PC Anyone else hate vultures?

 There is no way a vulture should be able to break your leg.. I mean really..they swinging a sledgehammer in their claws or what? that bit of damage needs to be cut.

Haven't been around them lately, but in the past, only been at 99% health and they still attacked me when on foot.
Only in a POI. In the wild, on foot, at 99% HP they will ignore you. Same as 18.4.

 
I've never had problems with vultures. They are actually a joke to me starting from the beginning of a new world. I don't mind them at all at horde nights and on the roads since I just casually one tap them with my SMG across the air

 
Only in a POI. In the wild, on foot, at 99% HP they will ignore you. Same as 18.4.
Bet.. Out in the wild, at 99% health, and on foot, I have been attacked. May have just been on a vehicle, but after several seconds (harvesting something). Don't know about 19 though. May be true in this update, but for sure in 18.4

I agree. I think the critical hit system does not take into account how fast a zombie attacks which means faster but low damage attacks have a much higher chance for crits. This probably has to be adapted
Yeah, the animal attacks need to be toned down too. They hit super fast, and get crits right off the bat most of the time. Seems like every time I get attacked by a animal, the first hit stuns me, which is kinda bs. Got a recent vid up of a wolf doing just that.

 
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Bet.. Out in the wild, at 99% health, and on foot, I have been attacked.
I've had both in 18.4. Been completely ignored regardless how low my health was, been mobbed at 99% and lower. Getting in a vehicle that has less than 100% health in 18.4 was a guarantee to have the flying luddites attack...

 
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I've had both in 18.4. Been completely ignored regardless how low my health was, been mobbed at 99% and lower. Getting in a vehicle that has less than 100% health in 18.4 was a guarantee to have the flying luddites attack...
yeah, it almost seems like there is a rng factor going on for some of the attacks.

 
Air enemies are a good idea, however most of the time it seems like they either spawn on top of you or make no sound at all until they already pecking a hole in the back of your skull.

Perhaps a more mechanical issue; if you are in a gyrocopter, they are much faster than you, and when (not if) they intercept you, the copter acts as though it just ran into a wall and falls out of the sky.

 
Roland said:
I’m sorry that you feel that my pointing out that people are not all the same as you feels dismissive but it is the truth and I’m not going to take it back just because it hurts your feelings...So stop it with the martyr complex
I understand that everyone have "bad days" and need to lash out in all sorts of ways to feel better. I just wish you don't do it with your moderator account

Roland said:
I’ll state once again that your opinion has not actually been dismissed. Nobody deleted it or edited it to make it unreadable
I understand that in an international forum not everyone understands all English terminologies, so allow me to elaborate: "dismissing" is not the same as "censoring". Your argument of "eh everything is subjective anyway, so all arguments are pointless" is dismissive, as in "regarding something as nothing worth looking into". That's not even a matter of "feelings", that's just objective observation

Roland said:
It is only in the burnt forest, desert, and wasteland biomes that you will be attacked often and even then we just had some actual testing done and reported in this thread by Mega and it appears that even the damage they do was greatly exaggerated
So, they're

  1. Easy to kill, and
  2. Attack often, and
  3. Spawns infinitely, and
  4. Zeroes in on you on vehicle, negating the point of using vehicle for fast travel and
  5. Don't even do much
I don't see which part of that doesn't describe the problem. Yes, they don't exist in 40% of the biomes. Great. We're talking about where vultures exist

Roland said:
people on your anti-vulture side. 
This is how low you go? I comment twice voicing my concern, and here I am branded as a Martyr of Anti-Vulture Side? It's not like I was talking to you as if you're representative of Reasonable Devs for Vultures or something, but off you go with stupid blasts like that. YOU said "everyone gets a say, especially the ones you disagree with", so what the hell was that martyr thing about? Do I get singled out because I didn't say "REE VULTURE BAD ME NO LIKE"? Do I get singled out because I happen to agree on multiple issues that happen to have vultures as the problem?

