Current high demand Pimp Dreams (Constant W.I.P)

Some more end game quests maybe too, for unique things.  Like a hit level 25 and get a quest (basically a difficult clear/fetch like a daily but a cool location and setup).  Could add in multiple for the higher levels too.

 
I've always hope that they would add sleeping or some kind of thing kind of like how in Minecraft all players have to go to bed at the same time they could do the same thing with 7 Days to die. But I personally hope that they add like a restroom function because your character eats and eats and eat and yeah you get dysentery but there should be another bar like you have your food your water sleep meter and cleanliness meter some s*** like that now that would make this game interesting and super challenging to have to manage two other things. 

It would also be cool if they would add new traps because with this new ragdoll system I would love it if they added springboards or some kind of trap where it fling zombies .

And of course new weapons mainly in some kind of other gun that uses Magnum ammo. Because at the moment there's only two things in the entire game that use Magnum ammo while every other ammo type has at least three maybe four. 

And finally more achievements

 
At the very least, update thumbnails for armor. Didn't realize you separated the styles for female and male models. Disappointed and wanted to wear the cool suit and tie for Enforcer only to be stuck in a @%$#ty pink blazer. 

 
Definitely want to see Farm Animals added in, and this is something that the developers can certainly include into the game sooner than others, as Pigs and Chickens are already in the game with their own models. A Chicken Coop block is easy enough: a small box with a nest inside, the equivalent of one block. Just throw in Corn Seed and a Chicken spawns over time which accumulates Eggs and Feathers in the nest box. If you kill the Chicken for meat, add in more Corn Seed.

As for what I want: I think we need something like a Combine Harvester Mod for the 4X4 that will collect Plant Fiber in bulk, kill anything in its path and collect the harvestable resources like Rotting Flesh from Zombies, or Meat and Animal Fat from fauna and add it into the vehicle's inventory.

Definitely want to see Farm Animals added in, and this is something that the developers can certainly include into the game sooner than others, as Pigs and Chickens are already in the game with their own models. A Chicken Coop block is easy enough: a small box with a nest inside, the equivalent of one block. Just throw in Corn Seed and a Chicken spawns over time which accumulates Eggs and Feathers in the nest box. If you kill the Chicken for meat, add in more Corn Seed.

As for what I want: I think we need something like a Combine Harvester Mod for the 4X4 that will collect Plant Fiber in bulk, kill anything in its path and collect the harvestable resources like Rotting Flesh from Zombies, or Meat and Animal Fat from fauna and add it into the vehicle's inventory.

 
QoL suggestion
Add another trigger for Motion Sensor - in addition to self, allies, unknowns and zombies add a trigger for self-in-a-vehicle. Or split up "self" into "on foot" and "in vehicle". That way we can set garage doors to open only when the Motion Sensor detects us in the vehicle, and when we're just passing by on foot it won't trigger the sensor. It would allow to safely exit the compound (yard, fort, base...) in the vehicle, without being annoyed by large doors opening while the horde is outside of the compound fence and you're running around near the fence and garage doors while trying to defend your compound. It's hard to avoid Motion Sensor triggering even if it's aimed directly to the ground as it has a wide cone of sensing, so adding a trigger for vehicle would solve that problem and it would make Motion Sensor more useful for garage doors (like 5x3 steel g.d.).

 
I'd love for Axes to be treated as weapons opposed to their tool treatment. They could be used as an effective weapon if they are changed to match this idea. however they are lacking in damage due to this classification as a tool. perhaps we could have sub-categories for axes? Divide them between axes for harvesting wood and axes that are used to kill the reanimated. it would be a much needed change as weapons types are lacking when it comes to melee. 

 
please add more stuff for builders.bring back the pool tables,and customization options

literally just move the light prefab options(color customization,flicker/pulse,etc options) to all player in game lights.actually move most of the prefab poi objects as a craftable,or salvage option if possible..give builders and creators more options without mods.so if i hop in a public server,i can just create a base the way i want it to.7d2d has a real edge in its building and limitless creativity with building.theres no reason to remove things.

i created this with just the a18 experimental..

just imagine what people could do with more customization

this this is nothing compared to what ive seen on public servers.this is easy advertising for the game.people sharing artistic bases and such.

more customization options please for interior.
AB421EB3447E41E6EF760FFA833BCF0CEA5A2C61


 
I was thinking about there should be a suggestions tab on 7DTD discord.  It would involve more of the community and might be easier or user friendly for some people. Might even be beneficial to set up some moderators on the discord to help people. Seems like an active discord might get some more people involved knowing you guys are looking at and responding. Just a thought.

                           Thanks!

