PC An in depth discussion on zombie loot in alpha 17

An in depth discussion on zombie loot in alpha 17

  • It is a bad decision. I already know.

    Votes: 0 0.0%
  • It is a good decision. I already know.

    Votes: 0 0.0%
  • I reserve judgement until I play with it.

    Votes: 0 0.0%
  • This is unimportant. TFP can go either way with this and I won't care.

    Votes: 0 0.0%

  • Total voters
    0
I don't like that once again, the game has been made easier and the world more static by having my ability to search a body removed.

I don't care about lower chances of loot (but still maintain that if there is loot, it should be something worthwhile) but I do care that I now kill a zombie then no longer have to WONDER if there is something cool on him... No longer have to CONSIDER dangerously going back in to find out...

...my choice has been handed to me on a backpack platter.

Yawn.

Quit gimping the game please, thank you. I'm sure there are better solutions to performance issues.

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...might as well just put a floating bar over the zombie letting us know there's no loot...

 
So this, that I posted ~35 posts ago? (I think I was correct about "talking around each other.")
Look at the situation this way then: It is a WIP. In this alpha, TFP has reduced the incentives (the "WANT"s) for fighting the horde (taking it back down to survival being the reward), but they haven't yet implemented all of the methods for making a person HAVE to fight the horde. (They can make vehicles vulnerable to the horde, make floating in water all night vulnerable, make flying above the fray vulnerable, etc.)

If they fully implemented this process, you would be content with everybody having to engage the horde in some way and not receiving any reward except for surviving to do it again in 7 days?
Yeah, also I don't remember reading that post, I must have missed it. I guess I can see it as a small move in a big picture, but I guess I didn't think of it that way before. Maybe I was making assumptions because of the year-and-a-half-long development cycle for this patch. Doesn't seem like taking zombie loot out is a decision you make last-second.

 
Don't be fooled by the "tfp vision" illusion. It's used often but easily rebutted by the many, many choices Tfp has made in the past...

...this is strictly a performance boost. Using rationales seems silly to me, but I guess that's their choice.

 
It's obvious to me that they are trying to rationalize and legitimatize a performance decision by making this up like "hey guys, you always hated looting zombies and destroying gore blocks, right, RIGHT????"

Damnit I liked it.

 
Don't be fooled by the "tfp vision" illusion. It's used often but easily rebutted by the many, many choices Tfp has made in the past...
...this is strictly a performance boost. Using rationales seems silly to me, but I guess that's their choice.
Just because the director has to cut out a scene of the movie or film it in a slightly different way because of budget constraints doesn't mean that the end product is not their "vision." It may not be their "ideal vision," but it is their vision nonetheless. After all, they made the choice about how to adapt to the new approach, regardless of the factors which motivated the need to adapt.

 
Gore blocks don't make or break the game for me, but they were a great way to raise your Blade weapon skill. In that sense, it might be against the Dev's vision to develop Blade skill and possibly level by chopping up gore blocks.

Either way, performance optimization is good for everyone.

 
Just because the director has to cut out a scene of the movie or film it in a slightly different way because of budget constraints doesn't mean that the end product is not their "vision." It may not be their "ideal vision," but it is their vision nonetheless. After all, they made the choice about how to adapt to the new approach, regardless of the factors which motivated the need to adapt.
Not to say their vision hasn't changed over the years, but they've made enough effort and attempts to have working loot drops in their previous alpha's, and have talked about it in their videos, to substantiate my "theory".

That being said, I don't mind, I just don't see the need for subterfuge.

 
Yeah it's a phenomenal waste of time.
So you ARE okay with doing things that are phenominal waste of time.

I wouldn't be talking at all if A17 were out. I've got idle hands because it isn't out and I tend to respond when posted at. If nobody fought me on the subject I would have made one post about my point of view and left it at that, but everyone keeps coming out of the woodwork like "you're wrong" "you're stupid" "this is actually a good decision" "there are no possible factors to worry about" "I don't understand what you're getting at with (gigantic detailed explanation)"
My only beef is that you apparently stopped with the disclaimer and now just run with the basis that there is no loot. I don't like it because then I have to work harder setting people straight who do a google search and see your post with no disclaimer and then tell their friends that zombies have no loot anymore. So if you don't mind, please DO keep stating your disclaimer if you are going to continue to engage in this particular activity or please go do the forum equivalent of riding around on a minibike until A17 arrives because this conversation is basically exactly what you are afraid might happen in the game with horde night.

 
So you ARE okay with doing things that are phenominal waste of time.


My only beef is that you apparently stopped with the disclaimer and now just run with the basis that there is no loot. I don't like it because then I have to work harder setting people straight who do a google search and see your post with no disclaimer and then tell their friends that zombies have no loot anymore. So if you don't mind, please DO keep stating your disclaimer if you are going to continue to engage in this particular activity or please go do the forum equivalent of riding around on a minibike until A17 arrives because this conversation is basically exactly what you are afraid might happen in the game with horde night.
Roland,

With respect, genuinely, Eidos opinion, which he/she states calmly but forcefully, is just as valid as anyone elses and I dont see you asking people on the other side of the fence to add ''PS. I might be wrong'' to all of their posts on this topic.

