Cut Questable POIs to 50% of all POIs

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Grandpa Minion

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If TFP is genuinely committed to making improvements, three actions must be taken

A) Eliminate all Twitch commands and features
1) redirect all resources and the excess that Twitch consumes to Bandits
2) very few of the total population of 7d2d uses twitch, the majority doesn't
a. 7 Days to Die has an average player count of around 35,797 over the last 30 days.
b. Over the same period 7 Days to Die averaged 2,258 viewers on Twitch and had 200 active channels.

B) Decrease the number of questable prefabs.
1) This would enable players to construct within prefabs again without the concern of their base being reset.
2) Players frequently mention that earlier versions of the game were significantly better; the ability to build in prefabs is one of the contributing factors.
3) i recommend no more than 50% of the prefabs should be questable

C) Repair the party system.
1) A level 1 player on their first day should not be able to achieve a high gamestage merely by joining an ally with a high gamestage.
2) A level 1 player on their first day should not have to confront high gamestage zombies on their first day simply by joining an ally with a high gamestage.
 
This would enable players to construct within prefabs again without the concern of their base being reset
I'm under the impression that a land claim block pretty much eliminates that risk. This is from the perspective of someone who pretty much plays single player only though, so I'm not sure if that is somehow different in multi.
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I hope the survival gear could have possible uses later or outside their biomes.
I thought it would be cool if the survival gear would be given quality levels, with the higher quality levels giving increasing resistance to the storm effects in the respective biomes (desert gear gives you protection from storms in the desert, etc.). I guess just have the armor crafting skill govern the quality of survival gear you can craft? Or maybe something else?
 
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A) Eliminate all Twitch commands and features
1) redirect all resources and the excess that Twitch consumes to Bandits
2) very few of the total population of 7d2d uses twitch, the majority doesn't
a. 7 Days to Die has an average player count of around 35,797 over the last 30 days.
b. Over the same period 7 Days to Die averaged 2,258 viewers on Twitch and had 200 active channels.

The developer over Twitch commands and features is not the one who would be over finishing up the AI and pathing for bandits. So even if everything for Twitch was dropped it would have no impact. But, the developer over Twitch commands is also over the event manager which is directly connected to the Twitch command system. So by working on Twitch commands they are also working on one of the main 3.0 systems that will be arriving alongside bandits.

Twitch is also a revenue stream and the passion of one of the lead developers so it's not likely going anywhere. FInally, why would they have to eliminate all their work done so far? I can understand you asking them to cease going further but telling them to eliminate it all from the game seems like it would be work that would be more contrary to 3.0 progress than helpful to it.

B) Decrease the number of questable prefabs.
1) This would enable players to construct within prefabs again without the concern of their base being reset.
2) Players frequently mention that earlier versions of the game were significantly better; the ability to build in prefabs is one of the contributing factors.
3) i recommend no more than 50% of the prefabs should be questable

Sorry, but this is simply a conflict between PvP and PvE gameplay and where those two conflict the winner is going to be PvE. It is the main focus of the developers. I understand that you don't want to have to place a claim block or a bed roll to prevent the quest from happening because then it would give your base away to people who would then raid you. But the game isn't designed for PvP and this is just one example of that fact. In cooperative play all the participants know where bases are and can use the tools the game provides to protect against quests and so can still build in any and all POIs they wish.

C) Repair the party system.
1) A level 1 player on their first day should not be able to achieve a high gamestage merely by joining an ally with a high gamestage.
2) A level 1 player on their first day should not have to confront high gamestage zombies on their first day simply by joining an ally with a high gamestage.

It's not broken. Teams that have variable levels of players have to account for their weaker mates and work to protect them while finishing the job. What development guidebook lays down the law that if a first day player teams up with a high level player then they shouldn't come across high level enemies? I disagree with your opinion completely. Weaker teammates don't have to play on the front line.
 