But sure, point taken. I'll stay silent

 
I understand that everyone have "bad days" and need to lash out in all sorts of ways to feel better. I just wish you don't do it with your moderator account
Oh brother....If wet noodles count as lashes then I suppose—so sorry for splashing a bit of water on you. I wasn’t angry and my day has been great. Thank you. :)   Perhaps you’re new here so you don’t realize that you can say whatever you want to me without fear of reprisal by me. If you insult and bypass the swear filters and call names one of the other mods might ding you for that but I don’t use mod powers to debate here, I just use my words. Change my mind. Don’t just complain about being dismissed. People who read you and who read me will gravitate to the more compelling argument. Period. 

I understand that in an international forum not everyone understands all English terminologies, so allow me to elaborate: "dismissing" is not the same as "censoring". Your argument of "eh everything is subjective anyway, so all arguments are pointless" is dismissive, as in "regarding something as nothing worth looking into". That's not even a matter of "feelings", that's just objective observation
I never said everything is subjective. I said that when looking at “annoyance” and “fun” and “threat assessment” only one of those things is reliably measurable and not so subjective as to be a useless avenue of development.

As I said, without vultures, running around at 80% health is exactly the same as 100% health. Driving a vehicle at 5%  health is the same as 100% health. The wasteland, burnt forest, and desert plays exactly the same as the forest and snow biomes. Once you have a vehicle it is game over. Why not just fast travel from location to location? What’s the point of having an apocalyptic environment to travel through without any threat?

change my mind. 

So, they're

  1. Easy to kill, and
  2. Attack often, and
  3. Spawns infinitely, and
  4. Zeroes in on you on vehicle, negating the point of using vehicle for fast travel and
  5. Don't even do much
I don't see which part of that doesn't describe the problem. Yes, they don't exist in 40% of the biomes. Great. We're talking about where vultures exist
I disagree with number 4. We are talking about non-horde night. The use of vehicles is not negated. You have to engage them and kill them and it is not constant. You still get to your destination faster than on foot. 
 

And yes, we are talking about the tougher biomes. Do you really want the wasteland to play out exactly like the forest except for colors and textures?  
 

We have the means to build a variety of vehicles and Mega’s test proves that the mini-bike outruns vultures. So having a stash of mini bikes in an outpost near the border of the wasteland might be a good idea. You switch your ride when going into the wasteland. 

But sure, point taken. I'll stay silent
If you think I want you to stay silent then you completely missed my point. What’s wrong with being called anti-vulture? The title of this thread is Who hates vultures? It’s pretty clear how you would answer that question especially since they are just like cliff racers in your mind. What does international definitions tell us about hating something and being anti something?  Don’t go away mad. Don’t answer mad. Change my mind. Measurable reasons like threat, choices, and diversity of biomes are more important to me than just “this is annoying” or “this sucks”. It might be true for you but it isn’t true for everyone so how can it be useful? Who do the devs listen to and why should they listen to your preferences over someone else’s?  That is way too tangled and muddy. 

 
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Mega’s test proves that the mini-bike outruns vultures.
Wait, it does?   Isn't the mini-bike slower than the motorcycle and the 4x4?   I know for a fact that it used to be.   

So I just tested it, I think it's more bugged than anything.... it seemed like I was barely outrunning it on the minibike, except the vulture kept clipping through me.   It seemed to me that it was more than close enough to attack, but it never did.

Anyway, like I said, to me its nothing more than an annoyance.... but if enough people like that (for the life of me I can't see why) I can deal with it.

 
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Wait, it does?   Isn't the mini-bike slower than the motorcycle and the 4x4?   I know for a fact that it used to be.   

So I just tested it, I think it's more bugged than anything.... it seemed like I was barely outrunning it on the minibike, except the vulture kept clipping through me.   It seemed to me that it was more than close enough to attack, but it never did.

