Love the mod.. Me and a few friends are playing it. But we are having one issue.. If one dies it seems that are tool bar seems to randomly disapear items. Even if we have room or nothing in que. Any know fix or work around on this ?
Was an issue with the player dropped backpack size. Should now be fixed. Just uploaded an update.
- - - Updated - - -
Darkness Falls 2.03 is out! Be aware that quests and progression have been tweaked to fix NRE's. There have not been any reports of characters being reset, but be aware that it MIGHT happen.
Make sure to update via the mod launcher. Use the A17 links in the first post if you manually install as GitHub will auto-update them.

This is for A17.1 still, so A17.2 is not needed.
- Updated all mods to SDX 0.7.4.
- Added Emu's GUI patch to support other languages.
- Behemoths are back and working.
- Started seperating out unity3d files for less lag on loading. Entities and Guns done so far.
- Sticky Arrows turned off to stop giant arrow issues.
- Changed car downgrades. Engine on damaged, battery on frame so there's a point to taking all of it.
- Removed secondary tag from miner69'er and added perkmotherlode instead so it works with tools.
- Hunger warning buffs were 52/5 default. Changed to 50/5.
- Thirst warning buffs were 77/25 default. Changed to 50/15.
- Forged Steel added to the Steel Crafting perk.
- Crucible added to the Steel Crafting perk.
- Crucible now only works in the Big Forge and Advanced Forge.
- Advanced Forge shouldn't NRE anymore.
- Pipe weapons now don't sell for a crap ton.
- Radiated snow zombie spawn rate adjusted and health lowered.
- Added stamina reduction to salvage operations.
- Added block damage to scavenging, but a lower rate than salvage operations.
- Combat Axe now has a lootable schematic.
- Junction Box is in and working, but needs localization.
- Removed duplicate radio recipe.
- Lowered Coilgun damage.
- Increased player dropped backpack window size.
- Radiated Soldier Zombie remade to help with a rare NRE.
- Wandering Horde code referenced a non-existant entitygroup. Has now been fixed.
- Added empty water barrel and full water barrel items, along with applicable blocks
- Added a Rain Catcher.
- Added clay bucket items to help out in early game.
- All class quests now reward items and perks in a different way to help with NRE's
- Added Titanium Sledgehammer to Titanium Crafting perk.
- Added Purple, Yellow and Orange dyes.
- Enabled crafting of Rad Remover mod.
- Tagged Titanium Armor with heavyarmor so either perk will work.
- Lowered paper probability in book loot groups.
- Survivalist torch now has a new block that should be able to be picked up.
- Fixed a really random NRE with animal snares.
- Turned on HarvestOverdamage for lots of blocks. This means better damage tools should give a resource bonus on the last hit. Needs extensive testing.
- Increased resource gain on tools based on material and tier.
- Added scrap recipes to the advanced forge so resources can be removed.
- Added cement mixer recipe to Hammer and Forge Perk Level 4.
- Added Learnable tags to all gun parts to see if that fixes any issues, specifically the winchester rifle.
- Snowberries now grow into the proper, player-planted version so they'll give more when you punch them AND downgrade into seeds.
- Perception was applying headshot procs and damage twice. It now doesnt.
- Working Sink set to CanPickup so you should be able to pick it up now.