Day 1 10AM - infected, broken leg, fatigued
Day 1-3 - run around finding honey and finally some antibiotics to get infection under control
So, all healed up on Day 4 doing a T1 fetch. Satchel is in the first closet on 1st floor, but of course I want the Big Loot on the roof - who knows, maybe there's a Q4 stone axe up there!
So I fight through a couple of zombies on the upper floor and make my way to the ladder to the roof. As soon as I step foot off the ladder I am attacked by a vulture and the stupid ADS-lock and no auto-reload on the crossbow (
not a fan, TFP!) have me scrambling to whip out the club. The result of the fight:
Vulture:
Boidster: 20% health, infected, broken leg, sprained arm, abrasion, fatigued
I'm totally fine with this, with one exception: the first step off a ladder should be 0% detection chance, since we can't actually sneak when on a ladder. Hopping off the ladder should not wake the bird. Two exceptions: crossbow should drop out of ADS after firing, if it is not going to auto reload. And it should now allow you to go
into ADS if it does not have a bolt ready. Trying to ADS should cause a reload action, just like trying to shoot does. $.02