pApA^LeGBa
Well-known member
People still do that instead of just turning the blood moon off in the options? Why?
Is it the best way to deal with then? Depends on what you want from the game. If you want to survive at all costs as easily as possible then yea maybe it is.It's not about NOT wanting to deal with them, it's about vehicles being the BEST way to deal with them, to the point of breaking the game.
There are several possible explanations.People still do that instead of just turning the blood moon off in the options? Why?
Got to find a way to prevent people from going to the toilet during the horde night!That EMP wave had better knock out the Logout Button, Coffee, the Blood Moon Frequency settings option and XML editing to, if it's really going to stop people skipping the Horde.
Fun means nothing without the proper context (e.g. x is fun for me), because fun can be everything. Obviously people may want different things out of the game and obviously there are many which consider surviving = fun - it is one of the game's advertised features after all.Is it the best way to deal with then? Depends on what you want from the game. If you want to survive at all costs as easily as possible then yea maybe it is.
But I dont think that's why most people play or are looking for from the game. I think we are all here for fun right? If it's not fun, dont do it. I'd rather run away on foot during a base breach than ride away in a bike. More fun more excitement.
Well, that would require closing off another...err, opening that would allow players to avoid the Horde.Got to find a way to prevent people from going to the toilet during the horde night!
Which is why I hope the Pimps don't even bother trying to stop people avoiding the Horde, I mean, quite apart from the impossibility of their succeeding anyway, why try? After all, if a player wants to skip the Horde, then more power to 'em. It only affects them.Fun means nothing without the proper context (e.g. x is fun for me), because fun can be everything. Obviously people may want different things out of the game and obviously there are many which consider surviving = fun - it is one of the game's advertised features after all.
Technology is not there yet!Well, that would require closing off another...err, opening that would allow players to avoid the Horde.
Oz you know my take on this. Players being able to stop playing for whatever reason doesn't mean TFP should say "♥♥♥♥ it, there is no point in balancing anything".Which is why I hope the Pimps don't even bother trying to stop people avoiding the Horde, I mean, quite apart from the impossibility of their succeeding anyway, why try? After all, if a player wants to skip the Horde, then more power to 'em. It only affects them.
Ayup, and I know this discussion has been had before. We're on different sides of it, but I can entirely respect your position on it though. I do get the point you're making, but I still doubt it worth the Pimps time to try and "fix" vehicles, them being just one of many ways for the player to skip a Horde, when there's so much else they could spend their time on.Oz you know my take on this. Players being able to stop playing for whatever reason doesn't mean TFP should say "♥♥♥♥ it, there is no point in balancing anything".
There is already an option that disables horde night and if some people choose it and then still skip it by logging out, using creative mode or whatever means, that's on them, but what we should be concerned about are people who actually want to play the game and enjoy a balanced vehicle option with its own pros and cons, the urgency of having to fortify and the inevitability of a zombie threat.
Why can zombies attack since you can just press alt-f4 before they attack you? Why are there even any zombies since players can just turn them off? What's up with the nihilism lately man?I don't see the point.
The player can still eliminate Hordes in the In-Game menu option.
The player can still edit them out (effectively) in the XML's.
The player can hop on a vehicle and outpace them.
The player can load up on coffee and do the same.
The player can go into fly mode and just hover above the Horde (in SP, or with appropriate MP privileges).
The player can logout on an MP server and avoid them that way.
It adds more work to TFP's workload, without actually solving anything really so far as I can see.
Hopefully not general nihilism anyway ;-)Why can zombies attack since you can just press alt-f4 before they attack you? Why are there even any zombies since players can just turn them off? What's up with the nihilism lately man?![]()
Same reason they would get rid of a duplication bug or redo an OP perk. It messes with the balance of the game. It's not that players are incapable of limiting themselves to particular playstyles or avoiding overpowered items, but to do so requires us to fully acknowledge that it's a mistake, and that at least takes me out of the game. Not that simulation sandboxes aren't fun, but when I play survival mode I'm looking for the game to provide the challenge so I can focus on the solution.Which is why I hope the Pimps don't even bother trying to stop people avoiding the Horde, I mean, quite apart from the impossibility of their succeeding anyway, why try? After all, if a player wants to skip the Horde, then more power to 'em. It only affects them.
Nah, the best way to avoid hordes is mining or otherwise getting things done at bedrock.It's not about NOT wanting to deal with them, it's about vehicles being the BEST way to deal with them, to the point of breaking the game.
A dupe bug is a very different beast to vehicles-as-a-I-beat-da-Hordz!-button. For starters, dupes do affect other players, since the duper becomes more powerful than they'd otherwise be. OP perks are likewise somewhat different to vehicles-as-a-I-beat-da-Hordz!-button because an overpowered perk could break many aspects of game balance, not just this one particular one.Same reason they would get rid of a duplication bug or redo an OP perk. It messes with the balance of the game. It's not that players are incapable of limiting themselves to particular playstyles or avoiding overpowered items, but to do so requires us to fully acknowledge that it's a mistake, and that at least takes me out of the game. Not that simulation sandboxes aren't fun, but when I play survival mode I'm looking for the game to provide the challenge so I can focus on the solution.
Also, not knowing that it's possible to chicken out at any time during a siege adds to the tension of the game.
I wouldn't doubt that they extend the distance at which surface zombies can sense you underground on horde nights now that they have occlusion working. We'll see.Nah, the best way to avoid hordes is mining or otherwise getting things done at bedrock. I thought everybody knew that.
1. If it could be done in a way that doesn't impact other vehicle uses, and it was really quick to do, I don't think I'd have any objection at all to the Pimps doing it, but I suspect it wouldn't be a "5 minute fix".The player can hop on a vehicle and outpace them.Yep, this is a problem that needs solving for the game or a mod. It's not the same as using drugs/buffing drinks because gas is not a very valuable resource.
The player can load up on coffee and do the same.
That's fine I think... if it is even good enough with fixed zombie speed. Why not have some possible way to get away? As long as it costs and you have to prepare. The yield of such things should be reduced.
The player can logout on an MP server and avoid them that way.
Single player, not a problem. Multiplayer, this is a problem that needs solving for the game or a mod. Reward or penalty or both of some kind.