                         NisOfTheP

 
Last edited by a moderator:
Bring back actual rivers in RWG with bridges the current rivers if you can call them that are extremely sad and barely go past the end of the bridges

 
I think updating the respawn mechanics would be great qol. For example have a bed as a permanent base spawn point and allow bed rollsmultiple placements but limited number say like 10 bedrolls at any given time(one time use) to be placed and named throughout the map icons would be in bloodred on map and compass(only bed on compass) and you can hover over each bedroll icon to see its name as well as have fast travel between each bed and bedroll locations. make the bed roll radius smaller 1 block out from each side and so it doesnt effect pois and if its in range of poi bedrolls will auto despawn/decay and give each player who placed it the message named bed auto decay do to poi reset mp servers would help players who try and reset only to get message bedroll to close to poi. please consider this.

 
I'm excited for it all except what the higher tier zombies are going to look like. I'm fine with glowing green Rads. That is cool, That is on brand. What bothers me is that they intend to have glowing blue and glowing orange variants that are just tougher. To me, that is just cheap. Don't give me Freezer Pop bullet sponges. Give me variants that are guaranteed to give you a broken bone or sprain when they hit you. Make so you want to be on Fortabites or steroids to prevent these things like vitamins do to infection.

 
Currently working on a list of some of the higher demanding Pimp Dreams that gamers would like to see introduced into the game that can be looked at by The Fun Pimps.

Please keep in mind that I went to some of the higher replied threads. I did not look on every page and I did not look on every topic. If you think something should be added, It's best to make a topic for that suggestion, get the backing from the community then I can edit the list. Please let's not try to clutter this list with suggestions and let's keep it for the "List that gets submitted). If the community backs your topic then I will update this list to show off to The Fun Pimps Team.

Please only post your Topic URL for review for submission. When creating your topic try to provide as much information as to how your item or suggestion would function, how it can be crafted why you think it would become useful overall. Ask the community to back you in your topic with suggestions on how to expand on that idea or just simple adding a +1 to your Topic to help raise attention and awareness.

Thank you..

Current list is as follows

Skills and Abilities

*Fishing

- Include the ability to Fish

(Crafting of required tools, Ability to catch and harvest Fish, Forge for bait)

*Animal Traps

- Include the ability to craft and place traps that over time will catch animals which we can harvest

(See below for a list of Farm Animals, Birds can be captured for Harvest of Feathers and Wild Eggs)

*Farming

- Include the ability to raise or capture Farm style animals using feed (Corn, Seeds, vegetables)

(Chickens, rabbits, Pigs)

- Ability for Farm Style Animals to breed to produce offspring which grow to harvest-able adults.

- Other types of farm animals to be used for Farming lifestyles

(Goats, Lamb, Cows - Eat grass, Harvest Milk, Harvested for Meat, etc)

(Bees - For harvest of Honey, medical research for curing disease and illness. etc)

- More plants and Abilities to harvest all grow-able plants to be planted.

(Any plant that grows, the ability to harvest them and plant them)

Game Mechanics

*Expanding player bag slots
(Via clothing by upgrading your backpacks through finding or crafting new ones or the use of baskets/shopping charts)

*Signs and Notes

- Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint)

*Draw bridges

- Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game.

*Alarms

- The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires)

*Functioning garage doors

- Garage Doors that open and close like normal doors.

*Sleeping

- Players go to sleep for different time lengths to regenerate health, help cure illness, "Cover up" to help warm up. etc

Server Functions

Configuration


*Ability to edit the serverconfig file more without being placed in the modded section

(Example: Lootrespawndelay, Airdropfrequency, Map radius etc)

*Admins set of tools

- Tools that admins can use to open chest of any gamer, clear blocks faster, unlock doors, better inspection of players by the admins, etc

- Traveling can be a pain sometimes. The ability to right click on the map and select fast travel for admins or players with given permissions

Console Commands

- Wider variety of console commands. (Example of one command is to generate a .png or .jpg of a world)

Weapons and Tools

*Tools to better remove larger amounts of grass or harvesting plants and/or seeds.

*More accessory and types for weapons

Zombies

- Wider variety of Zombies

(Water logged Zombies, Cave lurkers, Postman Zombies and many other styles with loot that match their type.)

**EXAMPLES: Water logged Zombies - Bottle of Murky/Disgusting Water | Postman Zombies - Paper, books, schematics, etc

Modding

*Ability to have gamers download/servers upload custom icons for custom items to eliminate the need for external downloads.

*Expanding on XML abilities

- Allowing item entities to spawn other entities (example: Pressure plates that when stepped on will allow a zombie or animal to spawn)

*Game-play Styles

- Ability for Modders to write different games styles. For example: Capture the base, Protective mod where hordes of zombies attack on a small scale then grow to larger and harder, etc)

*Minerals

- More mineral types
They deleted temperature entirely in update 2.0, so scratch the "cover up to help warm up" idea. Even when near the fire or lit forge, the hot icon doesn't appear anymore.
 
