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Darkness Falls: They mostly come out at night...

hello

where can i found radiated ground in DF-navezgane?

nice mod

thanks

the frontiere.... i thinks it was lethal, but not (full hazmat suit)

 
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Any edge of the map.

I got rid of the lethal radiation biome and added mine. Also South West corner has a huge radiation patch.

Don't fall off the map. ;)

 
Hello again! I come with more bugs/issues. Some of them is probably gamerelated though! (and others are other people's mods I reckon) but mentioning all here!

Windows clients playing on windows dedicated RWG server.

*The survival torch does not emit lights when placed.

*Healing partymember with first aid bandage might nullref and corrupt that players profile file! (happened to me -.- )

*Guppy's shoppingcart car starts bouncing up and down and eventually falls though the world

*The Musclecar also seems to bounce though blocks and damages block, havent seen it happen like the shoppingcart so seems to be "offscreen"

*All Hollowpoint ammo does less damage then their normal brass counterpart, is this intended to compensate for the higher dismember chance?

*Some combinations of vehicle mods (for the 4x4 atleast) seems to be missing and some are listed twice with same ingredients (cant check which one right now, not at home)

*The vehiclemods tooltip say they're crafted in the Metal Workbench, but are made in the vehicle workbench (or whats it called)

*We have had some weird duping issues with vehicles. Bikes have fallen though the world and got stuck a few meters down where they seems to be been duplicated, with inventory and all. Similar thing happened with the 4x4, Suddenly after coming home from a lootrun a Km away, an extra 4x4 stood parked at the base, fuel intact but at 0% health.

*Scavenging seems to be leveling up forever even after 100 skillpoints

*The 100% brasscatcher seems to give more brasscasings then actual fired bullets.

And a question regarding the RWG and the skyscrapers. Are the regular ones still in the mixer? so far we have seen 4 skyscrapers and they have all been the same (probably customprefab) ones which is quite boring compared to the regular ones.

With this said. We're at day 85+ and having a ton of fun. Amazing work done with this mod!

 
Hello ! Having issue with Hollowpoint ammo , cant load those to guns exept coilrounds and they do stupidly so so low damage that no use to use those. Also have problems with so caled seasoned survivalist they have awfull habit to die without spawning back. Could you give they reason to call them "seasoned" not recruits:D . Thank you exelent mod btw. again.

 
Hi - im hosting a server with this mod installed on it, and everything works fine - but one of the players, was doing the farmer class quest, and accidentally deleted the quest in her quest window, i tried to give her a new farmer book, but it says she cant read it at this time.. is there anyway to get her the quest back?

 
Apologies for the delay in replying. Not been feeling to well today so I've been napping a lot.

Hello again! I come with more bugs/issues. Some of them is probably gamerelated though! (and others are other people's mods I reckon) but mentioning all here!
Windows clients playing on windows dedicated RWG server.

*The survival torch does not emit lights when placed.

*Healing partymember with first aid bandage might nullref and corrupt that players profile file! (happened to me -.- )

*Guppy's shoppingcart car starts bouncing up and down and eventually falls though the world

*The Musclecar also seems to bounce though blocks and damages block, havent seen it happen like the shoppingcart so seems to be "offscreen"

*All Hollowpoint ammo does less damage then their normal brass counterpart, is this intended to compensate for the higher dismember chance?

*Some combinations of vehicle mods (for the 4x4 atleast) seems to be missing and some are listed twice with same ingredients (cant check which one right now, not at home)

*The vehiclemods tooltip say they're crafted in the Metal Workbench, but are made in the vehicle workbench (or whats it called)

*We have had some weird duping issues with vehicles. Bikes have fallen though the world and got stuck a few meters down where they seems to be been duplicated, with inventory and all. Similar thing happened with the 4x4, Suddenly after coming home from a lootrun a Km away, an extra 4x4 stood parked at the base, fuel intact but at 0% health.

*Scavenging seems to be leveling up forever even after 100 skillpoints

*The 100% brasscatcher seems to give more brasscasings then actual fired bullets.

And a question regarding the RWG and the skyscrapers. Are the regular ones still in the mixer? so far we have seen 4 skyscrapers and they have all been the same (probably customprefab) ones which is quite boring compared to the regular ones.

With this said. We're at day 85+ and having a ton of fun. Amazing work done with this mod!
1) Survival torch is known and fixed in 2.21 Experimental. Was an incorrect prefab.

2) Healing bandages known issue and ability to heal other players disabled for now, because I have no idea why it's not workng. :D

3) Shopping cart probably needs remaking in unity and the physics fiddling with. Not my model, so not much I can do about it.

4) That's because the car has a huge collider. ;)

5) Yes. HP ammo doing less damage is intended. However, it was WAY lower than intended. Have made it the same as steel-cased ammo for damage.

6) Can you get me a list of what's missing? I'm pretty sure I covered them all. FYI, Turbo and Eco cannot be on the same vehicle... so if that's a missing combo, that's intended.

7) Vehicle mod descriptions I think have been updated in 2.21, though will be given another pass.

8) TFP issue. Has been a thing for god knows how long, especially on servers.

9) Scavenging actually technically doesn't level past 100. But the work around I had to use to get it working on servers (because onSelfLootContainer and onSelfOpenLootContainer don't work on servers... for some stupid reason) means it looks like it continues to level.

10) That's more of an issue with auto weapons than single-shot weapons. I know about it, I just don't want to make the buff have a ton of if-then statements just to get it to work properly. Enjoy the extra brass. :p

Yes the vanilla skyscrapers are still in the mixer.

