FramFramson
Well-known member
Are there any new specialized components besides the existing light/heavy armour pads? Seems like an opportunity to spice up armour crafting a little and provide more varied loot short of full armour pieces.
So does that mean the armor with the bonus stats and set pieces can be crafted or are they loot only? Will the trader sell those armor pieces also?Armor crafting is still in the game.
So does that mean the armor with the bonus stats and set pieces can be crafted or are they loot only? Will the trader sell those armor pieces also?
I really like the idea of the upgradable storage boxes, however, am I the only one that was kind of sad that the style of writing is the same across all versions?upgradeable storage boxs
Yeah, they really need to add additional fonts for signs and crates. This basic font they use is okay but very boring to constantly see everywhere. It isn't like adding fonts is a huge undertaking. Hopefully they'll do so at some point. Preferably where we can choose the font, but if it's just a set font for each level of storage box, then that's still at least something.I really like the idea of the upgradable storage boxes, however, am I the only one that was kind of sad that the style of writing is the same across all versions?
If it were up to me, the wooden base-level storage would have a hand-written look to the label. Then for the iron and steel versions, maybe a stenciled or stamped look?
Tentative schedule for 1.0::: June 21 streamer weekend starts, June 24 experimental, July 25 stable PC/console release.I'll try and update when I can ill be working so help a brother out
all of the armor has different bonuses, its not that there is armor without special bonuses.So will the new armor with the special stats be craftable? Saw they talked about legendary crafting with the weapons but they didn't really get into the armor and stuff or atleast not that I saw from skimming the youtube upload of the 2nd dev stream. Along with what makes the legendary stuff so special aside from an extra mod slot cause if the difference between a tier 5 and tier 6 weapon is a mod slot or 1 point more in damage then that really doesn't seem all that legendary to me at least.
all of the armor has different bonuses, its not that there is armor without special bonuses.
each crafting tier within a category gets you better stats, so tier 6(or legendary) will have slightly better stats than tier 5.
Also i wouldn't be surprised if different armor categories are split up a bit for crafting purposes, like it was before where you could make cloth then leather then military. I bet the different armor categories will be broken up like that.
I think it will go into Perception, int doesn't make sense seeing nerd armor is a heavy armor. Endurance already has pain tolerance and fast healing, so i doubt it is endurance.Makes me curious where the "Medium Armor" perk will be going. Likely under Fortitude?
I've gotten "Legendary" weapons as quest rewards where the stats on these were WORSE than the weapons I currently had. This makes no sense. Hopefully in 1.0, "Legendary" actually means something.So will the new armor with the special stats be craftable? Saw they talked about legendary crafting with the weapons but they didn't really get into the armor and stuff or atleast not that I saw from skimming the youtube upload of the 2nd dev stream. Along with what makes the legendary stuff so special aside from an extra mod slot cause if the difference between a tier 5 and tier 6 weapon is a mod slot or 1 point more in damage then that really doesn't seem all that legendary to me at least.
According to Roland. Yes they are craftableSo will the new armor with the special stats be craftable? Saw they talked about legendary crafting with the weapons but they didn't really get into the armor and stuff or atleast not that I saw from skimming the youtube upload of the 2nd dev stream. Along with what makes the legendary stuff so special aside from an extra mod slot cause if the difference between a tier 5 and tier 6 weapon is a mod slot or 1 point more in damage then that really doesn't seem all that legendary to me at least.
I do hope legendary is really good! Like stats are 2x betterIs there a new category medium armor now? Was that mentioned/shown in a dev stream?
Unless they have been really really careful it doesn't seem that legendary items are anything more than just quality 6 items. Just to refresh memories, Madmole had designed real legendary weapons with special bonuses and there was work done for that feature. But it was put on the backburner a long time ago. I still hope real legendaries are added to the game, if not now then in one of the after release patches/dlcs.
I do hope legendary is really good! Like stats are 2x better
Is there a new category medium armor now? Was that mentioned/shown in a dev stream?
Unless they have been really really careful it doesn't seem that legendary items are anything more than just quality 6 items. Just to refresh memories, Madmole had designed real legendary weapons with special bonuses and there was work done for that feature. But it was put on the backburner a long time ago. I still hope real legendaries are added to the game, if not now then in one of the after release patches/dlcs.
2x would be impossibly OP. And if you scale the zombies or bandits to need 2x damage you could not cope with normal weapons anymore. Besides, more damage is as boring as more HPs on the zombies.
I would except more from legendary weapons, something that makes people use them **even** when they do less damage. For example vampiric weapons or weapons with a small AOE push, something like that
now that there will be an official category of medium armor outfits, it would be an oversight.
Well, that's why I was asking, I heard nothing about an official category or I forgot it again.
When TFP has been talking about medium armor, could that have been the middle tier of 3 quality tiers? I.e. scrap armor is tier 1, iron armor the middle tier 2, and steel armor tier 3 ?