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Sorry, but this is simply a conflict between PvP and PvE gameplay In cooperative play all the participants know where bases are and can use the tools the game provides to protect against quests and so can still build in any and all POIs they wish.
The issue affects both PVE and PVP servers.
To suggest that it is merely a conflict in my opinion is both laughable and inexcusable as it is indeed a concern for both types of servers.

If it were not a problem, then why did the modders for CPM and other server management tools make it impossible to place an LCB in a quest prefab? Everyone knows those people are mostly pve.
The straightforward answer is that it is a significant issue, one that has persisted and will continue to do so until it is resolved.

It is literally impossible for a player to complete his or her quest in multiplayer reguardless if its a pve or pvp server if another player has already claimed the prefab, but I am 100% sure you already knew that, lmao.
 
It is literally impossible for a player to complete his or her quest in multiplayer reguardless if its a pve or pvp server if another player has already claimed the prefab
You do know that you can't even get a quest for a blocked POI, right? At most, if a player gets a quest right before another player drops a land claim, then they will have to cancel the quest and take another. But that didn't happen often. People aren't constantly dropping land claims, so the odds of sunshine dropping one on the exact POI that another person just accepted a quest for is extremely low.

So, no. It doesn't really affect PvE. I play co-op all the time (I rarely play solo anymore), and this has never once been an issue.

Regarding the other things... I don't use Twitch, but I see no reason to remove integration that is already in the game. That makes no sense. And I am pretty sure that most players want more POI, including questable POI, not less. There are enough POI that can't be used for quests already. People want to use the questable POI for bases because they are not detailed. And there is no good reason to prevent quests from a POI where quests make sense. And for parties, if someone joins another, they of course should get a changed game stage. It wouldn't be good otherwise.
 
The issue affects both PVE and PVP servers.
To suggest that it is merely a conflict in my opinion is both laughable and inexcusable as it is indeed a concern for both types of servers.

The issue you originally mentioned was that if a person lives in a questable POI their stuff would be reset when someone quested there. That can’t happen if there is a land claim and/or an active bedroll in the POI. You’re wrong that there is any problem here. The solution is in the game already: place a land claim in your questable POI base and you’ll never be reset.

PvP doesn’t like this because the LC block gives away their position. It’s simply a PvP issue.

If it were not a problem, then why did the modders for CPM and other server management tools make it impossible to place an LCB in a quest prefab?
I don’t know why they did that since it removes the very protection that allows people to take those POIs as a base and not get reset. Sounds pretty stupid to me but maybe someone can help me see the answer. It’s definitely not to solve your imagined problem. It actually causes the problem. Those community made POIs would be risky to build in since you could get reset but they are the only ones that are risky that way.

It is literally impossible for a player to complete his or her quest in multiplayer reguardless if its a pve or pvp server if another player has already claimed the prefab, but I am 100% sure you already knew that, lmao.

This is not the same issue you first mentioned. Now you’re talking about the quester not being able to take a quest because someone’s base is in there. If you knew that then you knew your first imaginary issue was bogus from the start. Which is it Grandpa?

Can’t build because a quest will reset it or
Can’t quest because the base inside blocks me.

Your second issue is only problematic if you are exceeding the 8-player supported max meaning 30-50 people are land claiming all the questable POIs and preventing anyone from questing.

So why would you want questable POIs cut by 50% ? Wouldn’t that make the problem even worse?
 
So why would you want questable POIs cut by 50% ? Wouldn’t that make the problem even worse?
when your serious about productive input instead of worrying about disecting and cutting every dialogue that comes your way hit me up,
otherwise its the same song and dance with you guys who watch these forums. Instead of reflecting try listening for once.
 
If it were not a problem, then why did the modders for CPM and other server management tools make it impossible to place an LCB in a quest prefab? Everyone knows those people are mostly pve.
The straightforward answer is that it is a significant issue, one that has persisted and will continue to do so until it is resolved.
There is a problem, but it is not as serious as you think. In fact, players cannot start a quest if someone's claim or bed is in the POI. But this is perfectly regulated by the server rules, it can be either a rule of "whoever is first is right" or a rule prohibiting the installation of claims and beds in POI.
 
