Apologies for the delay in replying. Not been feeling to well today so I've been napping a lot.
Hello again! I come with more bugs/issues. Some of them is probably gamerelated though! (and others are other people's mods I reckon) but mentioning all here!
Windows clients playing on windows dedicated RWG server.
*The survival torch does not emit lights when placed.
*Healing partymember with first aid bandage might nullref and corrupt that players profile file! (happened to me -.- )
*Guppy's shoppingcart car starts bouncing up and down and eventually falls though the world
*The Musclecar also seems to bounce though blocks and damages block, havent seen it happen like the shoppingcart so seems to be "offscreen"
*All Hollowpoint ammo does less damage then their normal brass counterpart, is this intended to compensate for the higher dismember chance?
*Some combinations of vehicle mods (for the 4x4 atleast) seems to be missing and some are listed twice with same ingredients (cant check which one right now, not at home)
*The vehiclemods tooltip say they're crafted in the Metal Workbench, but are made in the vehicle workbench (or whats it called)
*We have had some weird duping issues with vehicles. Bikes have fallen though the world and got stuck a few meters down where they seems to be been duplicated, with inventory and all. Similar thing happened with the 4x4, Suddenly after coming home from a lootrun a Km away, an extra 4x4 stood parked at the base, fuel intact but at 0% health.
*Scavenging seems to be leveling up forever even after 100 skillpoints
*The 100% brasscatcher seems to give more brasscasings then actual fired bullets.
And a question regarding the RWG and the skyscrapers. Are the regular ones still in the mixer? so far we have seen 4 skyscrapers and they have all been the same (probably customprefab) ones which is quite boring compared to the regular ones.
With this said. We're at day 85+ and having a ton of fun. Amazing work done with this mod!
1) Survival torch is known and fixed in 2.21 Experimental. Was an incorrect prefab.
2) Healing bandages known issue and ability to heal other players disabled for now, because I have no idea why it's not workng.
3) Shopping cart probably needs remaking in unity and the physics fiddling with. Not my model, so not much I can do about it.
4) That's because the car has a huge collider.
5) Yes. HP ammo doing less damage is intended. However, it was WAY lower than intended. Have made it the same as steel-cased ammo for damage.
6) Can you get me a list of what's missing? I'm pretty sure I covered them all. FYI, Turbo and Eco cannot be on the same vehicle... so if that's a missing combo, that's intended.
7) Vehicle mod descriptions I think have been updated in 2.21, though will be given another pass.
8) TFP issue. Has been a thing for god knows how long, especially on servers.
9) Scavenging actually technically doesn't level past 100. But the work around I had to use to get it working on servers (because onSelfLootContainer and onSelfOpenLootContainer don't work on servers... for some stupid reason) means it looks like it continues to level.
10) That's more of an issue with auto weapons than single-shot weapons. I know about it, I just don't want to make the buff have a ton of if-then statements just to get it to work properly. Enjoy the extra brass.
Yes the vanilla skyscrapers are still in the mixer.
Hello ! Having issue with Hollowpoint ammo , cant load those to guns exept coilrounds and they do stupidly so so low damage that no use to use those. Also have problems with so caled seasoned survivalist they have awfull habit to die without spawning back. Could you give they reason to call them "seasoned" not recruits

. Thank you exelent mod btw. again.
HP ammo is fixed in the experimental. It still does less damage than normal ammo, but the same amount as steel cased ammo. The survivor SHOULD be fixed as well, but I need to check.
Also her random despawning should be fixed. And no. She wont respawn where you left her. She's a random biome spawn, not a POI spawn.
Hi - im hosting a server with this mod installed on it, and everything works fine - but one of the players, was doing the farmer class quest, and accidentally deleted the quest in her quest window, i tried to give her a new farmer book, but it says she cant read it at this time.. is there anyway to get her the quest back?
You'd need to find out what quest she deleted and make her an admin so she can run the givequest command to get it back.