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Darkness Falls: They mostly come out at night...

Personally, I've been running Rebirth the way I ran DF. First "week" I run 2 hour days, xp at 25% (I did try the no xp mod and enjoyed that too.) After I get the horde base built and ready for the first horde I revert it back to 1 hour days and 100% xp.  I set horde night for every 10 days (like Guns Nerds and Steel ran) so I'm not spending every moment grinding resources. Then again. I'm a builder. So the grind for resources is never ending. I like trying new base designs. Watching base build videos and trying to recreate those. Next run with DF I'm going to have spreadable fire and try to create jawoodle's zombie crucible.


Yeah, my default is usually a 10 day week as well. I like a bit more time to prep for horde night.

 
I keep bloonmoon on, 16 Zs per wave.  There's quite a few way to cheeze/ignore BMoon, so I figure it's just a quick 10 players levels if I feel like cheezing it (molotovs, grenades, exploiting AI weaknesses), or a good time to take a break to make snacks if I feel like skipping it (somewhere high, concrete, and unreachable) that week.  DFall's scripted waves (normal Zs, then Bear+Spiders+ZDogs, etc) get a bit repetitive, but that's alright.

 
I turn bloodmoon off and make wandering hordes more frequent. I way prefer it


oh cool.  thanks for the suggestions all, I've been thinking along the same lines.

i'll speed up the wandering hordes a little that should well.  i really liked the addition of wandering hordes they make a lot of sense.  if i get bored i can turn on a bloodmoon later in the game or w/e.  I also usually play with 10 day bloodmoons because I like the extra build time.  But if i turn them off I can also experiment with some different builds instead of falling into laborer right away.

 
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Is there any way to turn off the NPCs? They just get on my nerves. Currently, there is one in the merchant inside in front of the wall, wants to go through it and breaks the wall. He yells all the time. And I can't even kill him. -.-

It feels like there are more survivors running around than zombies. I really don't need them. I just want to have my peace while I'm beating up zombies. *g*

 
Is there any way to turn off the NPCs? They just get on my nerves. Currently, there is one in the merchant inside in front of the wall, wants to go through it and breaks the wall. He yells all the time. And I can't even kill him. -.-

It feels like there are more survivors running around than zombies. I really don't need them. I just want to have my peace while I'm beating up zombies. *g*


Not that this helps with all of the survivors, but for that particular annoying one in the trader, have you tried running off about a minute away or so, and then returning. Hopefully he/she has despawned?

 
Why can't you kill him? I haven't run DF for the most recent stable. Where they made "unkillable" by the player? I mean that's how I got my PVP achievements.
An update in SCore turned it on after I turned it off, even though the XML still says it's off. I have fixed it locally but didn't see the point in pushing a fix just for that with A21 around the corner.

 
I'm running Darkness falls 4.1.2 on Alpha 20.6(b9) and I cannot use combine because the result box is over my inventory and trying to grab he result always tries to grab from my inventory instead(even if empty)  Any thoughts? 

(Tried both windowed and full screen, but any resolution I try has the same issue) 
I deleted the contents of my mods folder when installing to get rid of all the other mods I had been using, but the install files are still present in 7dtd\ModStorage if that matters

 
Why can't you kill him? I haven't run DF for the most recent stable. Where they made "unkillable" by the player? I mean that's how I got my PVP achievements.
Yeah, that's how I got mine - but I'm not trying, damn it! I'm not like that. 😂 I felt bad one time when we going across the desert on our motorcycles and I'm chatting away when an NPC *leaps* into my path. Man she went flying. SMH 

 
Why can't you kill him? I haven't run DF for the most recent stable. Where they made "unkillable" by the player? I mean that's how I got my PVP achievements.


didn't realize that would work i have one stuck in part of trader building near rekt too that just likes to yell at me constantly.  i think he got rekt killed too i came back and they were all fighting.

 
Is there an easy way to know if updating will break a save? We have a late game DF group game going on A20.5. Some other friends want to start a second game but they are on A20.7. If the 20.5 players update will we break our save? (almost to labs and lasers so we are nervous haha).

 
Trader's are no longer protected! Take care of your local business!

Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
Can I somehow change these 2 points before installing on my server? I really want the traders to be protected and the time to be seen

 
Is there an easy way to know if updating will break a save? We have a late game DF group game going on A20.5. Some other friends want to start a second game but they are on A20.7. If the 20.5 players update will we break our save? (almost to labs and lasers so we are nervous haha).
20.5 -> 20.7 is 100% a save break.

Why are you still on 20.5 after this many months? That save should've been done and updated to 20.6 (which IS safe going to 20.7) ages ago.

 

Trader's are no longer protected! Take care of your local business!

Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!


Can I somehow change these 2 points before installing on my server? I really want the traders to be protected and the time to be seen

 
Trader's are no longer protected! Take care of your local business!

Time REMOVED from under the compass and on the map. Added to the trader window (under restock time). Or you can make a watch!
Can I somehow change these 2 points before installing on my server? I really want the traders to be protected and the time to be seen


Being blunt, this isn't the mod for you then.

You CAN turn the trader protection back on if you want to do some XML edting.

Time is non-negotiable. Make a watch.

 
I did not find the lack of displayed time to be a major obstacle in playing this mod at all. Yes, initally one can't push their work for the day to the limit because one is not certain where that limit is. Ambient audio will trigger the crickets sound at 19:00 hours. Its up to the player to determine how long to be outside of base before 22:00 hours. Play (plan) accordingly. And crafting a watch isn't such a big deal, just need the right workstation.  I was lucky, often found a watch in loot before I was able to craft one. If you're running the server, I suppose you could just spawn in a watch for each player. Problem solved (but its not what the mod author intended).

Look, the zombies are after you. They're not after the Trader. A random horde may cause some grief, and on horde night if the Trader is between you and the incoming horde, well that may prove to be a problem for Trader Jen. I've logged a few hundred hours in the mod (SP) and not lost a Trader yet.

You and your mates will have fun with it. Or your money back.

 
I did not find the lack of displayed time to be a major obstacle in playing this mod at all. Yes, initally one can't push their work for the day to the limit because one is not certain where that limit is. Ambient audio will trigger the crickets sound at 19:00 hours. Its up to the player to determine how long to be outside of base before 22:00 hours. Play (plan) accordingly. And crafting a watch isn't such a big deal, just need the right workstation.  I was lucky, often found a watch in loot before I was able to craft one. If you're running the server, I suppose you could just spawn in a watch for each player. Problem solved (but its not what the mod author intended).

Look, the zombies are after you. They're not after the Trader. A random horde may cause some grief, and on horde night if the Trader is between you and the incoming horde, well that may prove to be a problem for Trader Jen. I've logged a few hundred hours in the mod (SP) and not lost a Trader yet.

You and your mates will have fun with it. Or your money back.
There's also a VERY subtle ambient audio change at 12:00

And the time is on all traders and working vending machines :)

 
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