There is a problem, but it is not as serious as you think. In fact, players cannot start a quest if someone's claim or bed is in the POI. But this is perfectly regulated by the server rules, it can be either a rule of "whoever is first is right" or a rule prohibiting the installation of claims and beds in POI.
The reason i even brought quests up is that numerous individuals including players on this forum, steam discussions, reddit and alot of 7d2d streamers, have recently come to the conclusion that version a16 and earlier was superior to the present condition of the game.
This raises the question for any competent individual: why is this the case?

One explanation for this sentiment is that during that period, players had the ability to construct within prefabs without the concern of their base being reset.

It is universally acknowledged that no one, and I emphasize no one PVE OR PVP, enjoys having their base reset.

as it is now almost 95% of prefabs are quest prefabs, reducing that number down to 50% would allow players to build again in prefabs.
 

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The reason i even brought quests up is that numerous individuals including players on this forum, steam discussions, reddit and alot of 7d2d streamers, have recently come to the conclusion that version a16 and earlier was superior to the present condition of the game.
This raises the question for any competent individual: why is this the case?

One explanation for this sentiment is that during that period, players had the ability to construct within prefabs without the concern of their base being reset.

It is universally acknowledged that no one, and I emphasize no one PVE OR PVP, enjoys having their base reset.

as it is now almost 95% of prefabs are quest prefabs, reducing that number down to 50% would allow players to build again in prefabs.
Lol. Can you ever say something that is factual and not misleading? There have been many people who felt like A16 was better since A17 came out. That is hardly "recently." It is also not the sentiment of everyone, and it's unlikely to be the sentiment of most. I would never play A16 because I don't want LBD in this game. And you can easily see that many people don't want it either and that they prefer the current version of the game. I won't estimate how many, but it is easy enough to see. And considering most people who enjoy a game don't bother to post about it, it is very likely that most people like the current version more.

It has also already been pointed out that if you use a land claim, your base won't be reset. You choose to play the game in a way that is clearly not well supported, so you need to use mods to change things to work for you. For PVE, the land claims work just fine and people build in POI all the time. Reducing the number of questable POI by 50% will make most POI pointless to a lot of players (probably most). How many people bother with remnant POI? Those tend to be ignored. We don't need more POI to ignore.
 
so you need to use mods to change things to work for you.

no doubt, once again your in this false belief everyone can change this issue with mods but console players can not change such things, and...
once again i'll remind you console players do not have the abiliity to change things that require mods.

which happens to turn out to be millions of accounts.
 
no doubt, once again your in this false belief everyone can change this issue with mods but console players can not change such things, and...
once again i'll remind you console players do not have the abiliity to change things that require mods.

which happens to turn out to be millions of accounts.
Just wanna say, as you are so competent in what is right and wrong about this game, there should be a thing in your brain that makes you know the difference between YOUR ■■■ and YOU'RE an ■■■.

Lets guys wait for what the Devs will bring towards gold version, there is still a lot of balance that should be done, no doubt that some of our opinions help it, but it should not be intrusive and/or repetitive 🤘
 
Why is it an either or situation? It is known that a keystone stops the use of
questable POIS.

It has been expressed that keystones are bullseyes in certain play styles.

Instead of reducing the amount of POIS available for questing, why not clone
the Keystone and just assign it as a 1 x 1 Call it BuilderKeystone, that does
not have the hardened block property, but shares the property that blocks
questing resets. It would also cover the normal chunk resets, because it is
based on the original keystone block code. It would stop quests but not basic
zombie respawn, that would have to be prevented by the builder by placing
non-spawn blocks.

Allow 2-5 per player default.

I have cloned blocks often, and changed parameters or properties to make a new
render.

Two examples: how do you make quicksand in the desert, water block and sand texture
plus, debuff player speed when running through it, and buff zombie speed slightly.
THis can also be changed into a marsh by using forest terrain and water clone.

How do you create a flame block, clone air which is invisible and assigne the wall
torch to it. = floating placable flame.

If the builderkeystone were added it would allow building in questable POIS, and could
be used on consoles.

