That's not a bug.@KhaineGB I am also running into an issue where the broadcast array upgrade doesn't work. I can make the array's but once I go to the new storage boxes, all I can do is upgrade the wood to iron and iron to steel. Nothing after that. I have been a fan of Darkness Falls for a long time, since I saw NeebsGaming show it off years ago. I still can't believe it is alive and well. Keep up the good work.
Hey Khaine,Right, quick update. This is what i've done so far.
DF-V6.0.0-DEV-B15
- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fiber harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed bandages and such not removing various bleeding effects.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)
Yes, the HP bug means scavenger is WAY lower than it should be, which may be part of the issue.
The doors thing looks like it's a vanilla problem since I'm just using the bedrock material. So I need to test in vanilla and see if I can dig through bedrock. If so, I need to report it as a bug.
Ah, I see. Thanks for the info.That's not a bug.
You have to use the lockable storage. Not the crappy new crates
How can I download and experience the latest content? Do you have an updated address?对了,更新快点。这就是我到目前为止所做的。
DF-V6.0.0-DEV-B15
- (IDC) 添加了一个 mod,可以重新启用工具带插槽 11-15 的热键。默认键是左 Alt+数字,而不是 Shift+数字。
- 将和谐文件夹添加到构建中,因为我被告知由于它是开源的,所以应该可以这样做。
- 增加了随机僵尸生命值,但与原版的值不同。
- 修复了钛镐上不正确的握持类型。
- 修复了荒地生物群落的不正确光谱。
- 修复了僵尸的额外生命值应用两次的问题。
- 修复了治疗绷带对其他人无法正常使用的问题。
- 修复了露水收集器配方。
- 修复了最大耐力奖励不倒计时的问题。
- 修复了挑战系统中缺少各种标签的块。
- 修复了缺失的军用纤维收获与适当的额外津贴。
- 修正了雪茄提供无限耐力的问题。
- 修复了电动门抛出 NRE 的问题。 (如果您发现更多,请告诉我)
- 修复了投掷 NRE 的地雷。
- 修复了触发板抛出 NRE 的问题。 (感谢 Hiyleos!)
- 修复了隐形幼苗。
- 修复了各种炸药的半径显示不正确的问题。
- 修正了绷带等不能消除各种出血效果的问题。
- 将“从水源喝水”挑战更改为“喝一碗水”,因为它由于某种原因不起作用。 (更适合 DF)
是的,HP 错误意味着清道夫的水平低于应有的水平,这可能是问题的一部分。
门的事情看起来像是一个普通问题,因为我只使用基岩材料。所以我需要在香草中进行测试,看看我是否可以挖掘基岩。如果是这样,我需要将其报告为错误。
I am getting this error when I try to run the latest buildThis ABSOLUTELY requires a new save as IDC has been messing with the player journal.
DF-V6.0.0-DEV-B15
- (IDC) Added a mod that re-enables hotkeys for slots 11-15 of the toolbelt. Default key is Left Alt+number instead of Shift+number.
- Added the harmony folder to the build as I have been informed it should be fine to do due to being open source.
- Added back random zombie HP, but with different values to vanilla.
- Fixed incorrect hold type on the titanium pickaxe so power attack should now work properly.
- Fixed incorrect spectrum for the wasteland biome.
- Fixed bonus HP to zombies applying twice.
- Fixed healing bandages not working correctly on other people.
- Fixed bandages and such not removing various bleeding effects.
- Fixed Dew Collector recipe.
- Fixed max stamina bonus not counting down.
- Fixed blocks missing various tags for the challenge system.
- Fixed missing military fibre harvests with appropriate perk.
- Fixed cigars giving infinite stamina.
- Fixed titanium blade traps throwing NRE's.
- Fixed powered doors throwing NRE's. (Let me know if you spot more)
- Fixed landmines throwing NRE's.
- Fixed trigger plates throwing NRE's. (thanks Hiyleos!)
- Fixed invisible seedlings.
- Fixed incorrect radius display on various explosives.
- Fixed knuckles being unable to be repaired.
- Fixed incorrect rotation on left knuckle for scrap knuckles and power fist. (there's still a little clipping to fix)
- Fixed missing left knuckle on MC's Human Skin Knuckles.
- Changed "drink from water source" challenge to "drink bowl of water" since it's not working for some reason. (and more appropriate for DF)
Download: http://darknessfallsmod.co.uk/DF-V6-DEV-B15.zip
Note: This is a full build of my Mods folder, including the TFP-Harmony folder so you can just yeet and replace. Yes, it includes all other previous builds.
KNOWN ISSUES.
- Some models may sit incorrectly in the hands. (especially melee)
- The new "sounds" when you move items around that TFP added in V1 are missing. We need to decide if we want to put those back or not.
- Mods don't always display on the UI, or display incorrectly, for some reason. (have confirmed this is a vanilla thing, especially with armor)
Hello, the version of the DF-V6.0.0-DEV-B15 mod goes with the game version (v1.0), (alpha 21.2), (v1.1)??
The door that can be opened with the second green key card in DFalls_Resarch_Lab will not open using the key card. (The first one did open.)
The door that can be opened with the blue key card on the left at the bottom of the stairs in DFalls_Annas_House will also not open. (The one in front opens.).
DFalls_Military_Bunker works fine.
The same thing happens in both multiplayer and single player.
It happens with randomly generated maps as well as with maps in DF.
Translated with DeepL.com (free version)
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