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Darkness Falls: They mostly come out at night...

I tried google, youtube, steam forum search...and failed miserably! I would've posted this question on steam, but figured I'd post it here since it's directly related to this post.

I've made it game with "Darkness Falls" as the "Game Name", I've made a game with "Darkness Falls" as the "World Generation Seed" name, and I've made a game with "Darkness Falls" as both...yet, I still don't seem to have the same map. Can someone please explain what I'm doing wrong? My game is A17.1, which I'm guessing is the same as this post.

Thanks for any help!

 
Love the mod.. Me and a few friends are playing it. But we are having one issue.. If one dies it seems that are tool bar seems to randomly disapear items. Even if we have room or nothing in que. Any know fix or work around on this ?

 
Love the mod.. Me and a few friends are playing it. But we are having one issue.. If one dies it seems that are tool bar seems to randomly disapear items. Even if we have room or nothing in que. Any know fix or work around on this ?
Was an issue with the player dropped backpack size. Should now be fixed. Just uploaded an update. :)

- - - Updated - - -

Darkness Falls 2.03 is out! Be aware that quests and progression have been tweaked to fix NRE's. There have not been any reports of characters being reset, but be aware that it MIGHT happen.

Make sure to update via the mod launcher. Use the A17 links in the first post if you manually install as GitHub will auto-update them. :) This is for A17.1 still, so A17.2 is not needed.

- Updated all mods to SDX 0.7.4.

- Added Emu's GUI patch to support other languages.

- Behemoths are back and working.

- Started seperating out unity3d files for less lag on loading. Entities and Guns done so far.

- Sticky Arrows turned off to stop giant arrow issues.

- Changed car downgrades. Engine on damaged, battery on frame so there's a point to taking all of it.

- Removed secondary tag from miner69'er and added perkmotherlode instead so it works with tools.

- Hunger warning buffs were 52/5 default. Changed to 50/5.

- Thirst warning buffs were 77/25 default. Changed to 50/15.

- Forged Steel added to the Steel Crafting perk.

- Crucible added to the Steel Crafting perk.

- Crucible now only works in the Big Forge and Advanced Forge.

- Advanced Forge shouldn't NRE anymore.

- Pipe weapons now don't sell for a crap ton.

- Radiated snow zombie spawn rate adjusted and health lowered.

- Added stamina reduction to salvage operations.

- Added block damage to scavenging, but a lower rate than salvage operations.

- Combat Axe now has a lootable schematic.

- Junction Box is in and working, but needs localization.

- Removed duplicate radio recipe.

- Lowered Coilgun damage.

- Increased player dropped backpack window size.

- Radiated Soldier Zombie remade to help with a rare NRE.

- Wandering Horde code referenced a non-existant entitygroup. Has now been fixed.

- Added empty water barrel and full water barrel items, along with applicable blocks

- Added a Rain Catcher.

- Added clay bucket items to help out in early game.

- All class quests now reward items and perks in a different way to help with NRE's

- Added Titanium Sledgehammer to Titanium Crafting perk.

- Added Purple, Yellow and Orange dyes.

- Enabled crafting of Rad Remover mod.

- Tagged Titanium Armor with heavyarmor so either perk will work.

- Lowered paper probability in book loot groups.

- Survivalist torch now has a new block that should be able to be picked up.

- Fixed a really random NRE with animal snares.

- Turned on HarvestOverdamage for lots of blocks. This means better damage tools should give a resource bonus on the last hit. Needs extensive testing.

- Increased resource gain on tools based on material and tier.

- Added scrap recipes to the advanced forge so resources can be removed.

- Added cement mixer recipe to Hammer and Forge Perk Level 4.

- Added Learnable tags to all gun parts to see if that fixes any issues, specifically the winchester rifle.

- Snowberries now grow into the proper, player-planted version so they'll give more when you punch them AND downgrade into seeds.

- Perception was applying headshot procs and damage twice. It now doesnt.

- Working Sink set to CanPickup so you should be able to pick it up now.

 
Thank you .. Keep up the great work.

is there a way to force update the 7dtd mod launcher to update or just have to wait till it cycles thru and pulls a update at a later time?

 
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Was an issue with the player dropped backpack size. Should now be fixed. Just uploaded an update. :)
- - - Updated - - -

Darkness Falls 2.03 is out! Be aware that quests and progression have been tweaked to fix NRE's. There have not been any reports of characters being reset, but be aware that it MIGHT happen.
Was the farming change added to this patch or are you still testing?

 
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Good day KhaineGB

Just a quick note on v2.03 .. Sleeping bag had to be reset and Landclaim block was dead (but that I think is a 17.1 issue) .. had to replace

So far everything else seem good ………….. Thank you taking out Gore Block

… the Old Gamer .. :02.47-tranquillity:

 
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FYI, have re-uploaded DLL files just in-case.

Some folks were getting NRE's on patches I applied, others seemed fine. Thought I'd push those again in-case github is being odd.

 
How does the rain catcher work? Does it spawn water blocks on top of it like the one that was in starvation? If so, how high?
Spawns a block on-top every day-ish. Should be 2 blocks high in total.

 
is the link on front for A17 client and server giving update 2.03? cause patcher is still on 2.02 when in game. Just currious any help would be greatly appreciated.