Currently working on a list of some of the higher demanding Pimp Dreams that gamers would like to see introduced into the game that can be looked at by The Fun Pimps.

Please keep in mind that I went to some of the higher replied threads. I did not look on every page and I did not look on every topic. If you think something should be added, It's best to make a topic for that suggestion, get the backing from the community then I can edit the list. Please let's not try to clutter this list with suggestions and let's keep it for the "List that gets submitted). If the community backs your topic then I will update this list to show off to The Fun Pimps Team.

Please only post your Topic URL for review for submission. When creating your topic try to provide as much information as to how your item or suggestion would function, how it can be crafted why you think it would become useful overall. Ask the community to back you in your topic with suggestions on how to expand on that idea or just simple adding a +1 to your Topic to help raise attention and awareness.

Thank you..

Current list is as follows

Skills and Abilities

*Fishing

- Include the ability to Fish

(Crafting of required tools, Ability to catch and harvest Fish, Forge for bait)

*Animal Traps

- Include the ability to craft and place traps that over time will catch animals which we can harvest

(See below for a list of Farm Animals, Birds can be captured for Harvest of Feathers and Wild Eggs)

*Farming

- Include the ability to raise or capture Farm style animals using feed (Corn, Seeds, vegetables)

(Chickens, rabbits, Pigs)

- Ability for Farm Style Animals to breed to produce offspring which grow to harvest-able adults.

- Other types of farm animals to be used for Farming lifestyles

(Goats, Lamb, Cows - Eat grass, Harvest Milk, Harvested for Meat, etc)

(Bees - For harvest of Honey, medical research for curing disease and illness. etc)

- More plants and Abilities to harvest all grow-able plants to be planted.

(Any plant that grows, the ability to harvest them and plant them)

Game Mechanics

*Expanding player bag slots
(Via clothing by upgrading your backpacks through finding or crafting new ones or the use of baskets/shopping charts)

*Signs and Notes

- Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint)

*Draw bridges

- Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game.

*Alarms

- The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires)

*Functioning garage doors

- Garage Doors that open and close like normal doors.

*Sleeping

- Players go to sleep for different time lengths to regenerate health, help cure illness, "Cover up" to help warm up. etc

Server Functions

Configuration


*Ability to edit the serverconfig file more without being placed in the modded section

(Example: Lootrespawndelay, Airdropfrequency, Map radius etc)

*Admins set of tools

- Tools that admins can use to open chest of any gamer, clear blocks faster, unlock doors, better inspection of players by the admins, etc

- Traveling can be a pain sometimes. The ability to right click on the map and select fast travel for admins or players with given permissions

Console Commands

- Wider variety of console commands. (Example of one command is to generate a .png or .jpg of a world)

Weapons and Tools

*Tools to better remove larger amounts of grass or harvesting plants and/or seeds.

*More accessory and types for weapons

Zombies

- Wider variety of Zombies

(Water logged Zombies, Cave lurkers, Postman Zombies and many other styles with loot that match their type.)

**EXAMPLES: Water logged Zombies - Bottle of Murky/Disgusting Water | Postman Zombies - Paper, books, schematics, etc

Modding

*Ability to have gamers download/servers upload custom icons for custom items to eliminate the need for external downloads.

*Expanding on XML abilities

- Allowing item entities to spawn other entities (example: Pressure plates that when stepped on will allow a zombie or animal to spawn)

*Game-play Styles

- Ability for Modders to write different games styles. For example: Capture the base, Protective mod where hordes of zombies attack on a small scale then grow to larger and harder, etc)

*Minerals

- More mineral types
They need to add elevators, and zip lines.
 
Currently working on a list of some of the higher demanding Pimp Dreams that gamers would like to see introduced into the game that can be looked at by The Fun Pimps.

Please keep in mind that I went to some of the higher replied threads. I did not look on every page and I did not look on every topic. If you think something should be added, It's best to make a topic for that suggestion, get the backing from the community then I can edit the list. Please let's not try to clutter this list with suggestions and let's keep it for the "List that gets submitted). If the community backs your topic then I will update this list to show off to The Fun Pimps Team.

Please only post your Topic URL for review for submission. When creating your topic try to provide as much information as to how your item or suggestion would function, how it can be crafted why you think it would become useful overall. Ask the community to back you in your topic with suggestions on how to expand on that idea or just simple adding a +1 to your Topic to help raise attention and awareness.

Thank you..

