@Cr0wst0rm I am not exactly sure what feature or number of features would satisfy your expectations.
It is no secret what features are left for gold based on promised kickstarter features (e.g. bandits, character overhaul, story quests, etc.)
All I know is our programmers bust their butts off to get their work done.
The dismemberment system was not an original promised feature but it was greenlighted and the game is so much better for it. I know Steve has spent a ton of time squashing bugs left and right while rolling that feature online onto more zeds.
Faatal's work on the vehicle changes was just one of many tasks he has worked on this Alpha. As our lead programmer he is involved in so many different areas its hard to keep track.
I wish I could clone the guy as he is always willing to listen to my level design rants and even fix bugs on the spot instead of telling me to get in the back of the line...
It sounds like you develop games too, so you should know that not all games are created equal. Let alone one studio vs another.
I think it's unfair to compare development of a racing game to an open world voxel game like 7d2d. Yes, I am sure there are some similarities, but the scope is much larger and there is much more moving parts under the hood imo...
Hopefully once A21 lands, I hope you feel all of the work that went into it. If not, I hope you at least get a good amount of enjoyment.