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Darkness Falls: They mostly come out at night...

Has the feature of some survivors being mobile traders been removed somewhere in the past? Or just SUPER SUPER rare? Only found such a surviror once in countless hours of gameplay so far.


I don't believe they have been removed. At least I don't recall them being removed in a patch notes. You are probably unlucky. I am sure Khaine will comment soon.

 
Something else I have always wondered: The quest "The Silence of the Lambs", given by the Scout, only spawns in two screamer zombies. Even if they scream, they don't spawn a horde. If I remember correctly this is the same in vanilla 7D2D. However, this quest is way too easy compared to any other quests. So, if possible, I suggest to either spawn much more screamer zombies than only two or, the better option, make them spawn a horde maybe right with the first scream and then once for every minute they are alive. Dependent on your screamer horde size settings this would be a fantastic quest then. But right now, this quest is silly. Two headshots - done.

 
KhaineGB said:
Screamers NOT spawned by the heat mechanic can't spawn hordes.
 
Oh. I came to appreciate the tree stumps. Wasn't pleased at first 'cause I was finding polymers and nothing but they can be a great source for turrets early game! It makes sense to me that folks would stash stuff in stumps. 😃 The nests are a bit OP maybe: 30 feathers isn't rare but there are also extra eggs so it's no big deal. We have contests to see who can reach 500 feathers first and love the extra eggs - I figure these chickens are mutants that lay eggs and molt like no one's business. 

 
Would it be a non-trival task for me to play darkness falls but add the complete compo pack?  I don't care if it makes some or all the quests Eve, Anna, or Razor not doable.  I've finished the DF quests several times, and now I want to play 7 Days to Die with the DF skill system, monsters, and other DF enhancements, plus the full compo pack POIs.

 
When this all started you mentioned the PEP would be made available outside of DF as a standalone package. Is that still the plan?

 
Yes, we've been fixing up quite a lot and Krunch wants to do even more work.

I think the plan is an A21 release before DF at this point.


Sounds good. I hope by "fixing" you also mean getting rid of the worst of the clown car POIs, or the ones that are basically just a troll house. If not, maybe you could add something to the new POI difficulty display. One little clown car icon means it's just double a normal POI spawn, 3 means there are so many zombies they won't physically fit in the space all at once. (Yeah, you could say I'm not impressed with the "balance" of the compo pack.)

 
Class quest - Hunter 6/6:

Kill any animal (and zombie) with handcrafted rifle. ANY animal. However, snakes and vultures don't count. Doesn't sound correct to me!?

 
Class quest - Hunter 6/6:

Kill any animal (and zombie) with handcrafted rifle. ANY animal. However, snakes and vultures don't count. Doesn't sound correct to me!?


It's an issue with objectives AnimalKill/ZombieKill and entity classes.  Khaine has the animal kills setup as AnimalKill (target is 5) which doesn't work for snakes and vultures (you have to use ZombieKill for them - same as ZombieDogs).  With animalKill, it works for any bear, even Zombie bears.  Kind of wonkie since all of those entity classes have the animal tags in them.

So the quest is:

  • 5 zombie kills - can be satisfied by Zombie Dogs, vultures, and snakes (also any zombie entity really)
  • 5 animal kills - all other animals (not sure on his custom ones that he added, but I assume they count in this category).
 
Does anybody have any experience adding a mod or two to DF? I wanted to add https://7daystodiemods.com/7-days-to-die-the-rings-of-potential/ but when I load up my server I get a warning that says, "WRN XML patch for "loot.xml" from mod "BSG Rings" did not apply:"

It's been over 10 years since I had any experience coding, but I gather that the loot.xml from the BSG Rings mod is in conflict with the file from DF and so it refuses to load. My interpretation is that means that none of the rings from that mod will show up in the loot tables when they get rolled. Am I on the right track?

 
anyone play the mod with bloodmoon turned off?  is it a waste of time...looking for a semi chill experience before A21 times lol


Yeah, I get the impression quite a few players do this, with other mods as well. I have seen it commented about now and then on various platforms. My last insane difficulty playthrough I did many months ago was with it off. I increased the zombie count, wandering horde numbers and frequency. Means you can have a greater chance of having your POI missions being interrupted... can lead to some interesting battles, especially when on a trader quest when you are trying to avoid leaving the quest area. You can even increase the screamer hordes as well. One of the complaints I have seen is once you get to the late game and have to deal with the three or four or more Demon Lords on a horde night, and the Succubi, things can get really out of hand for a horde base. So, not having to bother with that can lead to a lot less stress. :)

Darkness Falls is really a VERY good mod to be able to switch horde night off. Its ramped up late game monsters and tech requirements puts it into the category where even roaming, POI quests, and mining can be pretty hazardous to your health. So yeah, I think DF is a very good mod for this kind of gameplay.

However, as much as you do increase the wandering horde numbers, etc., in my opinion it is not the traditional 7 Days to Die experience. So, the removal of horde night does feel a bit of a less authentic playthrough. Also, with my non bloodmoon playthrough I did, I got a bit bored later into the game. I mean, with wandering hordes, you can just run away from them and they will despawn in a few minutes. You could set yourself a day or level, and switch horde night on again once you reach like level 100 or day 60.

Still, it is an easier experience, so it is probably what you are looking for while you wait for A21. Your choice :)

 
Yeah, I get the impression quite a few players do this, with other mods as well. I have seen it commented about now and then on various platforms. My last insane difficulty playthrough I did many months ago was with it off. I increased the zombie count, wandering horde numbers and frequency. Means you can have a greater chance of having your POI missions being interrupted... can lead to some interesting battles, especially when on a trader quest when you are trying to avoid leaving the quest area. You can even increase the screamer hordes as well. One of the complaints I have seen is once you get to the late game and have to deal with the three or four or more Demon Lords on a horde night, and the Succubi, things can get really out of hand for a horde base. So, not having to bother with that can lead to a lot less stress. :)

Darkness Falls is really a VERY good mod to be able to switch horde night off. Its ramped up late game monsters and tech requirements puts it into the category where even roaming, POI quests, and mining can be pretty hazardous to your health. So yeah, I think DF is a very good mod for this kind of gameplay.

However, as much as you do increase the wandering horde numbers, etc., in my opinion it is not the traditional 7 Days to Die experience. So, the removal of horde night does feel a bit of a less authentic playthrough. Also, with my non bloodmoon playthrough I did, I got a bit bored later into the game. I mean, with wandering hordes, you can just run away from them and they will despawn in a few minutes. You could set yourself a day or level, and switch horde night on again once you reach like level 100 or day 60.

Still, it is an easier experience, so it is probably what you are looking for while you wait for A21. Your choice :)
Personally, I've been running Rebirth the way I ran DF. First "week" I run 2 hour days, xp at 25% (I did try the no xp mod and enjoyed that too.) After I get the horde base built and ready for the first horde I revert it back to 1 hour days and 100% xp.  I set horde night for every 10 days (like Guns Nerds and Steel ran) so I'm not spending every moment grinding resources. Then again. I'm a builder. So the grind for resources is never ending. I like trying new base designs. Watching base build videos and trying to recreate those. Next run with DF I'm going to have spreadable fire and try to create jawoodle's zombie crucible.

 
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