Current list is as follows

Skills and Abilities

*Fishing

- Include the ability to Fish

(Crafting of required tools, Ability to catch and harvest Fish, Forge for bait)

*Animal Traps

- Include the ability to craft and place traps that over time will catch animals which we can harvest

(See below for a list of Farm Animals, Birds can be captured for Harvest of Feathers and Wild Eggs)

*Farming

- Include the ability to raise or capture Farm style animals using feed (Corn, Seeds, vegetables)

(Chickens, rabbits, Pigs)

- Ability for Farm Style Animals to breed to produce offspring which grow to harvest-able adults.

- Other types of farm animals to be used for Farming lifestyles

(Goats, Lamb, Cows - Eat grass, Harvest Milk, Harvested for Meat, etc)

(Bees - For harvest of Honey, medical research for curing disease and illness. etc)

- More plants and Abilities to harvest all grow-able plants to be planted.

(Any plant that grows, the ability to harvest them and plant them)

Game Mechanics

*Expanding player bag slots
(Via clothing by upgrading your backpacks through finding or crafting new ones or the use of baskets/shopping charts)

*Signs and Notes

- Ability to write messages on a plank of Wood or on paper, etc. (Example: Pen and Paper Style, Carved in Wood, Spray Paint)

*Draw bridges

- Draw bridges, next to fishing, seems to be one the greatest ideas players seem to think would be beneficial to the game.

*Alarms

- The ability to sound an alarm if somebody enters an area provided by the gamer (Example: Pressure Plate or Trip Wires)

*Functioning garage doors

- Garage Doors that open and close like normal doors.

*Sleeping

- Players go to sleep for different time lengths to regenerate health, help cure illness, "Cover up" to help warm up. etc

Server Functions

Configuration


*Ability to edit the serverconfig file more without being placed in the modded section

(Example: Lootrespawndelay, Airdropfrequency, Map radius etc)

*Admins set of tools

- Tools that admins can use to open chest of any gamer, clear blocks faster, unlock doors, better inspection of players by the admins, etc

- Traveling can be a pain sometimes. The ability to right click on the map and select fast travel for admins or players with given permissions

Console Commands

- Wider variety of console commands. (Example of one command is to generate a .png or .jpg of a world)

Weapons and Tools

*Tools to better remove larger amounts of grass or harvesting plants and/or seeds.

*More accessory and types for weapons

Zombies

- Wider variety of Zombies

(Water logged Zombies, Cave lurkers, Postman Zombies and many other styles with loot that match their type.)

**EXAMPLES: Water logged Zombies - Bottle of Murky/Disgusting Water | Postman Zombies - Paper, books, schematics, etc

Modding

*Ability to have gamers download/servers upload custom icons for custom items to eliminate the need for external downloads.

*Expanding on XML abilities

- Allowing item entities to spawn other entities (example: Pressure plates that when stepped on will allow a zombie or animal to spawn)

*Game-play Styles

- Ability for Modders to write different games styles. For example: Capture the base, Protective mod where hordes of zombies attack on a small scale then grow to larger and harder, etc)

*Minerals

- More mineral types
Those ideas have to match the "Fun Pimps Dreams" and that's hardcore to self.
 
Bravo pour tous les pros des mises à jour ! Juste quelques suggestions/questions !

1.

J'aimerais que la distance de frappe des zombies et des chiens soit un peu améliorée. On dirait que beaucoup d'autres l'ont exprimé !

2.

Obtenir des ombres très étranges sur l'eau.

3.

La distance d'apparition des zombies pourrait également être améliorée.

4

et bien sûr, une optimisation poussée du jeu dans son ensemble. J'ai une excellente configuration et je peux même lancer un booster de jeu/fermer les programmes indésirables. Très saccadé.

5.

Les problèmes de vélo ont-ils été complètement résolus ?

6.

Lorsque vous vous faufilez et interagissez avec des objets (par exemple, en coupant des arbres ou en cassant quelque chose), la notification « Non détecté » apparaît trop souvent. Je sais que c'est important, mais existe-t-il un moyen de rendre la destruction moins immersive ?

7.

Le problème de noyade hors de l'eau a-t-il été résolu ? Les lapins peuvent aussi marcher sur l'eau. Qui l'eût cru ? (MDR)

8.

Mode Horde <3

9.

Avez-vous des idées sur la réimplémentation de la possibilité de se faufiler à travers un bloc ?

10.

Quand aurons-nous tous les points d'intérêt sexy dans RWG ? Pourquoi Navegame devrait-il avoir tout le succès ?

Quoi qu'il en soit, j'adore ce jeu ! Continuez votre excellent travail, les proxénètes. J'ai hâte de découvrir plus de cadres et plus de contenu sur la prochaine version !
il y a encore un ou deux bug vis a vis du velo il me semble
 
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