Biome storms are just a 'stop playing' mechanic.

I've only been trapped in 1 storm where i couldn't do anything. I just hop into a poi, clear it, and move on once the storm is passed. BUT if you truly feel that storms don't work well, just turn them off. It's not difficult. Heck you can even turn them back on later if you want. But anys.
 
It's just going to take time for more videos and experiences to be shared by people not hiding during the storm for the general population of players who immediately believed you MUST hide to change their thinking. Eventually, nobody will just automatically hide even if TFP were to make no changes.

I've found that once you have above 150 hp you can stay out in the storm for quite awhile especially if you have used a first aid kit as the storm damage and the healing factor are pretty close in their power (the storm damage is slightly stronger).

People used to believe you can't go out at night
People used to believe you can't survive with an underground base

This will join this list eventually.
 
It's just going to take time for more videos and experiences to be shared by people not hiding during the storm for the general population of players who immediately believed you MUST hide to change their thinking. Eventually, nobody will just automatically hide even if TFP were to make no changes.

I've found that once you have above 150 hp you can stay out in the storm for quite awhile especially if you have used a first aid kit as the storm damage and the healing factor are pretty close in their power (the storm damage is slightly stronger).

People used to believe you can't go out at night
People used to believe you can't survive with an underground base

This will join this list eventually.
I agree, it's just a matter of adapting and people will learn to play with the storm, and the healing factor skill I think it helps a lot with the storm, although I have only assigned 2 points, I have not tried to assign all of them yet.
 
and the healing factor skill I think it helps a lot with the storm, although I have only assigned 2 points
Depends on one's definition for "a lot". I don't have the exact numbers, but the storm is roughly 1/sec damage, or -60HP / min; while at 2 points HF is something like 2HP / min. Even at max it's what, 1HP/5sec = 12HP / min? Countering the loss by a fifth at 5/5.
 
I’ve enjoyed what the storms have added to my game so far. I did drop them to 50% and haven’t spent a lot of time in the biomes that have them yet. On to the desert this weekend.

Spent maybe 2-3 weeks in the burned biome in total and had about 3 storms I remember. 2 doing 10 quests in 10 days for Jen. First one was getting back to the security booth I was calling home to unload. Watched it through the windows of the booth which felt fight for the first one.

Second was when I was randomly looting through a town. Dropped what I had, sized up a suitable spot, and commenced the killing/looting.

Third was doing my every 2/3 day tree chopping and hunting run. I would find a wilderness POI and start clearing trees/animals and if a storm hit had a close place. It was the Pawpaw residence this day. Finished before the storm ended so went in the basement, played a game of pool, and watched it end through the hole in the wall.

Looking forward to seeing what the desert brings and what they do with the storms in the future.
 
Depends on one's definition for "a lot". I don't have the exact numbers, but the storm is roughly 1/sec damage, or -60HP / min; while at 2 points HF is something like 2HP / min. Even at max it's what, 1HP/5sec = 12HP / min? Countering the loss by a fifth at 5/5.
I have no idea of the actual numbers but I think it helps because you regenerate better health, I haven't tested everything yet.
 
I have no idea of the actual numbers but I think it helps
It helps, a little. That's why I brought in some rough numbers. If Pain Tolerance works (I think it should), it's a better 5/5 investment at 25% reduction. Even with both, you'll still need med kits.
 
hi just want to share this video for those of you who keep insisting that storms force you to be afk, in the video, a spawn mod is being used, but it doesn't matter, vanilla is the same with a few less zombies.
So your argument is that you can spam bandages and medkits? That's like suggesting you drive your car with your feet. I mean sure it can be done but...
 
It helps, a little. That's why I brought in some rough numbers. If Pain Tolerance works (I think it should), it's a better 5/5 investment at 25% reduction. Even with both, you'll still need med kits.
Well now that you said it, I have not taken into account pain tolerance, I have to try, I always assign a couple of points, because I play with permanent death, but I have not tested the differences with and without points. In the video I have spent 5 medkits and because the zombies are hitting me, it is feasible, keep in mind that it is in insane with spawn mod.
 
