Yes, you consider it as non-existent, others don't.
Not only do I see the problem as non-existent. Others have written that they don't see a problem.
Who even said that an EMP pulse (the sudden magic thunderstorm already exists in the game) would disable bikes and would not disable electric traps? Who said that the fuel consumption/availability would change only during the horde night? MM is already looking at fuel availability btw.
Madmole just wants to balance the availability of gasoline. But this has nothing to do with the horde night in particular.
If you pick up the pickaxe and mine oil shale in the desert you still have as much gas as you want.
And since I do that anyway, I don't see it as an effort.
Why would zombies have 10 times the speed of the player - they only need to be a little faster, which is what nightmare speed was for, but is currently bugged due to Unity's root motion.
Ask Dimpy. He suggested that.
And different zombie speeds in different situations are already in the game as options, not to mention that zombies getting slowed by the light was already happening for most alphas - so it sounds to me like you are trying to debunk something through your wild random assumptions.
That the zombies are faster in the dark was replaced by the fact that the zombies are slow during the day and fast at night. There must have been a reason why the developers changed that. Possibly even technical reasons to not have to constantly calculate for each zombie whether it should be fast or slow at this moment.
Especially at Horde Night I can imagine this as an enormous computing effort.
How is this discussion even productive when you assume random things and debunk what you assumed yourself?
I didn't assume anything but just list the proposals that have been made in the forum so far to solve the problem. You can look for it yourself if you want.
How quaint. "If it's that easy mod it yourself". Hadn't crossed my mind! I can respect contradicting feedback but I can't respect people who don't know what feedback means and still post in gaming forums. And in what grounds do you even claim that making zombies track vehicle paths (to get in front of them) or lowering gas availability/increasing consumption, will require "investing effort" or "take away resources from elsewhere"? Your imagination?
Ask fataal how hard it is to get the zombies' pathing right so they can follow the player. To get in front of a vehicle they would have to calculate predictively where the vehicle is in a few seconds. Anyone who has ever dealt with these problems knows that it is not easy for a machine to see something beforehand.
I know that things sometimes look easy from the outside but are extremely difficult to implement.
As for gas, you only mentioned consumption but never how available it should be. Madmole wants to create a general balancing for the game and not for the hordes night. He wants you to mine oil shale so you have enough fuel to cover greater distances. This is not really an effort for me but something I do anyway to keep my auger running.
But in the end, as I said in my other post, it is not some kind of fringe request I or anyone should have to mod, it is something the game was advertised for. "Tower defense" - if you don't have to defend something and nothing is at risk it is not really "defense", do I have to further analyze this for you? so spare me the "then mod it" comments.
Tower Defense doesn't say anything about having to go down with the tower. You can also see the whole thing so that you can retreat to a reserve position if the first base breaks down.
In my current game the first base didn't work as well as I hoped. I then withdrew to the roof of a neighboring building to protect my base. I killed all the zombies anyway. Does that also count as tower defense or should I have stayed in my base until my base is just a pile of rubble?
I find it hard to believe that you can't understand the difference of having a problem presented to you that you have to solve, and already having the solution to a problem and just going through it. What's even more amazing is that the game already does this in other multiple different aspects - it wouldn't be an actual game if it didn't.
I just don't see anything that needs solving. If you want to fight the horde, do it. If you don't want it then switch it off. The number of players who don't switch off the horde and avoid it instead is likely to be low.
Let's say you would prevent players from escaping the horde or make it a lot harder for them. How would it affect your game? What would it do for you ? Would that change your game ?
I can say of myself that it would not change my game. I have always fought the horde in my base and as long as it is possible to fight the horde with one base without them destroying half the base I will continue. Once I retreated and changed the place of confrontation but never avoided the horde as a whole.
I've died in the horde night before, too. That is not the end of the world. Then you try to collect your backpack with your weapons and try not to die.
By the way, it could lead to a death spiral if the zombies are so overpowered that the player can't escape at all. I imagine a horde of night in which one dies constantly rather annoying than exciting.
In a more fundamental level, it's like saying "why isn't food optional? Anyone who wants to eat food can just do it, so why lose something if you don't eat?", "why aren't recipes free? We could gather materials voluntarily and build anything we want and anyone who wants to gather materials can just do that" and so on. "Oh, I got you! Could it be that you are afraid to follow these rules yourself and need actual downsides?". You got me Sherlock.
Now you're exaggerating. It's about the fact that there is more important things in the game that the Fun Pimps have to fix than something that only a few players bothers. Until A17.2, player only had the choice between avoiding or fighting the horde. Now they have at least the option to disable the horde.
Someone in a Let's Play that I'm following has imposed the rule on himself that he doesn't craft weapons or tools. He has created a problem for himself and has to solve it. He could deviate from it at any time. Nobody would stop him but he does not.