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Darkness Falls: They mostly come out at night...

Hi

so i decided to try some of the new awesome things in the mod, like elevator and electric automated doors/drawbridges.

The elevator worked very well, but i just can not get the doors to work, i do not find a spot on the doors to attach electricity, i have tried putting the control block both normal and in concrete alle around the doors without any luck(connected to a turned an generator ofcourse), and i have tried putting a motionsensor between the generator and the control block without any luck.

maybe i have just totally misunderstod this feature or are not thinking about some logic solution :-), but without any descriptions on the items i have to ask you, have do they work?

 
One of the testers did a video on the doors/drawbridges as he managed to work out how to do it based on the XML.

Hopefully this will help. :)

 
we spent 70 hours in game and was around level 100 before we found our first welding torch.we found it in the retirement village.

in retrospect i think spending more time in wasteland and locating trader Caitlin might have been a better strategy or night looting.

we spent one night where one of us used the auger on ressorces and the other one shooting and the loot was absolutely amazing, i got that rare shotgun with 300 in damage and omg it is amazing.

with all of this being said the fact that our progress was reset to 0 in scavenging around level 35 might have delayed our possibility of finding the welding torch.
Well its definitely not 35% from stiffy boxes. I've gone through like 70-90 stiffy, gas, car boxes and nothing. I even raised my scavenging. Most things are behind that torch, even that minibike, so making it this hard is silly.

 
Multi-player Setup

Hello. Its been a year or two since I last messed around with 7DTD multiplayer with mods and was wondering what I need to download to set things up. All I want to do is play a game where my brother and I play together.

Do we need to set up a server to do that or can we join through each other through the standard 7DTD interface? Which of the mod installations do each of us need to do?

I'd appreciate any answers. We spent waaay to long trying to figure it out last night. We both installed the client version and my brother tried to join my game I had created, but once the map had loaded to 100% he still wasn't entering the game.

Thank you!

 
I'm confused how the math works. I have 52 skill in Mining Tools and I put a skill point into it, yet when I mine a rock my mining damage didn't go up a single point. Can someone please explain how it works?

Thanks in advance!

 
I've had illness for about 4 hours now. I tried honey and herbal antibiotics, but nothing is getting rid of it. It hasn't progressed to infection, and I don't *think* it's affecting anything, but I still show as having illness in my status and have the little icon. Any ideas?

 
Gas Barrel only contains 300 units of gas? That is 1 and a half fills for the auger. the little auger should be able to be refilled many many MANY more times than that from a barrel.
Not sure if that's a vanilla change or your change.

It's disproportionate to the way units of fuel work.

I thought default was 1000 units. which is still probably way less than it should be however, just checking if intended and I just mod that part myself.

Thanks, enjoying the mod. Need more welding torches though, still can't find one. :)
The auger in general uses way to much fuel imo. 300 fuel in the motorbike can power that thing for 20+ mins on average or at least it feels that way. Auger? burns thru that in 30s. They should have coded the auger/chainsaws engine to work like the vechicles do, it'd make way more sense. As I am sure a auger/chainsaw can go for more than 30 seconds on a full tank. Its something that has bugged me since I started 7dtd.

 
That would be Data/Config/entityclasses.xml.
Find this line...

Code:
<property name="CorpseBlockChance" value="1"/>
And change the 1 to a 0. It needs to be done in 2 places.

And that's it. :)
I tried this but every time I log in, gore blocks are still there. Also, when I exit and inspect the xml file again, the values have been reset to 1. Is this a function of the mod launcher syncing and overwriting the edited xml?

I'm mostly new to modding and completely new to the launcher, so thanks in advance. Excellent mod overall, btw, thanks for all your hard work, KhaineGB.

 
I tried this but every time I log in, gore blocks are still there. Also, when I exit and inspect the xml file again, the values have been reset to 1. Is this a function of the mod launcher syncing and overwriting the edited xml?
I'm mostly new to modding and completely new to the launcher, so thanks in advance. Excellent mod overall, btw, thanks for all your hard work, KhaineGB.
That fix only stops new blocks from spawning. Strange it's resetting, you could try to make the entityclasses read only.