So your argument is that you can spam bandages and medkits? That's like suggesting you drive your car with your feet. I mean sure it can be done but...
Isn't that what the game is all about? You collect resources and when you need them you use them, so why do you want 30 med kits in a box sitting in dust in your base? Why waste bullets? I'd better stay in my base and do nothing so I don't waste.

I've spent 5 medkits if that seems like a lot...

Now it is more important to craft medkits and visit jen, what is the problem?
 
In the video I have spent 5 medkits and because the zombies are hitting me, it is feasible, keep in mind that it is in insane with spawn mod.
Welp, let's see the vid then...

Looking at storm damage numbers, heals and the overall health bar. In spoiler as it got a little long.

0:17 first tick of storm damage, 11HP lost. No gain from PT = PT doesn't effect it, or you're below 2/5 and it's rounded down.
-11 HP = 111
0:23 next tick for 11 HP = 100
0:29 keeps ticking, 11 = 89
0:35 next tick, 11 = 78
0:39 First Aid applies 180 buff
0:40 +2 HP FA (the buff goes from 180 to 177, but gives 2)
0:41 Storm tick, -11 = 69
0:41 +2 HP FA = 71
0:42 +2 HP FA = 73
0:43 +2 HP FA = 75
0:44 +2 HP FA = 77
0:45 +2 HP FA = 79
0:46 +2 HP FA = 81
0:47 Storm tick, -11 = 70
0:47 +2 HP FA = 72
0:48 +2 HP FA = 74
0:49 +2 HP FA = 76
0:50 +2 HP FA = 78
0:51 +2 HP FA = 80
0:52 +2 HP FA = 82
0:53 Storm tick, -11 = 71
0:53 +2 HP FA = 73
0:54 +2 HP FA = 75
0:55 +2 HP FA = 77
0:56 +2 HP FA = 79
0:57 +2 HP FA = 81
0:58 +2 HP FA = 83
0:59 Storm tick, -11 = 72
0:59 +2 HP FA = 74
1:00 +2 HP FA = 76
1:01 +2 HP FA = 78
1:02 +2 HP FA = 80
1:03 +2 HP FA = 82
1:04 +2 HP FA = 84
1:05 Storm tick, -11 = 73
1:05 +2 HP FA = 75
1:06 +2 HP FA = 77
1:07 +2 HP FA = 79
1:08 +2 HP FA = 81
1:09 +2 HP FA = 83
1:10 +2 HP FA = 85
1:11 Storm tick, -11 = 74
1:11 +2 HP FA = 76
1:12 +2 HP FA = 78
1:13 +2 HP FA = 80
1:14 +2 HP FA = 82
1:15 +2 HP FA = 84
1:16 +2 HP FA = 86
1:17 Storm tick, -11 = 75
1:17 +2 HP FA = 77
During the first minute of taking storm damage, there seems to be not one tick of natural regen (HF), or any other health source, beyond the first aid kits.

Just eyeballing from there, doesn't seem anything particular. At 2:33, you take a hit from a zed, taking you to 113 = 9 HP. That would be enough to trigger a 3/5 PT, but not a 2/5. FA takes you to 115 from there.
2:35 looked like landing damage, but it's just storm damage.
3:06 12 point hit from the burner, no reaction from PT => less than 2/5 active.

At that point, I don't think I could make a case that either PT OR HF is doing absolutely anything in this clip.
Your Honor, prosecution rests.

EDIT: Well, #¤%&. PT has been changed, it's no longer a post-damage health recovery. I'd actually need to spawn in a storm to figure out if it does anything against that... now, how do we do that...

EDIT2: Went and waited for a storm, PT does absolutely nothing. HF 5/5 makes that 11/tick into a 10/tick - as in, it heals 1 HP at the same rate as the storm ticks 11.
 
