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B15.zip

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.
 

KNOWN ISSUES.

- Some models may sit incorrectly in the hands. (especially melee)
- The new "sounds" when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
- Mods don't always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor)

 
This ABSOLUTELY requires a new save as IDC has been messing with the player journal.
 

DF-V6.0.0-DEV-B15
 

- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe so power attack should now work properly.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed bandages and such not removing various bleeding effects.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fibre harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed titanium blade traps throwing NRE's.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed knuckles being unable to be repaired.
- Fixed incorrect rotation on left knuckle for scrap knuckles and power fist. (there's still a little clipping to fix)
- Fixed missing left knuckle on MC's Human Skin Knuckles.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)
 

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B15.zip

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.
 

KNOWN ISSUES.

- Some models may sit incorrectly in the hands. (especially melee)
- The new "sounds" when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
- Mods don't always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor)
I am getting this error when I try to run the latest build

Screenshot-2024-11-09-185852.png


 
hi the version of the mod df-v6.0.0 goes with the game version (v1.0) , (alpha 21.2) , (v1.1)??'

 
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Hello, the version of the DF-V6.0.0-DEV-B15 mod goes with the game version (v1.0), (alpha 21.2), (v1.1)??



V1.1 if you have an older map it will also need to be redone and a new start will be required.

Also, found a couple minor issues.

Some of the seeds show the wrong graphic.

You can see them at Razor's Compound.

https://ibb.co/RzrV5wk Carrot

https://ibb.co/CzWNBz1  Tomato

https://ibb.co/98dzC5s Wheat

Also the clay bucket always looks like it has water even when it is empty.

Appreciate all your hard work Khaine.

 
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The door that can be opened with the second green key card in DFalls_Resarch_Lab will not open using the key card. (The first one did open.)
The door that can be opened with the blue key card on the left at the bottom of the stairs in DFalls_Annas_House will also not open. (The one in front opens.).
DFalls_Military_Bunker works fine.

The same thing happens in both multiplayer and single player.
It happens with randomly generated maps as well as with maps in DF.

Translated with DeepL.com (free version)

rRO3WQ9z_t.jpg


 
The door that can be opened with the second green key card in DFalls_Resarch_Lab will not open using the key card. (The first one did open.)
The door that can be opened with the blue key card on the left at the bottom of the stairs in DFalls_Annas_House will also not open. (The one in front opens.).
DFalls_Military_Bunker works fine.

The same thing happens in both multiplayer and single player.
It happens with randomly generated maps as well as with maps in DF.

Translated with DeepL.com (free version)





I am not sure about the research lab as I have not quite gotten there yet. But Anna's house in the past has taken a portal power source to open the one left of the bottom of the stairs.

There used to be a laser work bench in there. But it was removed.. so I am not sure why that requirement is still there.

_____________________________________________

I did notice what may be another minor issue.

The Lockable Nightstand takes wood and nails to make but repairs with Wood and Forged Iron?

Is this an oversight or intentional? It's annoying when you accidentally punch it and have to use a bar of forged iron to repair it.. Maybe use a nails instead?

 
Here we go folks! New save is not needed unless you were on the navezgane map.
 

The lawnmower hasn't been included because ocbMaurice does weird stuff with the config, so it's taking me a hot minute to get it all sorted out.
 

DF-V6.0.0-DEV-B16

- (Krunch) Updated Razor's POI so it looks cooler.
- (Krunch) Updated the DFalls version of Navezgane to add missing boss POI.
- (IDC) Fixed random issues with V.O.I.D, the UI and MP.
- Fixed missing effect group in buffPerkAbilityUpdate that was stopping some things from firing correctly.
- Fixed missing upgrade action on lockable cabinets so they can be used with the broadcast feature.
- Fixed intellect mod adding to craft time rather than subtracting, cos I'm dumb and forgot a - on it.
- Fixed spotlights causing NRE's when you try to craft them.
- Fixed "running" while swimming using no stamina.
- Fixed incorrect perk tag on the burning shaft mod that meant Demo Expert level 1 was breaking it.
- Fixed Pulse and Fusion rockets not working.
- Fixed rigging not being installable in power armor chest.
- Fixed leather armor not properly unlocking with The Huntsman perk.
- Fixed missing Stallion recipes.
- Fixed missing Vehicle Armor mod and Vehicle Plow mod recipes.
- Slightly lowered the range of behemoths and other "strong" zombies as it was causing them to miss the player or fail to attack.
- Changed DF plant seeds to small grass texture since that's the best one I can find for now.
- Added more biome spawn variety to traders.
- Added a game event to the Kill Lucifer quest to force-reset the POI to POTENTIALLY fix the issue with Lucifer not spawning. (this has worked for the bunkers in the past)
 

Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B16.zip

Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.
 

KNOWN ISSUES.

- Some models may sit incorrectly in the hands. (especially melee)
- The new "sounds" when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
- Mods don't always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor)

 
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