---------------------------------

Sorry never mind.. figured it out.. =-)

 
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Hi all,

Is the Behemoth and Night Stalker supposed to be working?

I´ve recently updated to v2.03 through Mod Launcher and I´m getting the following:

2019-02-14T03:08:43 86.449 ERR Could not instantiate classEntityZombieNew, Mods' for entity_class 'DFzombieBehemoth'2019-02-14T03:08:43 86.471 ERR Could not instantiate classEntityZombieNew, Mods' for entity_class 'DFzombieBehemothRadiated'

2019-02-14T03:08:43 86.487 ERR Could not instantiate classEntityMutant, Mods' for entity_class 'DFNightStalker'
If I try to manually spawn them using F6 menu I get this:

2019-02-14T03:11:08 231.718 ERR Unknown entity 707655414NullReferenceException: Object reference not set to an instance of an object

at XUiC_SpawnMenu.BtnSpawns_OnPress (Int32 _key) [0x00000] in <filename unknown>:0

at XUiC_SpawnMenu.EntitiesList_SelectionChanged (.XUiC_ListEntry`1 _previousEntry, .XUiC_ListEntry`1 _newEntry) [0x00000] in <filename unknown>:0

at XUiC_List`1[T].OnSelectionChanged (.XUiC_ListEntry`1 _previousEntry, .XUiC_ListEntry`1 _newEntry) [0x00000] in <filename unknown>:0

at XUiC_List`1[T].set_SelectedEntry (.XUiC_ListEntry`1 value) [0x00000] in <filename unknown>:0

at XUiC_ListEntry`1[XUiC_SpawnEntitiesList+SpawnEntityEntry].set_Selected (Boolean value) [0x00000] in <filename unknown>:0

at XUiC_ListEntry`1[XUiC_SpawnEntitiesList+SpawnEntityEntry].XUiC_ListEntry_OnPress (.XUiController _sender, .OnPressEventArgs _e) [0x00000] in <filename unknown>:0

at XUiController.OnPressed (.OnPressEventArgs _e) [0x00000] in <filename unknown>:0

at XUiController.Pressed (Int32 mouseButton) [0x00000] in <filename unknown>:0

at XUiView.OnClick (UnityEngine.GameObject _go) [0x00000] in <filename unknown>:0

at UIEventListener.OnClick () [0x00000] in <filename unknown>:0

UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)

UICamera:Notify(GameObject, String, Object)

UICamera:ProcessTouch(Boolean, Boolean, Boolean)

UICamera:ProcessMouse()

UICamera:ProcessTouches()

UICamera:Update()

(Filename: Line: -1)
Is there a way I can fix this?

 
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Installed this Fresh to my server & all were getting is Server Desyncing were the use button doesnt work, Tried deleting the entire server & still get the same even after the update..... I have NO idea if this is ALpha 17 or the mod as I uninstalled the game once I tried their update & thought ermm NO lmao.....

 
I tried google, youtube, steam forum search...and failed miserably! I would've posted this question on steam, but figured I'd post it here since it's directly related to this post.
I've made it game with "Darkness Falls" as the "Game Name", I've made a game with "Darkness Falls" as the "World Generation Seed" name, and I've made a game with "Darkness Falls" as both...yet, I still don't seem to have the same map. Can someone please explain what I'm doing wrong? My game is A17.1, which I'm guessing is the same as this post.

Thanks for any help!
Most often, the size of the map is responsible for such a problem, mine was 8k.

As for the name, only the name of the seed determines the map, the name of the game has no effect on anything.

 
Love the Mod, been playing quite a bit.

Just have a couple of questions which I couldn't find in the Forum:

1. I think bandits are turned off, is that still the case?

2. Is FutureTech still an option with the underground base, or has that been disabled?

3. Is the gyrocopter not available?

4. Is the armored car not available?

Thanks,

 
Hi all,
Is the Behemoth and Night Stalker supposed to be working?

I´ve recently updated to v2.03 through Mod Launcher and I´m getting the following:

If I try to manually spawn them using F6 menu I get this:

Is there a way I can fix this?
Try redownloading the mod. Just rebuilt the DLL's AGAIN and pushed to github on the off chance it didn't build correctly... which I have had before.

Installed this Fresh to my server & all were getting is Server Desyncing were the use button doesnt work, Tried deleting the entire server & still get the same even after the update..... I have NO idea if this is ALpha 17 or the mod as I uninstalled the game once I tried their update & thought ermm NO lmao.....
Huh. Never seen that one outside of A16, and that was only when I used to play via steam with the wife.

Love the Mod, been playing quite a bit.
Just have a couple of questions which I couldn't find in the Forum:

1. I think bandits are turned off, is that still the case?

2. Is FutureTech still an option with the underground base, or has that been disabled?

3. Is the gyrocopter not available?

4. Is the armored car not available?

Thanks,
1) Bandits are still off right now.

2) Not yet. The bases/bunkers did not convert well to A17 so I need to rebuild them.

3) No. It was removed.

4) The A16 car is not available as I'm pretty sure I need to re-do the rigging. Motorbike and 4x4 are mechanic mastery though.

 
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