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I've spent 5 medkits if that seems like a lot...
If we still had blood draw kits I'd say it's not too bad. But blood bags are pretty uncommon to find (yes, I know you can get them from IV stands), so yes, that seems like a lot to just deal with environmental damage.
 
Welp, let's see the vid then...

Looking at storm damage numbers, heals and the overall health bar. In spoiler as it got a little long.

0:17 first tick of storm damage, 11HP lost. No gain from PT = PT doesn't effect it, or you're below 2/5 and it's rounded down.
-11 HP = 111
0:23 next tick for 11 HP = 100
0:29 keeps ticking, 11 = 89
0:35 next tick, 11 = 78
0:39 First Aid applies 180 buff
0:40 +2 HP FA (the buff goes from 180 to 177, but gives 2)
0:41 Storm tick, -11 = 69
0:41 +2 HP FA = 71
0:42 +2 HP FA = 73
0:43 +2 HP FA = 75
0:44 +2 HP FA = 77
0:45 +2 HP FA = 79
0:46 +2 HP FA = 81
0:47 Storm tick, -11 = 70
0:47 +2 HP FA = 72
0:48 +2 HP FA = 74
0:49 +2 HP FA = 76
0:50 +2 HP FA = 78
0:51 +2 HP FA = 80
0:52 +2 HP FA = 82
0:53 Storm tick, -11 = 71
0:53 +2 HP FA = 73
0:54 +2 HP FA = 75
0:55 +2 HP FA = 77
0:56 +2 HP FA = 79
0:57 +2 HP FA = 81
0:58 +2 HP FA = 83
0:59 Storm tick, -11 = 72
0:59 +2 HP FA = 74
1:00 +2 HP FA = 76
1:01 +2 HP FA = 78
1:02 +2 HP FA = 80
1:03 +2 HP FA = 82
1:04 +2 HP FA = 84
1:05 Storm tick, -11 = 73
1:05 +2 HP FA = 75
1:06 +2 HP FA = 77
1:07 +2 HP FA = 79
1:08 +2 HP FA = 81
1:09 +2 HP FA = 83
1:10 +2 HP FA = 85
1:11 Storm tick, -11 = 74
1:11 +2 HP FA = 76
1:12 +2 HP FA = 78
1:13 +2 HP FA = 80
1:14 +2 HP FA = 82
1:15 +2 HP FA = 84
1:16 +2 HP FA = 86
1:17 Storm tick, -11 = 75
1:17 +2 HP FA = 77
During the first minute of taking storm damage, there seems to be not one tick of natural regen (HF), or any other health source, beyond the first aid kits.

Just eyeballing from there, doesn't seem anything particular. At 2:33, you take a hit from a zed, taking you to 113 = 9 HP. That would be enough to trigger a 3/5 PT, but not a 2/5. FA takes you to 115 from there.
2:35 looked like landing damage, but it's just storm damage.
3:06 12 point hit from the burner, no reaction from PT => less than 2/5 active.

At that point, I don't think I could make a case that either PT OR HF is doing absolutely anything in this clip.
Your Honor, prosecution rests.

EDIT: Well, #¤%&. PT has been changed, it's no longer a post-damage health recovery. I'd actually need to spawn in a storm to figure out if it does anything against that... now, how do we do that...
Thanks for taking the time to analyze, actually I have limited myself to put a couple of points and simply used the 5 kits, but I have not stopped to think about the exact influence of the skills. I have simply tried to survive the storm in a normal way, I have to try everything to the maximum, and compare, also it should be added that the bandages are cheap to craft, and I have not tested the influence of food yet.

As for pain tolerance it may take away less health, I am not sure.
 