 
Just installed this through the modlauncher, and everything is white once I load up a game? I tried dropping gamma all the way down but that doesn't improve it. Any thoughts?

 
I tried this but every time I log in, gore blocks are still there. Also, when I exit and inspect the xml file again, the values have been reset to 1. Is this a function of the mod launcher syncing and overwriting the edited xml?
I'm mostly new to modding and completely new to the launcher, so thanks in advance. Excellent mod overall, btw, thanks for all your hard work, KhaineGB.
That's the mod launcher resetting the files. I know there's stuff you need to turn off to stop that. Just don't remember what off the top of my head.

Just installed this through the modlauncher, and everything is white once I load up a game? I tried dropping gamma all the way down but that doesn't improve it. Any thoughts?
Something isn't installed properly. Some folks in the discord had the same problem and just had to keep trying until it finally decided to work. Could be an incomplete download but I honestly don't know.

Well its definitely not 35% from stiffy boxes. I've gone through like 70-90 stiffy, gas, car boxes and nothing. I even raised my scavenging. Most things are behind that torch, even that minibike, so making it this hard is silly.
It definitely is because that's the probabilities I set in loot.xml... and it's not normally this hard. I set it the same as A16 and people were finding them with no issues.

I will look at adjusting trader probabilities though so there's a better chance of having them stocked.

Hello. Its been a year or two since I last messed around with 7DTD multiplayer with mods and was wondering what I need to download to set things up. All I want to do is play a game where my brother and I play together.
Do we need to set up a server to do that or can we join through each other through the standard 7DTD interface? Which of the mod installations do each of us need to do?

I'd appreciate any answers. We spent waaay to long trying to figure it out last night. We both installed the client version and my brother tried to join my game I had created, but once the map had loaded to 100% he still wasn't entering the game.

Thank you!
You should be able to use steam to join each other's games. Both of you will need the client versions installed.

- - - Updated - - -

I'm confused how the math works. I have 52 skill in Mining Tools and I put a skill point into it, yet when I mine a rock my mining damage didn't go up a single point. Can someone please explain how it works?
Thanks in advance!
Mining was broken in one of the mod versions... 2.01B I think. So make sure you're using 2.02 and you should be fine.

I've had illness for about 4 hours now. I tried honey and herbal antibiotics, but nothing is getting rid of it. It hasn't progressed to infection, and I don't *think* it's affecting anything, but I still show as having illness in my status and have the little icon. Any ideas?
That's a vanilla bug. Yes it's annoying. Only way to fix it that folks have reported is to go get infected from a zombie and then cure it.

The auger in general uses way to much fuel imo. 300 fuel in the motorbike can power that thing for 20+ mins on average or at least it feels that way. Auger? burns thru that in 30s. They should have coded the auger/chainsaws engine to work like the vechicles do, it'd make way more sense. As I am sure a auger/chainsaw can go for more than 30 seconds on a full tank. Its something that has bugged me since I started 7dtd.
You know why it does that?

Because it's a gun that uses gas cans for ammo with a range of melee. No, I'm not kidding. -_-

 
I tried this but every time I log in, gore blocks are still there. Also, when I exit and inspect the xml file again, the values have been reset to 1. Is this a function of the mod launcher syncing and overwriting the edited xml?
I'm mostly new to modding and completely new to the launcher, so thanks in advance. Excellent mod overall, btw, thanks for all your hard work, KhaineGB.
GO TO PAGE 94 .. Post 1408 and 1409 .. and LOOK there …… also there is some stuff on Sphereii site about gore blocks.

Because you most likely are doing the wrong ones .. if using the mod launcher.

Mod launcher .. Sphereii site .. page 122 .. Post 1822 and 1823

 
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GO TO PAGE 94 .. Post 1408 and 1409 .. and LOOK there …… also there is some stuff on Sphereii site about gore blocks.Because you most likely are doing the wrong ones .. if using the mod launcher.

Mod launcher .. Sphereii site .. page 122 .. Post 1822 and 1823
That's a huge help, thank you. I'll give it a try.

