Anyone miss the old creepy style of 7dtd?

It used to be scary even at night because of the textures in the lighting zombies. Now it’s like you could just run into a building and nothing scares you at all.

I recall as an early player holding up inside buildings a night. As I learned, that went away. I'm not sure I'd say the game changed. I think I changed. Several months back I played with a new player (friend's wife) and she was plenty worried about night time and stayed in the base. Her husband had played before but not very much, and he was timid too.
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till I learned dogs cannot climb ladders, lol.

The last I knew dogs could climb ladders. I recall a discussion about that on these boards.
 
There was a period when dogs could climb ladders, but they generally seem unable to now. I've only seen them climb ladders (my last base was a ladder base) when something pushed them up onto the second rung.
 
As I learned, that went away. I'm not sure I'd say the game changed. I think I changed.
It was both. The gameplay has been tempered, and your experience has raised.
That is why I flip back and forth through the alpha archive, I watch take notes,
and transpose to the present alpha. The main difference for me is volume.

Less volume more manageability and vice versa.
 
With nightvision it will never get dark enough to get scary, how was that in the old version?
It wasn't just the dark. The darkness just set the tone, there were a combination of things
that made the picture, entity volume at night, very near feral sense, packs of animals, Wights
as regular spawn, stingers. It was the same way during the day just that you could see what
was eating you. One of the things that may have been an influence for the change. "Grain of salt"
Was many people ran off cliffs, in the dark and there were a lot of broken legs and deaths.
 
Dogs can only "climb" ladders if pushed up by another entity, like a zombie.
I've seen that, more then once. I have even seen them do that with dire wolves a time or two.

Then I built ladders that had hatches, and blocks I could use a bow/crossbow through all around the ladder top , either I'd get a cheap kill, of they would fall down and I would get back to killing the two legged zombies.
 
I remember that when I used to play, the nights were really dark. Now you can change it with the game’s brightness settings I don’t remember if that was possible before. For me, the game is still just as scary.
When I’m walking with a torch and can barely see anything, and suddenly a few zombies start running at me while I’m far from any road, with nothing to jump on to recover stamina, it gets really intense. Or when I’m in a POI, I have to place torches on the walls just to see anything at all. But I think the biker still scares me the most this ■■■■■■■ is terrifying.
Until I get a helmet light or a flaming weapon mod, I just have to deal with it. Sometimes I even have to choose between fighting and holding a torch.
But I think some of the old soundtracks used to be scarier than the ones in the game now. But why would I need the old soundtracks when there’s the biker...
 
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Was that in either v2.5 or v2.6? I'm stuck in v2.4.

Earlier ... I want to say A21, 1.0 ... I don't recall seeing it recently.
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I terms of darkness, my observation is that there's not a lot of "range" in the environment. I mean, sure you can change the setting. But compared to real life, I'm used to bigger "swings" in night-time brightness. When the moon is full and there are no clouds, it's really easy to see at night. When there's no moon and weather, it can be pretty dark.

I wonder if TFP might consider multiple settings: Day Max, Day Min, Night Max, Night Min... or something like that. I mean I guess it could also be done as modifiers for weather, phase of moon, etc.
 
With nightvision it will never get dark enough to get scary, how was that in the old version?

It was non-existent. The first iteration of the goggles didn't work...their description said so. Just static if you tried them.

Using the goggles now does have some drawbacks, notably that your field of vision is significantly narrowed, and you'll be color blind. There are subtle differences which can show you if a zombie is blue or green, but it's easy to miss. The oversaturation in sunlight if you're too busy to turn them off will mess you up until you do.

Night used to be terrifying because there were more zombies and they moved fast (you'd hear them before seeing them). When stealth took into account the dark and cover(?) the night was navigable, but tricky.

I think we have a good balance now, though perhaps we could balance things around a little darker default.


💀
 
I just started playing 7.10 for kicks. I usually start low and then every few days I move up an alpha just to keep me occupied until I decide what version I want to have a longer playthru
I do have 5 saved but 7 is the lowest one that I have installed ready to play
 
I just started playing 7.10 for kicks. I usually start low and then every few days I move up an alpha just to keep me occupied until I decide what version I want to have a longer playthru
I do have 5 saved but 7 is the lowest one that I have installed ready to play
Did they have the head turn upward, and the arcade bullet expenditure, in 7.10?
Four things I liked from 7.11 stiff head turn, arcade bullets for magazine, Tim Burton
houses, and the sunset. Runner up run in dark, slow in light.
 
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