NOTE: A tag would need to be added so that a builderkeystone could only be placed in a
questable poi, non-questable Pois would still require, a legitimate lamd claim.
 
no doubt, once again your in this false belief everyone can change this issue with mods but console players can not change such things, and...
once again i'll remind you console players do not have the abiliity to change things that require mods.

which happens to turn out to be millions of accounts.
Millions again? 🙄 Is it so hard to just say "a lot" or simply "console players"?

Even if there were millions of console players, most won't be playing PVP in this game. This game is clearly not set up for good PVP, as you are aware. That is why PVP servers use so many mods, as you yourself have said. Anyone on console who wants real PVP would be smart to look elsewhere.

In any case, PVE will trump PVP in this game. And making half the POI not questable would be a bad move for PVE players.
 
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One explanation for this sentiment is that during that period, players had the ability to construct within prefabs without the concern of their base being reset.

I was around during the A16 to A17 changeover and that explanation was never voiced once that I can recall then or in the following years. It was always LBD and zombie behavior. And do you know why?

Because landclaimed POIs can’t be reset from a quest. It was never an issue to face let alone become the reason people wanted A16 again.

It is universally acknowledged that no one, and I emphasize no one PVE OR PVP, enjoys having their base reset.
Agreed. Which is why TFP provided for it and why it’s never a problem. Place a LCB and/or a bedroll. Problem solved.
as it is now almost 95% of prefabs are quest prefabs, reducing that number down to 50% would allow players to build again in prefabs.

My suggestion is for 50% more of PVP players to place LCBs in POIs they want to use as bases and then never worry about being reset and then 100% of players can keep enjoying the variety of all the questable POIs.
 
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It is universally acknowledged that no one, and I emphasize no one PVE OR PVP, enjoys having their base reset.

LCBs prevent POIs with player bases from being reset. It's a non-issue because existing game mechanics already offer a solution for it.

If you refuse to place an LCB then that's on you for being difficult and pig-headed. 🤷‍♂️
 
Millions again? 🙄

Even if there were millions of console players, most won't be playing PVP in this game. This game is clearly not set up for good PVP, as you are aware. That is why PVP servers use so many mods, as you yourself have said. Anyone on console who wants real PVP would be smart to look elsewhere.

In any case, PVE will trump PVP in this game. And making half the POI not questable would be a bad move for PVE players.
This is the idea in his mind, to manipulate opinions for his and his fellas advantage, by repeating intrusively same and same till it is done.

While I don`t play PvP, I partly agree though, on some points that he have, but they are far away from 7 days to die, no doubt about that and must stay that way as it is now.

And him bringing intrusive and repetitive ideas that will divert people having fun from their path, for his own advantage is something just wrong in The Nature itself, not only here. It is egoistic and selfish.

LCB is pretty good idea for such a game, that works pretty properly and removing its properties and moving 50% of POIs away from quest missions (the idea of the so many POIs that Laz and crew made is to make them for quests at first place) is just funny and smelly.

(1:32 AM here, *double clicks on 7 days to die icon, got some LCB to put out there*)
 
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Millions again? 🙄 Is it so hard to just say "a lot" or simply "console players"?

Even if there were millions of console players, most won't be playing PVP in this game. This game is clearly not set up for good PVP, as you are aware. That is why PVP servers use so many mods, as you yourself have said. Anyone on console who wants real PVP would be smart to look elsewhere.

In any case, PVE will trump PVP in this game. And making half the POI not questable would be a bad move for PVE players.
Plus since console players can also use LCBs for what they’re designed to do, they have just as little to worry about bases resetting as Steam players do.

This whole thing is like saying that if a door is left open on horde night, zombies will get in so TFP should remove doors from all POIs and just have solid walls instead.

My conspiracy theory brain suspects this entire complaint is a smokescreen for some other PVP issue regarding questable POIs but grandpa had to find a different way to present it that might appeal to PVE players as well. He wants 50% of the POIs to not be questable but there’s no way it’s because PVE players wish for A16 when their base never got reset….
 
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