zztong
Well-known member
I can already see people sitting at a body of water spamming the E key for a backpack full of water jars.![]()
Me too, but I don't think that's a bad thing. You get back based on the time invested. It is kind of the opposite of filling 125 empty jars in 2 seconds. Then, of course, there's the travel time to the nearest pond/river/pool.
A backpack full with TFP stacking would take a long time. In my solo game where jars (full and empty) only stack to 8, it wouldn't take as long. I'm also not overflowing in empty jars because I usually want to carry something else.
I don't think this is a bad suggestion but it does add another whole layer of water to the system which I doubt the developers will want to do at this point. This idea might gain more traction once we see if all the imagined glue shortages are actually real glue shortages and whether those glue shortages actually make playstyle unviable or whether those glue shortages simply make playstyles more challenging.
My solo game went a different way so that I didn't have to create another layer of water. I gave boiled water a 6% dysentery chance. Then I lowered mineral water to provide 40 hydration and changed mineral water so it could only be crafted at a chem station. The idea being that if you want truly safe water you need more than just boiling. It also made Iron Gut more useful.
You can still dodge dysentery with boiled water by turning it into some kind of tea, which shifted a touch more weight to basic cooking.
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