Cut Questable POIs to 50% of all POIs

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The only smokescreen that exists is the false belief that console and steam players do not play multiplayer.
anyone who plays multiplayer knows placing an lcb in a prefab stops the other players on server from being able to quest there.
 
anyone who plays multiplayer knows placing an lcb in a prefab stops the other players on server from being able to quest there.
This is a problem to you, yes? What do you propose as a solution? I read your earlier post again, but I don't really see a solution there that would address this. You said to reduce the number of questable POIs where no more than 50% of all POIs are questable. But if that was implemented, you could still prevent other players on the server from questing in specific POIs by placing LCBs there, only there would be even fewer questable POIs than there were before your proposal was implemented.

I'm trying to understand where you're coming from, but it's just not adding up for me.
 
The only smokescreen that exists is the false belief that console and steam players do not play multiplayer.
anyone who plays multiplayer knows placing an lcb in a prefab stops the other players on server from being able to quest there.
You got the name of AREA 51 in your avatar and talk about smokescreen :D
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I'm trying to understand where you're coming from, but it's just not adding up for me.
Nothing wrong much of what he is trying to say, it is just not for this game, but sadly he keeps trying no matter how we try to explain to him.

Maybe he got better chance with aliens, who knows.
 
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The only smokescreen that exists is the false belief that console and steam players do not play multiplayer.
anyone who plays multiplayer knows placing an lcb in a prefab stops the other players on server from being able to quest there.

The current reality is that LCBs can prevent questing in various locations.
So your proposal is to prevent questing in various locations by removing 50% of quests.
Which would result in the same thing.

I don't know what you're smoking, but you should probably cut back on it a little bit.
 
I'm trying to understand where you're coming from, but it's just not adding up for me.
as i stated earlier....
The reason i even brought quests up is that numerous individuals including players on this forum, steam discussions, reddit and alot of 7d2d streamers, have recently come to the conclusion that version a16 and earlier was superior to the present condition of the game.
This raises the question for any competent individual: why is this the case?

One explanation for this sentiment is that during that period, players had the ability to construct within prefabs without the concern of their base being reset.
as it is now almost 95% of prefabs are quest prefabs, reducing that number down to 50% would allow players to build again in prefabs.
 

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The only smokescreen that exists is the false belief that console and steam players do not play multiplayer.
anyone who plays multiplayer knows placing an lcb in a prefab stops the other players on server from being able to quest there.

You're right. Everyone knows that. That is the reason nobody's base gets reset which is what you claimed to want to fix.

Please be honest. Stop pretending this isn't about trying to get a change that will specifically benefit large population PvP servers. What you really don't like is that with 50 people on your server all the questable POIs have LCBs and are blocked so that even when they aren't online you still can't quest in those places. You don't just want questable POIs to be 50% of the POIs. You also want them to adopt Margoli's rule that prevents people from building in questable POIs. That way, there are plenty of non questable POIs to build in and the questable ones can't be blocked and so quests will work for servers with high populations. As a side benefit nobody needs to use LCBs which give away positions and are hated by PvP players.

That has got to be what this is all about. You don't give two farts about PvE players. Your goal is to push changes to benefit PvP servers with huge populations. And that's fine. But this change would hurt PvE and even people who love A16 would be against reducing the pool of questable locations-- Especially with new quests coming in 3.0 and 4.0.

So. no.
 
when your serious about productive input instead of worrying about disecting and cutting every dialogue that comes your way hit me up,
otherwise its the same song and dance with you guys who watch these forums. Instead of reflecting try listening for once.

Look, Grandpa, to show you I am serious, let me tag @Laz Man who is heavily involved with questable POIs and has a lot of interest in quests and how they unfold in the POIs he creates. He does post a lot in the forum and maybe he can comment. The lead programmer over Twitch Commands and Quests is Lathan who hosts the twitch channel Fubar Prime. You could always go to one of his streams and these questions in his chat and see if he can answer to your satisfaction.
 
While I don`t play PvP, I partly agree though, on some points that he have, but they are far away from 7 days to die, no doubt about that and must stay that way as it is now.
Yeah, I agree that more support for PVP would be worthwhile, so long as it doesn't negatively impact PVE. However, I don't expect much time to be spent on PVP support until after 4.0, though that's just my guess. And something like removing 50% of questable POI does negatively impact PVE, so it will never happen.

However, I do wonder something... is it the server/host that determines available quests, or the client? Anyone know? If it's the server/host, it should be possible to edit the POI on the server that you don't want to be questable to disable quests in them (it's a simple edit in the XML). That should work even when consoles join the server... *IF* the server/host is the one that dictates what quests are offered. If not, then that's not an option. But if it does work, then GM can easily do that on his server without needing TFP to do a thing.
 
