FramFramson
Well-known member
The biggest problem with legendary items is probably finding ways to ensure they don't duplicate, which the current item system has no check for. I ran a mod which added rare pseudo-legendary items which was fun especially because you could find early game item bases which were late-game viable (like an AK comparable to a Q5 M60). Or a chainsaw which actually did useful zombie damage.
This to me was more interesting than just more-OP versions of existing endgame weapons.
I want to rework to mod to reduce the number of items but also tweak some other things, but not going to touch anything until after 1.0 comes out.
This to me was more interesting than just more-OP versions of existing endgame weapons.
I want to rework to mod to reduce the number of items but also tweak some other things, but not going to touch anything until after 1.0 comes out.