It's all good. Think I got them figured out. Again, thanks for putting them in. Farm management was becoming difficult with the water demands.It's honestly the best reply I could think of at the time.Hadn't had my morning coffee yet.
It's all good. Think I got them figured out. Again, thanks for putting them in. Farm management was becoming difficult with the water demands.It's honestly the best reply I could think of at the time.Hadn't had my morning coffee yet.
I didn't even get to see what kind of loot was in there because of the blocks issue... but if the loot is anything like the setup in the minion... insane is probably an accurate description of that POI.1) That amusement park is gonna get removed because it's INSANE.
2) That does happen. I was pretty sure it was fixed in a later release as I think it's due to loot gamestage not liking decimal numbers. Will look into it some more later.
The recipe requires mechanic. But you can wrench the tires on the ground to get wheels. They are also in cars and pass-n-gas crates.Sorry if this has been asked before, I tried searching through the thread with no luck. How does one get wheels? Are they a drop? I see the recipe but I can't figure out how to learn it? Did i mess up by not becoming a mechanic?
Huh, can you get a screenshot of the church? Then I can go through the POI editor to find the file name and then tweak it in RWG.There is an insane amount of big stone churches in every city and wilderness. Does anyone know what the name of it is so I can turn it down in the xml?
Yep, sticky arrows are off to stop issues with SDX entities like the Hornet.Just to clarify. After the last update of the modification , no longer remain arrows after use. And Dead zombies disappear, and quickly. This severely limits bone production. And they are very necessary material. Is this an update error? Or so intended?
How the hell did they disappear when I set it to 10 minutes?Okay, I actually have a question for everyone, and not really just Khaine. Is there a way to extend the amount of time the zombie loot bags stay in the world? Just got through 28th day horde and 200+ dead zombies later, the loot bags disappear before I can get to them.
<entity_class name="EntityLootContainerCopRegular">
<property name="TimeStayAfterDeath" value="600"/>
Well, ya see, I have bad aim at 3am...How the hell did they disappear when I set it to 10 minutes?![]()
Security Mastery.So how can I make military armor. Cant find any skill/perk that says so.
No idea. I didn't change the underground ore distribution other than adding in Titanium. I think most folks used to find it closer to the surface in A16. No idea if that logic holds up in A17.Where does the shale spawn? I know in the desert, but is it close to bedrock or more shallow? Are there above ground deposits of it, like some of the other resources?
Cool. Thanks for the response. Back in 15, it used to be most common at the bottom of the sand layer just before it turned to stone. But now the sand goes all the way to bedrock, so I'm not sure what level to dig at. I didn't play 16 a whole lot. Your mod is my first play through since early A16.No idea. I didn't change the underground ore distribution other than adding in Titanium. I think most folks used to find it closer to the surface in A16. No idea if that logic holds up in A17.
No above-ground spawns though.
Gore blocks are turned off in V2.03B. Mostly because they were apparently causing a LOT of lag on horde nights.Thank your for this mod
Excellent, and entertaining.
One thing . . . the gore blocks of the z's turn into a raised surface of the world, be it asphalt, forest ground, etc., when they decay to the skeleton. It is possible, although not always to hit the skeleton and get rid of that but the raised portion of ground persists.
Both the gore blocks and the raised ground make it nearly impossible to drive through the area. Not too bad when on foot but try and drive a truck, minibike or motorcycle through it and it is a catastrophe, lol. Its very nearly as bad as hitting a rock. Any way to make the gore blocks very thin like the old gore blocks and stop them from raising the ground?
Once, again. Thank you for your hard work!
I feel like I should apologise if this is your first playthrough in over a year.Cool. Thanks for the response. Back in 15, it used to be most common at the bottom of the sand layer just before it turned to stone. But now the sand goes all the way to bedrock, so I'm not sure what level to dig at. I didn't play 16 a whole lot. Your mod is my first play through since early A16.
Not at all, bro. Having a blast with the mod. I played A17 vanilla for a couple hours when it dropped and just couldn't stay interested. But your mod has me playing nonstop. Great job, Khaine!I feel like I should apologise if this is your first playthrough in over a year.![]()