Yeah, I get the impression quite a few players do this, with other mods as well. I have seen it commented about now and then on various platforms. My last insane difficulty playthrough I did many months ago was with it off. I increased the zombie count, wandering horde numbers and frequency. Means you can have a greater chance of having your POI missions being interrupted... can lead to some interesting battles, especially when on a trader quest when you are trying to avoid leaving the quest area. You can even increase the screamer hordes as well. One of the complaints I have seen is once you get to the late game and have to deal with the three or four or more Demon Lords on a horde night, and the Succubi, things can get really out of hand for a horde base. So, not having to bother with that can lead to a lot less stress.
Darkness Falls is really a VERY good mod to be able to switch horde night off. Its ramped up late game monsters and tech requirements puts it into the category where even roaming, POI quests, and mining can be pretty hazardous to your health. So yeah, I think DF is a very good mod for this kind of gameplay.
However, as much as you do increase the wandering horde numbers, etc., in my opinion it is not the traditional 7 Days to Die experience. So, the removal of horde night does feel a bit of a less authentic playthrough. Also, with my non bloodmoon playthrough I did, I got a bit bored later into the game. I mean, with wandering hordes, you can just run away from them and they will despawn in a few minutes. You could set yourself a day or level, and switch horde night on again once you reach like level 100 or day 60.
Still, it is an easier experience, so it is probably what you are looking for while you wait for A21. Your choice