Roland
Moderator
Realistic water simulation in a voxel world will be cool once it becomes reality. Likely won't be in this game, but one day...
Roland (I think) posted a video of a game years ago that had voxel water that would fill volumes. I don't remember if the feeding volume would lower and drain out.
Working flowing Voxel water that can fill, flow, and drain realistically would make for some interesting builds. Imagine being able to build a tank that a pump would fill over time, and releasing the water in that tank into a trough to "flush" a whole bunch of zombies at once. Or having an island base in the middle of a flowing river. Or the dread of having water that could actually flood a mine if you aren't careful.
It was Portal Knights. Yes, water volume would fill and drain. But in that game the world is destroyed and blown apart into remnants so that you are only playing in very limited arena-- a few chunks at a time and floating in space so that digging down can only go a dozen layers or so-- so much less demanding than 7 Days to Die.
Still, a very cool water mechanic and hopefully something that could be done someday on a larger scale. I would love a fully voxel first person Terraria-type game someday with the insane spelunking depths and water/lava draining/filling mechanics of that game--not to mention all the rest.