Hello ! Having issue with Hollowpoint ammo , cant load those to guns exept coilrounds and they do stupidly so so low damage that no use to use those. Also have problems with so caled seasoned survivalist they have awfull habit to die without spawning back. Could you give they reason to call them "seasoned" not recruits:D . Thank you exelent mod btw. again.
HP ammo is fixed in the experimental. It still does less damage than normal ammo, but the same amount as steel cased ammo. The survivor SHOULD be fixed as well, but I need to check.

Also her random despawning should be fixed. And no. She wont respawn where you left her. She's a random biome spawn, not a POI spawn. ;)

Hi - im hosting a server with this mod installed on it, and everything works fine - but one of the players, was doing the farmer class quest, and accidentally deleted the quest in her quest window, i tried to give her a new farmer book, but it says she cant read it at this time.. is there anyway to get her the quest back?
You'd need to find out what quest she deleted and make her an admin so she can run the givequest command to get it back.

 
Hey Khaine.

Couple of bugs i saw : (maybe vanilla i don't know)

- Mortar and pestle only list 2 recipe but you can actually make a lot more in it if you use the search bar

- 4x4 truck takes a lot more damage than minibike (don't know if it's normal or not)

- When digging holes sometimes there's a texture that's adding there so you think it's ground but you fall through it. Not cool when there's spike down there. I also had this happen to the map where you start at the trader that's between snow and desert biome. In that trader there's a bridge with a river bed (or looks like it). But sometimes, textures add themselves and the river bad is flat (but you will fall through it). Dunno if that's understandable.

- Baby animals tends to disepear a lot (but that may be because i'm in the trader).

- Guards can kill you if you are between them and target.

- Sometimes zombie will sprint (i understood that it's a buff from the football player (?) but sometimes it happens during the night when doing quests and there's no runner in sight).

I think that's all. Not much really. It's pretty stable.

 
You'd need to find out what quest she deleted and make her an admin so she can run the givequest command to get it back.
I was thinking of that - How do i see the quest ID then? cause i tried to google that without any luck - she was doing the Farmer Class quest.

 
Hey Khaine.
Couple of bugs i saw : (maybe vanilla i don't know)

- Mortar and pestle only list 2 recipe but you can actually make a lot more in it if you use the search bar

- 4x4 truck takes a lot more damage than minibike (don't know if it's normal or not)

- When digging holes sometimes there's a texture that's adding there so you think it's ground but you fall through it. Not cool when there's spike down there. I also had this happen to the map where you start at the trader that's between snow and desert biome. In that trader there's a bridge with a river bed (or looks like it). But sometimes, textures add themselves and the river bad is flat (but you will fall through it). Dunno if that's understandable.

- Baby animals tends to disepear a lot (but that may be because i'm in the trader).

- Guards can kill you if you are between them and target.

- Sometimes zombie will sprint (i understood that it's a buff from the football player (?) but sometimes it happens during the night when doing quests and there's no runner in sight).

I think that's all. Not much really. It's pretty stable.
1) Will double check the mortar and pestle. Was working for me but may have derped something.

2) 4x4 truck is a vanilla issue. Car had the same issue so I had to massively increase the health to fix it.

3) The texture thing is vanilla too. I know the one you mean, it's super annoying. :D

4) Baby animals should be fixed in experimental. They weren't using a static spawner. Now they do.

5) That's because AI is dumb and will just fire.

6) I'll have to look at that but the new move settings are a right pain in the arse. I believe it can happen if you set the move speed in player options to be higher than the actual max move speed of the zombie.

I was thinking of that - How do i see the quest ID then? cause i tried to google that without any luck - she was doing the Farmer Class quest.
Farmer quest id's are like this.

quest_classtrainingfarmer1

So you need to find out what the last completed quest she did is. Example, if the last completed is quest 2, then she'd do givequest quest_classtrainingfarmer3. :)

 
Khaine,

Do you know if it is possible that the radiated zone bunker with the Laser Work Bench has a chance not to generate for RWG? I'm running a 10k RWG and uncovered the whole map. Only two radiated zones, one really large the other very small. Been up down sideways back and forth and have not seen the tents for that bunker. I really do not want to admin a bench in:<

Would it still be spawning in the radiated zone like DF-Medium in 2.0?

 
So i saw my first demon today. I died (not because of it but because radiation) is the demon biome fully radioactive ? or was it a radioactive biome ?

Also is it normal that almost every hit gets me infection even with all points into survival (the things the prevents from infection)

I tried the CCTV. It is really cool ! But how can i move the camera ?

(Also it seems my wife cannot see the screen. It's black. She tried to link Also the same screen to the same camera but it's not working for her. We are not playing on a server btw)

And last question : Best way to find tomatoes ?

Also suggestion :)

Since you added weapons it would be fun to have turrets for all weapon. Even a bluderbuss one that would be horribly bad. But i just love the sound of this weapon ;)

 
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1)
Farmer quest id's are like this.

quest_classtrainingfarmer1

So you need to find out what the last completed quest she did is. Example, if the last completed is quest 2, then she'd do givequest quest_classtrainingfarmer3. :)
Thank you - that worked perfectly! :) - Another thing i was wondering, we are playing the Navezgane map - but we havnt managed to find any Titaniu at all anywhere, no ore above or below ground or any scrap titanium either, is it only in random gen you can get titanium?

 
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