Yeah, I agree that more support for PVP would be worthwhile, so long as it doesn't negatively impact PVE. However, I don't expect much time to be spent on PVP support until after 4.0, though that's just my guess. And something like removing 50% of questable POI does negatively impact PVE, so it will never happen.
They have already removed a lot of questable POIs with the addition of so many remnant POIs. It was done for performance but some of what he's wanting has already been done.

I don't quite understand how reducing POIs to quest in helps PvP though. I'm not versed in PvP so I'm not sure.

Also, it's not the ability to construct in POIs but the ability to explore without guide rails. I think that's more fundamentally what's wrong currently with the game. Too many guide rails that naturally inhibit exploration.
 
I don't quite understand how reducing POIs to quest in helps PvP though. I'm not versed in PvP so I'm not sure.
Don't buy into the "smokescreen"
the issue pertains to BOTH pve and pvp servers.
in multiplayer when a player claims a prefab it prevents other players from being able to complete their quest there.

its my opinion this has had a negative effect on players since a17 when the quest system was implemented.
its also my opinion that no player likes his / her base reset because of quests.
 
Don't buy into the "smokescreen"
the issue pertains to BOTH pve and pvp servers.
in multiplayer when a player claims a prefab it prevents other players from being able to complete their quest there.

its my opinion this has had a negative effect on players since a17 when the quest system was implemented.
its also my opinion that no player likes his / her base reset because of quests.
Again, no base gets reset if you put a land claim down. So that doesn't impact anyone except PVP who don't want to put one down.

As far as not being able to quest somewhere where there is a land claim, about the only POI where that's really an issue would be tier 5 POI since there aren't usually many on the map. Otherwise, there are usually multiple copies of most POI on any given map, so it really isn't a big deal. If people are abusing it and trying to prevent questing at specific POI (bookstores, for example) and block off a lot of bookstores, then that's an issue that the server admin should address. Limiting land claims to 1 would allow people to place one at a single base while limiting the ability to try to abuse land claims. If it's still a problem and the admin sets server rules regarding where people can place land claims and people ignore the rules, that's the job of an admin to deal with people abusing the server. That should be something any server admin should be capable of handling.
 
B) Decrease the number of questable prefabs.
1) This would enable players to construct within prefabs again without the concern of their base being reset.
2) Players frequently mention that earlier versions of the game were significantly better; the ability to build in prefabs is one of the contributing factors.
3) i recommend no more than 50% of the prefabs should be questable

I'm pretty sure a bedroll, like a LCB, also keeps a trader from assigning a quest to that POI, but...

This is on a PvP server that you operate, right? If so, we don't have to worry about consoles, or do we? So if this is just for your server then I can think of some ways to get you what you want.

If you want quests, just fewer quest options, you could edit some POI XML files and make this change:

Code:
  <property name="QuestTags" value="" />
  <property name="DifficultyTier" value="0" />

Your team could even write a reasonably short Python program to look at a folder/directory, find all the POI XML files within, and make that change.

So, then you'd make a POI modlet, copy into it TFP's POIs that you want to change, run the script, and since the filename are the same as TFPs POIs, your modlet's version will override TFPs. You'll have a world where you control which POIs have quests without a lot of fuss and an easily repeated process for the next major version when you'll want to refresh your POIs.
 
the recommendation i made is not because of pvp...
start with the the simple basics so your not so confused about it.
A) How many trader quests did a16 and prior have?
B) Why do so many people believe a16 and prior was a better version of the game than what it is today?
 
If it were not a problem, then why did the modders for CPM and other server management tools make it impossible to place an LCB in a quest prefab?
You do realize that reducing the number of questable POIs does Not reduce the need for that mod; people could still take over questable locations, making the "blocking of claiming them" even more important?

If you want the complete solution, you have to add that you want vanilla to prevent placing LCBs in quest locations, at all. That might not be liked by people, but that's the whole suggestion, no?
 
Nothing was removed. They added additional remnant versions of POIs.
Remnant POIs take up spots in tiles that would otherwise be taken up by Questable POIs. So the chance of getting a Questable POI on a map has lowered in the RWG to add more remnant POIs to increase performance. It's been stated by the developers.
 
If you want the complete solution, you have to add that you want vanilla to prevent placing LCBs in quest locations, at all. That might not be liked by people, but that's the whole suggestion, no?
doing that would be a disaster, people don't like it when things are completely removed, example jars.
The key is to reduce not get rid of.
but yeah removing all prefabs like that would not be good,
so, in my recommendation i propose make 50% of the prefabs questable instead of what it is today.
That would still allow many quest options and allow players to build in prefabs without effecting the other players ability to complete quest.
 
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