I have to try everything to the maximum, and compare, also it should be added that the bandages are cheap to craft, and I have not tested the influence of food yet.
I just edited in a couple of my own test results, see the previous post :)
 
If we still had blood draw kits I'd say it's not too bad. But blood bags are pretty uncommon to find (yes, I know you can get them from IV stands), so yes, that seems like a lot to just deal with environmental damage.
I agree medkits are not cheap or easy to get, and hopefully the blood draw kits will be back! But the bandages are cheap and the food also regenerates health, anyway I think you can deal with the storm, obviously it's not the same on day 1 than when you're swimming in loot.
 
I just edited in a couple of my own test results, see the previous post :)
It doesn't seem much, although in the game it seemed to have an effect because I can stay out for quite a long time, anyway I usually use those skills for the hits, not for the storms, but anyway they don't seem necessary to survive the storm, I would suggest lowering the cost of the first aid kits.
 
I agree with the OP, the current mechanic seems to encourage stop playing. While braving the storm with health packs or running from poi to poi are decent ideas,

I would want to move in the direction of giving the player something to do while waiting for the storm over...

Such as:

  1. Wild animals and bandits invade the POI with the player hiding from the storm, because animals/bandits want to escape the storm also.
  2. Some sort of mini-game to play that could even award small amounts of coin with a trader.
 
Isn't that what the game is all about? You collect resources and when you need them you use them, so why do you want 30 med kits in a box sitting in dust in your base? Why waste bullets? I'd better stay in my base and do nothing so I don't waste.

I've spent 5 medkits if that seems like a lot...

Now it is more important to craft medkits and visit jen, what is the problem?
I won't disagree completely and can agree the with logic but that is assuming the reward is worth the risk. At the moment I would argue 9/10 would chose to just wait the storm out or doing a POI inside rather than venture out.

Also the medkits depend on your difficulty level. On insane you will likely use more. Plus you are assuming this is week 10 or something where you have a lot of extra medkits.

Again risk/reward. So while you can technically do it I doubt many will outside of the initial neato phase.
 
I won't disagree completely and can agree the with logic but that is assuming the reward is worth the risk. At the moment I would argue 9/10 would chose to just wait the storm out or doing a POI inside rather than venture out.

Also the medkits depend on your difficulty level. On insane you will likely use more. Plus you are assuming this is week 10 or something where you have a lot of extra medkits.

Again risk/reward. So while you can technically do it I doubt many will outside of the initial neato phase.
I fully understand the risk reward and I agree but you have to keep in mind that this installed more spawn mod, I did not want to uninstall it just for a short video. in this mod you have to literally clean the area before you can loot, in vanilla, I could have looted more quiet and take my time, although obviously spend medkits vs wait and not spend, depends on each person for me not to wait, if it deserves those 5 medkits.I have not made a profit because the mod is a little crazy.
 
It's just going to take time for more videos and experiences to be shared by people not hiding during the storm for the general population of players who immediately believed you MUST hide to change their thinking. Eventually, nobody will just automatically hide even if TFP were to make no changes.

I've found that once you have above 150 hp you can stay out in the storm for quite awhile especially if you have used a first aid kit as the storm damage and the healing factor are pretty close in their power (the storm damage is slightly stronger).

People used to believe you can't go out at night
People used to believe you can't survive with an underground base

This will join this list eventually.
No one thought you couldnt go out at night they just knew it was more difficult at night along with tougher zombies spawning so they avoided it if they lacked the skill or proper equipment to do it.

People knew they could survive without underground bases they just preferred to make that style of base until zombie digging was implemented and the zombies could magically sense you 3 miles beneath the dirt.

Folks dont go out into the storm because they dont want to take unnecessary damage and while taking that damage deal with zombies who get buffed by the storm which is a stupid idea along with dealing with a vehicle that functions much worse. You might as well say its fine to keep bleeding damage on yourself while fighting zombies or stay inside the puddle of radiation the mutated zombie spits out while you fight them.

The storms were implemented in the worst ways possible along with the biome progression and to show they weren't out of bad ideas they added a cloaking mechanic to the plague spitter. Truly impressive.
 
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