theFlu
Hunter
They did; guess what limits the amount of quests / hour the best? Number of players; and they've capped that to 8. That's 3 times less quests started per hour than 24 players would do.The over whelming questable prefab issues is something tfp need to address direct
3 times less is more than two times less; for all the hill billy mathematicians in the background, that must mean it do be the correct solution!