Cut Questable POIs to 50% of all POIs

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how can a console player who has no access to mods address this issue?
Address which issue, considering you have gone off topic recently? If you are talking about quest resets, that is an issue that presents itself mostly on servers over 8 players, which console can't use anyhow. And if a PC can handle resets when hosting 8 players, a server should have no problem unless you have a really bad server. They can't play on your server with all your mods anyhow.
 

Exploitation Concerns​

  • The POI reset system creates a dilemma where resetting POIs can be considered exploitative - resetting allows repeated easy loot
 

Exploitation Concerns​

  • The POI reset system creates a dilemma where resetting POIs can be considered exploitative - resetting allows repeated easy loot
Again, this has nothing to do with your suggestion. If any POI are questable, it is possible to get loot from them more than once. Reducing them doesn't change anything. And, considering you want to run a server with too many players, your server won't have quests available very quickly, and there with be POI with loot very quickly. One of your points was people blocking POI from being reset so people can't loot it. Not resetting POI would do the same thing across the entire map.

So, no. Not a good suggestion.

You seem to be throwing a lot of random stuff out there as if you hope that something you say will make people agree with you. You clearly don't like quests, but they aren't going away.
 
Also, you do realize that there are only a very limited number of tier 5 POI, right? And those have to work for everyone's 10 tier 5 quests to finish the tier, plus also be there for tier 6 infestation quests, right? If those don't reset, no one will ever do tier 6 infestation quests.
 
go reset area 7 or hybrid mining tell me how that works out for you
thats thousands of blocks prefab by itself
Quest Reset Process:
The game has to clear existing quest data and regenerate new objectives and blocks,
Quest markers, waypoints, and associated world data need to be updated
NPC interactions and dialogue states may reset
Loot containers and quest-specific spawns get refreshed
CPU Impact:
Immediate spike
: There's usually a brief CPU usage increase during the reset process as the game recalculates quest parameters
Pathfinding recalculation: Quest markers and navigation data need to be recomputed
Save file operations: Writing the new quest state to your save file creates temporary I/O load
 

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tfp support 8 players causing couple seconds of unresponsiveness when they do quests that can add up pretty quick many seconds of unresponsiveness over the day.
What is your solution specifically for Area 7? Don't allow it to reset?

Reducing questable POIs by 50% would do nothing to alleviate that, unless you want to prevent 100% of Area 7 POIs from resetting ever.
 
my solution is to reduce the amount of times (unresponsivness) happens which effects everyone on server just not the player resetting the prefab
cutting down the amount of prefabs that are questable naturally would reduce the effect of player resetting prefabs when they do quest.
 
many seconds of unresponsiveness over the day.
Shure; usually people play servers to play in groups, so 8 people is 2-3 groups - half of the resets are your own, which aren't that annoying. But the smoother they can be made, the better of course.
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my solution is to reduce the amount of times (unresponsivness) happens
And 100%* again. Your suggestion wouldn't do anything to reduce the amount of quests people start. Please make a suggestion that does something like that if you'd like.
 
cutting down the amount of prefabs that are questable naturally would reduce the effect of player resetting prefabs when they do quest.
Without your change - player goes to trader to get quest. Trader gives quest. Player goes to quest location the trader points them to. Player activates quest POI.

With your change - same exact thing. The trader will select a POI from those that are questable. There will still be questable POIs available. Player will still activate one single quest and reset one single POI, just like before. No change.

Are you saying this should be for ALL POIs, or just specific, giant, Tier 5 POIs?
 
like i said many times over, how in the world are they ever going get bandits in?
if their serious about doing so without having to rewrite the code to multicore processing than
forget about bandits anytime soon.
i'm making the recommendation because its already been stated on forum recently tfp have already optomized this game so
its going take other meaures to make bandits work.

all it takes is a second of unresponsive time to bottleneck the cpu, once that happens everything that is being calculated starts to fail.
 
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like i said many times over, how in the world are they ever going get bandits in?
By swapping the skin and animations on a regular zed; there, bandits are in. They'll improve the AI from there, but it isn't really needed to "have bandits in". How much can they improve it remains to be seen.
I suggest not expecting a lot, though.
 
im very hopefull that bandits will get put in eventually, people really want them so the question really becomes is how much longer before it happens?
Right now its not even close as the game needs better optomization

reducing chunk resets is one way that would do wonders in making bandits a reality
 
there is already years of ammunition from players and btw none of this nothing you haven't heard before
but since your being so helpfull today..
how can a console player who has no access to mods address this issue?

Trust me when I tell you that this nonsense of cutting questable POIs to 50% has never been uttered to me before you started this thread. Such an idea was inconceivable until now and having conceived of it during this conversation I threw up a bit in my mouth.

98% questable POIs is something BILLIONS of players are okay with and more importantly something TFP will maintain. I have zero doubt that console players don’t want their variety of quest locations cut down to such a low percentage.

You guys are just going to have to use the remnants to hide your bases or use an LCB and risk exposure. This is what it’s really all about and it is purely a PVP issue that conflicts with solo and co-op gameplay.
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tfp support 8 players causing couple seconds of unresponsiveness when they do quests that can add up pretty quick many seconds of unresponsiveness over the day.
No. Because on most of those servers it’s a team of players doing Area 7 together so the couple of seconds of unresponsiveness is happening while everyone is gathered around the rally point and the POI is only reset once.

PvE trumps PVP.
 
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im very hopefull that bandits will get put in eventually, people really want them so the question really becomes is how much longer before it happens?
Right now its not even close as the game needs better optomization

reducing chunk resets is one way that would do wonders in making bandits a reality

Okay, I’m calling it here. This has just gotten ridiculous. You are clearly trolling bringing this up now when you have already been corrected on this multiple times.

Bandits have already been implemented on internal test builds and they perform just fine. Your doom messages are simply lies and disinformation to try to get what you want without admitting that it is for purely PvP reasons.

You have ignored the overwhelming evidence and pure logic presented to you why your idea of cutting POIs will not work. You know it won’t work. You simply don’t want to have to use LCBs for most POIs period. Again, that is purely a PVP issue which you don’t want to admit to.

But your trolling fun has come to an end. Do not bring this subject up again nor the idea that bandits are not currently possible. They will be viewed as trolling posts.
 
Just to lay out the rationale for intervening here... The OP’s proposal would be a dramatic change to the code in order for bandits to exist. Back in February, faatal confirmed that dramatically changing the code for bandits to exist wasn’t necessary. As a dev, faatal writes with authority about what’s true or not about the game’s development, different from random users speculating about it. Grandpa Minion was involved in that discussion, so he should have been aware of what the devs had to say. Therefore, we find that he was willfully spreading misinformation, which is trolling under forum rules.
 
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