Riamus
Well-known member
I originally liked the magazines, but now they are just cumbersome. I liked being able to craft tools without having to ask someone to do it. Weapon crafting costs make crafting then not really worth it most of the time past tier 1, imo. And finding magazines to craft higher stuff takes too long in many games just due to RNG. I don't agree at all with the perks increasing magazine chance by so much as it just makes it that much harder to get others.
I miss having a mix of specialization and crafting what you want. We used to specialize in the bigger things like vehicles and engineering stuff but make our own tools and stuff. Now, that isn't really an option. You either specialize in everything or you take far longer to progress.
And then there is the issue in single player with the perks increasing the chance to get specific magazines. In single player, you often aren't really specializing because you need to do everything yourself. And with the magazines, if you don't put a point into grease monkey early even though you don't really need that perk right away, you will quickly fall behind on vehicle crafting and take longer to be able to craft vehicles. Most of your magazines are likely to come from bookshelves, mailboxes and news stands. Not perking into vehicles means you will get far fewer vehicles magazines from those. If you don't go out of your way to try and find pass n gas crates or other crates that have a higher chance of vehicle magazines, you will be behind by not perking into something that you normally wouldn't perk into in the first week or two.
In the end, the magazines, especially with the perk increasing chances, are just a slog. It goes beyond grinding because they feel almost like a waste of time to grind instead of at least feeling useful and making the grind acceptable.
I would rather see no increase at all in magazine chances from perks if they don't want people thinking they aren't working because the chance is low than to have the chance be extremely high like it is now.
I also really miss the random chance of finding schematics early.
I miss having a mix of specialization and crafting what you want. We used to specialize in the bigger things like vehicles and engineering stuff but make our own tools and stuff. Now, that isn't really an option. You either specialize in everything or you take far longer to progress.
And then there is the issue in single player with the perks increasing the chance to get specific magazines. In single player, you often aren't really specializing because you need to do everything yourself. And with the magazines, if you don't put a point into grease monkey early even though you don't really need that perk right away, you will quickly fall behind on vehicle crafting and take longer to be able to craft vehicles. Most of your magazines are likely to come from bookshelves, mailboxes and news stands. Not perking into vehicles means you will get far fewer vehicles magazines from those. If you don't go out of your way to try and find pass n gas crates or other crates that have a higher chance of vehicle magazines, you will be behind by not perking into something that you normally wouldn't perk into in the first week or two.
In the end, the magazines, especially with the perk increasing chances, are just a slog. It goes beyond grinding because they feel almost like a waste of time to grind instead of at least feeling useful and making the grind acceptable.
I would rather see no increase at all in magazine chances from perks if they don't want people thinking they aren't working because the chance is low than to have the chance be extremely high like it is now.
I also really miss the random chance of finding schematics early.