Morloc
Arch Necromancer
bet that lately there have been more people rage quitting the forum than the game
Hello Darwin my old friend...
I've come to talk with you again.
-Arch Necromancer Morloc

bet that lately there have been more people rage quitting the forum than the game
They were not being negative at all. Those numbers they showed represent the fact that when you fix one bug, 10 more can crop up as a result of that fix. When everything is connected in an ever evolving web, you can not predict how changing one line of code effects another. And even if you know it's coming, you still have to take the time to fix it.Well, I think they finished working on it weeks ago and have just been sitting back laughing at us, the bug counter would have been a good way to prove they were still hard at work. If they go and post one now I'll have to assume that it's just driven by a random number generator and that they're still just sitting back laughing at us. See you've ruined the whole thing by being negative.
You could make a drinking game out of this. If the developers fix the bugs fast enough then you are too drunk to care that new bugs where discovered30 -> 28 -> 33 -> 31 -> 26 -> 19 -> 26 -> 21 -> 14 -> 11 -> 3 (sits there for 3 weeks) -> 1 (2 more weeks) -> 18
Now what does that tell you exactly, except for some false hype when its reaches low numbers?
Absolutely nothing.
Apart from my nickname and that I am 14 years alcohol free, I bet this would lead to a whole new universe of ways to die in the game.You could make a drinking game out of this. If the developers fix the bugs fast enough then you are too drunk to care that new bugs where discovered![]()
Congrats!Apart from my nickname and that I am 14 years alcohol free, I bet this would lead to a whole new universe of ways to die in the game.
Nice to meet a fellow translator. I'm correcting the spanish translations, both LATAM and Spanish but I will upload the final version with gold, as we are still missing the story, dialogues and some quests.
Current spanish translation, both Latin American and plain spanish are extremely bad. 1989 text engine bad.
I've already correctly translated (fixed and retranslated) all the menus, tools, screentips, etc. But even the menus are still in flux, so I will refrain from fixing it further until release.
Thanks, but I`ve never been really into drinking, nothing more than couple of Carlsbergs a week or so, and the smell is odd.Congrats!
No. Though any and all modding work that I do belongs to TFP and always will. I intend to completely fix the LATAM and Spanish Gold release translation with full changelog and politely ask for official implementation. It would be a blast to work for them in the future, both as QA and translator or anything in between, It's a dream company, great work environment and partial to creativity bursts.Are you officially working with TFP for the translation? I would very much like to contribute officially, but I don't know how. I have put a lot of effort into translating already and I look forward to working on the new content to translate for A21.
Agreed. There's way to much hostility on these forums towards people who have dissenting opinions.
I don't know about CATS! but the first version of the unofficial VR mod is planned to be released sometime very shortly after A21 is releasedOkay. I don't see anything being talked about VR and CATS! when would these be implemented?
In case you don't already know, go to 7 Days to Die History · SteamDB and you can see all the updated builds posted to the "testing_trunk" directory. Those builds get tested daily. They are probably around Build 300 or something... So many entries! (6 hours ago, 2 days ago, 3 days ago...)Well, I think they finished working on it weeks ago and have just been sitting back laughing at us, the bug counter would have been a good way to prove they were still hard at work. If they go and post one now I'll have to assume that it's just driven by a random number generator and that they're still just sitting back laughing at us. See you've ruined the whole thing by being negative.
Mate, I was kidding, I have no doubt they're working their little behinds off. I was just having a dig at the guy who poo poo'd the bug counter idea, I don't need one myself, but some people like to feel as though they're getting a peek behind the curtain. I don't know how Fun Pimps do things, but if they use something like Jira to track bugs pulling a few interesting stats to display somewhere probably wouldn't be a big deal. Maybe they have good reasons for not doing it, I don't know.In case you don't already know, go to 7 Days to Die History · SteamDB and you can see all the updated builds posted to the "testing_trunk" directory. Those builds get tested daily. They are probably around Build 300 or something... So many entries! (6 hours ago, 2 days ago, 3 days ago...)
So, as you can see, work is being done all the time. TFP wants everything to be great before it's ready for primetime. I applaud them for sticking to their plan, and not release until it's done.![]()
the game is so dead right now
This. this is what I like to see on the forum along with any and all of the feedback/questions phrased in a respectful way. would love to see these "diary" entries continued. its always nice to get a glimpse into what's going on with developmentDear Diary,
The QA team has spent the last few days trying to nail down a solid reproduction on 2 very nasty bugs.
Both bugs cause a red error spam in the console that forces the player to have to terminate their game to recover.
One happens when visiting a trader (not everytime) while the other happens anywhere.
After many grueling hours, the QA team was able to isolate the issues and the programmers were able to get fixes in that "appear" to have resolved the issues.
We got lucky with one as it involved a particular zombie being submerged in water....
On the level design front, a couple of us are working on roadside POIs. I just checked in the roadside checkpoint POI I was working on so QA can do their thing and provide feedback. It is a new T4 that supports all quest types.