Lets be evenhanded here mate.

 
I don't like that once again, the game has been made easier and the world more static by having my ability to search a body removed.
I don't care about lower chances of loot (but still maintain that if there is loot, it should be something worthwhile) but I do care that I now kill a zombie then no longer have to WONDER if there is something cool on him... No longer have to CONSIDER dangerously going back in to find out...

...my choice has been handed to me on a backpack platter.

Yawn.

Quit gimping the game please, thank you. I'm sure there are better solutions to performance issues.

- - - Updated - - -

...might as well just put a floating bar over the zombie letting us know there's no loot...
You are correct in one sense but (at least for me) the removal of the on-screen text more than makes up for it. You will STILL be wondering whether there will be a bag drop WHILE you are fighting the zombie. So the sense of wonder is still there for most of the engagement. The only place it is removed is after the zombie dies. True that you don't have to do the extra step of pressing E like the on-screen text tells you to but the other part of what you said has been drastically increased. Now you have to consider dangerously turning your back on the zombie because you cannot always tell if it is dead dead or not like you could before.

No onscreen text allowing you to pick its pockets by pressing E? ---> Not Dead

Onscreen text appears? ---> I can loot that sucker before he even falls to the ground

In fact, I kind of reject that going back was even dangerous because it was ALWAYS easy to tell when it was safe to do so.

Having played it I can say that the danger is more pronounced now, the wonder and hope for possible loot is still there from the moment you engage the zombie, during the battle, and up until you see if a bag dropped or not.

Was it purely for performance and dupe avoidance? Yes.

Was the byproduct a happy result? Yes. I love the result. But I'd be happy with an increase in bag drop probability as well.

 
Roland,
With respect, genuinely, Eidos opinion, which he/she states calmly but forcefully, is just as valid as anyone elses and I dont see you asking people on the other side of the fence to add ''PS. I might be wrong'' to all of their posts on this topic.

Lets be evenhanded here mate.
The other side is affirming what the devs have said which...never mind. You guys might be wrong too.

 
Those moments when you were fighting a wondering horde and had a few killed, but then see the glowing cop... and you thought to yourself... "I could run, or I could take a few chances and loot those zombies on the ground..."

Gone.

 
Those moments when you were fighting a wondering horde and had a few killed, but then see the glowing cop... and you thought to yourself... "I could run, or I could take a few chances and loot those zombies on the ground..."
Gone.
The threats in this game have shifted over time. Instead of possibly getting rekt while trying to do a last minute loot, you might get rekt by trying to do a premature loot. So?

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You're right Roland, after all these years I have never seen a dev state something incorrect on here......
:)
They have, but they don't go repeating it over and over and over again.

 
Those moments when you were fighting a wondering horde and had a few killed, but then see the glowing cop... and you thought to yourself... "I could run, or I could take a few chances and loot those zombies on the ground..."
Gone.
Not completely gone IF you killed them with arrows. Anytime you want that feeling back use arrows or bolts and once again you will think to yourself "I could run, or I could take a few chances and loot those zombies on the ground of their arrows..."

 
Jesus. Now you're stretching it; I think the kool-aid has gotten to your brain.

The PROPER response to this entire nonsense would have been:

We decided to lower the loot spawns on zombies and remove the entities as loot containers, as they were affecting performance more than we had liked. We hope to re-visit this in the future once optimizations are complete.

Period.

 
I personally don't like the sound of random backpacks popping out of zombies, if they have loot, after killing them. Either let me loot their corpse or don't, but popping containers with loot sounds very cheap, in my opinion.

I'm not saying the new system is gonna suck. It may end up being a good decision, and it may end up being fun and better, I wouldn't know since I haven't tried it, but to be honest it doesn't look or sound like a good or otherwise attractive decision so far. All I know is that I like the feeling of killing a soldier zombie, to then loot it and find something cool; and now that's not gonna be the case anymore.

Now killing a soldier zombie won't feel any different than killing a crawler, except for obviously the amount of ammo you're gonna waste on one of them compared to the other, and that's the biggest issue.

 
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Not completely gone IF you killed them with arrows. Anytime you want that feeling back use arrows or bolts and once again you will think to yourself "I could run, or I could take a few chances and loot those zombies on the ground of their arrows..."
This may apply during the first days, but what happens when you don't use arrows anymore?

*Zombie cop appears*

"I could run, or... ah *** it, what's the point?"

It's obvious to me that they are trying to rationalize and legitimatize a performance decision by making this up like "hey guys, you always hated looting zombies and destroying gore blocks, right, RIGHT????"
Damnit I liked it.
I also can't be the only one that liked the corpse blocks. It was cool to throw a pipe bomb to a horde, kill a bunch of zombies, then seeing the body count when the gore blocks appeared. Now zombies just *pop* and they're gone... Just like animals do, instead of leaving the cool looking gut remains gore block they used to have.

I was actually hoping slightly that one day TFP would make it so we could even burn the corpses, like they do in the movies or tv shows. Fat chance now, I guess.

 
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