Anyone miss the old creepy style of 7dtd?

I couldn't play the game for more than 15min with that dreary sepia filter, so I didn't really get into it until alpha 19+.

It was dreadful and not in a good way.
 
I wasn't around in the "old" version, so my answere is No.
With nightvision it will never get dark enough to get scary, how was that in the old version?
 
It used to be scary even at night because of the textures in the lighting zombies. Now it’s like you could just run into a building and nothing scares you at all.
Definitely! It was a pleasure for me to play A16! When i tried A16 for the first time, i experience the fear i never feeled in modern versions!
The ambient, athmosphere was so great! People were right about saying A16 is the last true 7 days to die
 
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The only real difference is it never really gets dark at night now. Other than that it hasn't been scary for me since I started understanding the game more. The tension at night back then was more how new I was to the game than anything, what all I didn't know yet.
I avoid "darker nights" mods like the plague, but first played the game when dark was dark. I think I much preferred it that way because you have a light source from the beginning to illuminate your surrounds and get a better one down the line. So...why was that changed?
 
I couldn't play the game for more than 15min with that dreary sepia filter, so I didn't really get into it until alpha 19+.

It was dreadful and not in a good way.
Ugh. Filters. I think the Burnt biome could do with a little brightening now. The smoke would have to be so thick, you couldn't see a foot in front of you to justify how dark it is now. Wasteland? Not overly fond of the lighting, but...whatever. The transitions have been smoothed somewhat. Way better than they were, but it's still just too stark a difference from biome to biome, imo.
 
I feel like the game in its current iteration could use more audio creepiness, as long as it was thematic: Gunshots, wolves howling, angry zombie noises.
(I remember there was like an icecream truck jingle or something.. don't want things like that, doesn't fit: In no way can I believe there's an icecream truck out there, unless that's supposed to be the sound of the last of my sanity leaving) - Things that don't make you feel immediately threatened but add to the tension. The hairs on the back of your neck action.
My nights are dark enough without mods, I actively want the game to be visually attractive, I don't miss the old grainy textures, I don't think they make the game any more creepy, they just make it look cheaper.
 
I avoid "darker nights" mods like the plague, but first played the game when dark was dark. I think I much preferred it that way because you have a light source from the beginning to illuminate your surrounds and get a better one down the line. So...why was that changed?
If they offered proper lighting functionality while traveling it wouldn't be as bad. Humanitz has very dark nights at times and it's nice because it's tense and manageable with proper gear.
The only real difference is it never really gets dark at night now. Other than that it hasn't been scary for me since I started understanding the game more. The tension at night back then was more how new I was to the game than anything, what all I didn't know yet.
Yes. Darker nights would be nice. Especially if they are randomized to a degree where some nights are very dark and some are full moon - variance.
I couldn't play the game for more than 15min with that dreary sepia filter, so I didn't really get into it until alpha 19+.

It was dreadful and not in a good way.
I played during that time and it was fine, but looking back at it now I prefer the non-filter look of the biomes and I do not miss the annoying music that we used to have.
 
"It's hard because it's dark" is my least favorite form of fake challenge in games, so personally I'm fine with nights the way they are.

And I don't like horror, so I'm completely fine with the game not being scary (though I also agree that it was only scary at first because I didn't know wtf I was doing.)
 
"It's hard because it's dark" is my least favorite form of fake challenge in games, so personally I'm fine with nights the way they are.

And I don't like horror, so I'm completely fine with the game not being scary (though I also agree that it was only scary at first because I didn't know wtf I was doing.)
It's a matter of aesthetics to me, personally. Darker nights didsn't make it scary or difficult, except in the sense that my night vision isn't so great. I do have a more difficult time seeing in general, even with light sources, which is why I avoid "darker nights" mods for games.

As for the atmosphere.... I think a more light-hearted, tongue in cheek atmosphere has been decided upon for the game. More L4D than Resident Evil, and the audio (such as it is) has followed suit with an emphasis on "realistic" ambient sounds, e.g. groaning beams and the like. That could definitely use an overhaul, imo. That little tree that goes over sounding a Redwood is just too ridiculous. for words.
 
The only real difference is it never really gets dark at night now. Other than that it hasn't been scary for me since I started understanding the game more. The tension at night back then was more how new I was to the game than anything, what all I didn't know yet.
You can turn the brightness down in the graphics settings. Below 50% makes the night darker, while leaving the day the same. I play at 30%.
 
You can turn the brightness down in the graphics settings. Below 50% makes the night darker, while leaving the day the same. I play at 30%.
Will there be an option to make nights even more dark with brightness setting in future?
Will there be an option to disable brightness setting effect on server side?
 
You can turn the brightness down in the graphics settings. Below 50% makes the night darker, while leaving the day the same. I play at 30%.
I’m on brightness 0 the vibe is awesome. Yesterday I fell into some hole, six zombies came at me, I couldn’t see the way out, panicked… and died. Who’s designing these POIs? I just wanna thank them… for absolutely ruining my playthrough :ROFLMAO:
 
It used to be scary even at night because of the textures in the lighting zombies. Now it’s like you could just run into a building and nothing scares you at all.
I like how you drop this random thought and then never reply again.

Personally, I don't agree. Some of my earliest memories with 7dtd were trying to group up with my friend on our duo playthrough, which sucked. You would both get randomly spawned somewhere, and you'd have to run a few kilometers toward each other, just to be able to start playing together. Then, you'd chop down one of those little sapling trees and instantly it would explode and you'd just die. From chopping a sapling.

Later you'd stumble upon a biome which I can only describe as an extremely lumpy garbage pile, with big wasps that are filled with honey like angry pinatas. That was the biome we now know as the wasteland biome.

This game, in my experience, was only scary when you'd be building your first base on day 2 and get swarmed by a horde of zombie dogs. Apart from that, and maybe a horde of dire wolves, it's never been particularly scary. I get surprised, sure, when things punch me in the back of the head when I wasn't expecting, but scared? No.
 
The tension at night back then was more how new I was to the game than anything, what all I didn't know yet.
Oh man, you nailed it here.... I remember huddling quietly in my cabin in the woods, listening to zombies shuffling by just outside my door. Crouched in a corner with the lights off, hoping they didn't hear me.

Yeah, that was a product of me not knowing the game... but it felt good!
 
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