POI Reset Issues Break Immersion
Quest-driven POI resets mean "the world can't be real persistent, that breaks the immersion".....
locations magically restore themselve after being cleared which feels artificial and undermines the survival atmosphere.
This has nothing to do with your suggestion about quests. And most players seem to not mind this. Besides, if you don't reset anything, your large server won't have any quests available very quickly. That won't make people happy.
ive answered a ton of questions now need someone answer something for me
where is the logic in resetting whole chunks from bedrock to sky just to reset a quest prefab? If TFP want to reset a prefab every quest i can understand that but resetting the whole chunk its in from bedrock to sky......
You have ignored basically every point made that shows your suggestion is bad.
As far as resetting the entire chunk (it is actually resetting the POI and not specifically chunks), it is bedrock to sky so that it is always correct. No one can build something over the POI or under it and have it still there after a reset. That is a good thing and prevents multiple problems.
Punishment and Failure Mechanics
No Second Chances: Failed quests cannot be retaken from traders
Death Consequences: Players frequently die during quests and question whether the risk-reward ratio makes them worthwhile.
Again, unrelated to the topic. And if players didn't feel like the risk-reward was good enough to just questing , you wouldn't have problems with quests because they wouldn't quest. So clearly most people don't have a problem with that.
Shared Quest Issues:
In multiplayer, quest progression is inconsistent between grouped players, with some falling significantly behind in tier progression despite completing the same quests
Tier progression in multilayer works fine, as long as players are each competing quests together and no one fails one. And even if they aren't exactly aligned, it Durant really matter. And once again, this has nothing to do with your suggestion about quests.
You have been using poorly prompted AI responses that have nothing to do with your suggestion. Have you given up on your suggestion? Have you realized what w have been saying all along, that reducing questable POI won't change anything other than reducing variety? Have you given up thinking for yourself and just use AI to think for you? Are you so unwilling to respond to what we have said about why your suggestion won't work?