EDIT: Success! It was the xml file in the TempMods subdirectory pathway that needed the edit.

Thanks again for the awesome assist.

 
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That's a huge help, thank you. I'll give it a try.
EDIT: Success! It was the xml file in the TempMods subdirectory pathway that needed the edit.

Thanks again for the awesome assist.
Glad to help when I can ……. 2 thing .. don't pre-sync before launching game and turn OFF auto update mod top box on right.

Anytime you need to Update Mod to a New version .. YOU will have to redo files .. so get into the habit ... the Old Gamer .. :02.47-tranquillity:

 
...


Mining was broken in one of the mod versions... 2.01B I think. So make sure you're using 2.02 and you should be fine.

...
I'm using 2.02. I did more testing...

At 53/100 with 2 skill pts into the skill (102% block damage) I did:

56 dmg (left click) 116 dmg (right click) to stone with scrap iron pickaxe 3

38 dmg (left click) to stone with stone hammer 1

112 dmg (left click) 172 dmg (right click) to tree with iron fireaxe 3

At 55/100 with 4 skill pts into the skill (104% block damage) I did:

57 dmg (left click) 116 dmg (right click) to stone with scrap iron pickaxe 3

38 dmg (left click) to stone with stone hammer 1

114 dmg (left click) 173 dmg (right click) to tree with iron fireaxe 3

I'm trying to figure out how the skill works so I can determine if it's worth putting pts into. Any clue?

 
I'm using 2.02. I did more testing...
At 53/100 with 2 skill pts into the skill (102% block damage) I did:

56 dmg (left click) 116 dmg (right click) to stone with scrap iron pickaxe 3

38 dmg (left click) to stone with stone hammer 1

112 dmg (left click) 172 dmg (right click) to tree with iron fireaxe 3

At 55/100 with 4 skill pts into the skill (104% block damage) I did:

57 dmg (left click) 116 dmg (right click) to stone with scrap iron pickaxe 3

38 dmg (left click) to stone with stone hammer 1

114 dmg (left click) 173 dmg (right click) to tree with iron fireaxe 3

I'm trying to figure out how the skill works so I can determine if it's worth putting pts into. Any clue?
Absolutely don't spend points in action skills.

Wasn't worth it in A16, not worth it here.

Let them level naturally or via any books that you find. :)

 
Heya!

So.. I got my first Blood Moon with this Mod, the Day 7 Blood Moon.

I'm a bit confused, I had just 1(!) Radiated Biker with 280 HP and that's it. I'm level 7 and have just Game Stage 16, but there should definitely be more Zombies.

I can see a few spawns in the Console, so.. are the Zombies maybe all at the Trader and destroying them?

Guess that's not intended. :miserable:

Edit:

Checked the Trader, no Zombies during Blood Moon. :eek:

 
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Sometimes, and I'm not sure why, zombies just get randomly stuck somewhere...

Not sure what's going on there tbh.

 
Sorry to bother you with more dumb questions:

1) How can I unlock the regular combat axe? Is it only found in loot?

2) Started as a Security/Scientist and unlocked Hunter after that. I put 5 pts in Stealth Assassin (Sneak attack+200%), but when i sneak kill something with an AR15, it only says DMG x 2.0 as opposed to 3.0. Is it just not displaying correctly, or am I missing out on damage?

Again, totally lovin' the mod. You are single-handedly saving this Alpha cycle.

 
Sorry to bother you with more dumb questions:
1) How can I unlock the regular combat axe? Is it only found in loot?

2) Started as a Security/Scientist and unlocked Hunter after that. I put 5 pts in Stealth Assassin (Sneak attack+200%), but when i sneak kill something with an AR15, it only says DMG x 2.0 as opposed to 3.0. Is it just not displaying correctly, or am I missing out on damage?

Again, totally lovin' the mod. You are single-handedly saving this Alpha cycle.
1) You can't. I'm an idiot and forgot to add a schematic to the mod, but it is on my bug list to fix.

I maek a derp. ;)

2) I'm honestly not sure. It should be doing triple the damage, but I will do some testing.

 
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