PC Alpha 21 Discussion Overflow

I can already see people sitting at a body of water spamming the E key for a backpack full of water jars. 😅


Me too, but I don't think that's a bad thing. You get back based on the time invested. It is kind of the opposite of filling 125 empty jars in 2 seconds. Then, of course, there's the travel time to the nearest pond/river/pool.

A backpack full with TFP stacking would take a long time. In my solo game where jars (full and empty) only stack to 8, it wouldn't take as long. I'm also not overflowing in empty jars because I usually want to carry something else.

I don't think this is a bad suggestion but it does add another whole layer of water to the system which I doubt the developers will want to do at this point. This idea might gain more traction once we see if all the imagined glue shortages are actually real glue shortages and whether those glue shortages actually make playstyle unviable or whether those glue shortages simply make playstyles more challenging.


My solo game went a different way so that I didn't have to create another layer of water. I gave boiled water a 6% dysentery chance. Then I lowered mineral water to provide 40 hydration and changed mineral water so it could only be crafted at a chem station. The idea being that if you want truly safe water you need more than just boiling. It also made Iron Gut more useful.

You can still dodge dysentery with boiled water by turning it into some kind of tea, which shifted a touch more weight to basic cooking.

 
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That's great, but doesn't answer my question.
In a way, it does. I assume they chose this size so it doesn't look so cramped when you place several of these dew collectors side by side.

If I look at the model and take the barrel as a base for the size then the model with the legs and the funnel is bigger than a block. So they probably could have defined it as a 2x2 block without overlapping. But then it might not look as good as if there is some space between the dew collectors.

 
I asked: "Why are the dew collectors so big?"

You answered: "They look really cool, huh?"

That does not tell me why they're a 3x3x3 station. I was starting to give you credit again but then there's this.
I guess you didn’t catch my meaning despite summarizing what we both said quite well. They are the size they are because they look good that way. It fulfills the aesthetic that the devs were wanting for them. 

Why are the dew collectors 3x3?  Because they look cool at that size. They don’t want them smaller and at least for now they don’t want them to produce more than three jars a day. 

 
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I guess you didn’t catch my meaning despite summarizing what we both said quite well. They are the size they are because they look good that way. It fulfills the aesthetic that the devs were wanting for them. 

Why are the dew collectors 3x3?  Because they look cool at that size. They don’t want them smaller and at least for now they don’t want them to produce more than three jars a day. 


Was that so hard?

 
It wouldn't have been if you'd accepted my first response. I would have been happy to stop there. But you're welcome for the more in depth explanation of "They look cool"

Sheesh!


Your first response came out as a non-answer that seemed to ignore my question.

 
Hi all.

A just Discovery 7days to Die game a few days ago. This game is so awsome best game ever Play.

Im very very gratrfull that game is still upgrade game is real best game .

Big thank for all team who work on it
Pro tips: you can put as many torches as you want, to prevent screamers spawning.

Also, using a wrench to disassemble mines is a thing, as Roland says. 

 
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