Well there is no POI connected treasure hunt - very good to get a lot of food and money. Plus if trader is 2,5 Km away - why to waist time just... going there? That's why i always make base close to trader - have time to make quest, looting and upgrading base
This is what I'm talking about. At the moment, the game forces you to do this. The most efficient way to play is build your base next to a trader and grind the same high level POI 200m away. Again and again. The same POI. From day to day. No point in world generation and explore world
It isn't possible for a game to add every possible setting that every player might want. Developers will add settings that they feel (right it wrong) are wanted by most players. This is the reason for mods... If the game doesn't give you the exact setting or gameplay you want, you mod it so it does. You say that there are ways to deal with the issues I mentioned, but there are also ready ways to deal with what you mentioned. There are a very limited number of POI that quests are for and you generally aren't going to keep doing low tier quests, so knowing what you've already done isn't that difficult. I don't keep a list and yet I know what I've done by just watching the name of the POI each time I take a quest. Maybe in a different town that uses the same POI, I might think I've done it but haven't in that specific town, but I'm also not trying to keep track. It just happens automatically as I play. This is a case where a mod is the way to go. It is extremely unlikely they would add such a setting in vanilla.
I understand that the developers are not obliged and will not add everything that each player asks for. You didn't say that, did you? You argued that this will not happen for another reason. You said it would spoil the gaming experience. Because high level POIs don't spawn enough. But 25% of the loot is just "spoil" as 10,000% of the loot. These settings exist and someone plays with them. In addition, there are many obvious ways to make this setting so that they do not end, but the player will not be forced to sit in one place
Maintaining a manual list of completed POIs is totally ridiculous. This is a PC game, not a board game. You often have the same POI in different places, similar POIs, and so on. In addition, their list is very large, will you really check the name + coordinates of the trader's quest variants with the manual list in your notebook? What happens when none of them work for you? After all, the trader always gives tasks nearby, so this moment comes quickly
In addition, there is always the temptation to have time to run once again to that same T4 200 meters from the base before the blood moon. If you play survival games with hard settings with low loot, frequent moon and strong zombies, then you will understand. If you're used to playing default settings in "I like to kill zombies

" mode then why are you arguing
At my job I am learning how to use Unreal Engine 5. My company is not a game company but is using Unreal Engine across all areas of the company. My mind is blown. I would happily pay 100 dollars for 7 days to die version ported to Unreal Engine 5. From what I have seen internally at work and demos online with the new 5.1 is like visual dopamine for the eyes.
Just for the sake of optimization. The wretched graphics of 7 days is its highlight. I would never want this game to look different. Like all the same type of "beautiful" games