Anyway, like I said, to me its nothing more than an annoyance.... but if enough people like that (for the life of me I can't see why) I can deal with it.
I did not test outrunning the vultures with a motorcycle or a 4x4. If anyone wants to further test this and can show that a minibike outruns a vulture but a motorcycle doesn't then that definitely would be a bug.

My theory is that either basic vultures are faster on horde night (similar to basic zombies being faster as well) or that radiated vultures are faster than normal vultures.

 
Boidster said:
Day 1 10AM - infected, broken leg, fatigued

Day 1-3 - run around finding honey and finally some antibiotics to get infection under control

So, all healed up on Day 4 doing a T1 fetch. Satchel is in the first closet on 1st floor, but of course I want the Big Loot on the roof - who knows, maybe there's a Q4 stone axe up there! 🙏

So I fight through a couple of zombies on the upper floor and make my way to the ladder to the roof. As soon as I step foot off the ladder I am attacked by a vulture and the stupid ADS-lock and no auto-reload on the crossbow (not a fan, TFP!) have me scrambling to whip out the club. The result of the fight:

Vulture: ☠️

Boidster: 20% health, infected, broken leg, sprained arm, abrasion, fatigued

I'm totally fine with this, with one exception: the first step off a ladder should be 0% detection chance, since we can't actually sneak when on a ladder. Hopping off the ladder should not wake the bird. Two exceptions: crossbow should drop out of ADS after firing, if it is not going to auto reload. And it should now allow you to go into ADS if it does not have a bolt ready. Trying to ADS should cause a reload action, just like trying to shoot does. $.02
The only problem I would have here is that broken legs and arms have heal times that are waaaaaay to long.  Don't mind the punishment, do mind that I feel like logging because the time it takes to heal just seems excessive.

I cant be alone in this?  

@roland: 

Do you know if the devs have plans for those 2 timers?

 
@roland: 

Do you know if the devs have plans for those 2 timers?
If you use a splint it cuts a huge amount of the time off and also greatly reduces the speed penalty. I haven’t heard anything specifically about reducing the effects more but once experimental is over and they start putting out .1 and .2 and .3 updates there has historically been a gentling of the penalties. We’ll just have to see how typical this cycle turns out to be...

Until then, for instant relief I subscribe eating broken  glass. Not only will your broken bones instantly heal but you will be fully hydrated and fed as well. Your only payment: a short delay until your next level (and any survivalist pride you may have).

 
Until then, for instant relief I subscribe eating broken  glass. Not only will your broken bones instantly heal but you will be fully hydrated and fed as well. Your only payment: a short delay until your next level (and any survivalist pride you may have).
7 Days to Die.  The survival, horde, crafting game.

Crafting

Survival

At least we still have the horde.

 
If you use a splint it cuts a huge amount of the time off and also greatly reduces the speed penalty. I haven’t heard anything specifically about reducing the effects more but once experimental is over and they start putting out .1 and .2 and .3 updates there has historically been a gentling of the penalties. We’ll just have to see how typical this cycle turns out to be...

Until then, for instant relief I subscribe eating broken  glass. Not only will your broken bones instantly heal but you will be fully hydrated and fed as well. Your only payment: a short delay until your next level (and any survivalist pride you may have).
Ha, not an option.  I play dead is dead.  Broken glass is a rather extreme fix in that situation 😛

I know the splint and cast heal it much faster but the timer is still just silly in how long it is.  Nothing else is even in the same ballpark.  It is orders of magnitude worse to break a leg particularly when it effects game play so massively.  Broken arm is a little better as avoiding ranged attacks is much more doable IMHO without getting bored.  Walking OTOH, god it is SLOW.

If you cannot tell I am not all that patient with games, lol  :D

7 Days to Die.  The survival, horde, crafting game.

Crafting

Survival

At least we still have the horde.
ROFLAMO.

 
I don't have strong feelings about vultures either way, but more anecdotal evidence for the pile: I was just attacked by a vulture in the desert biome...full health.

 
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