While true, I can’t guarantee anyone has had the fortitude to keep up with the conversation this long…![]()
So much for the strategy of trying to reverse a change by wearing people out.![]()
No, I didn't misread it, I just failed to mention that it was entered into groupautomotive under groupcraftinguncommon along with 3 other groups. I didn't think there was any great value added in defining the differences for every particular container or lootgroup.I think you misread loot.xml. Ask yourself: Do you really find duct tape in every second car like you claim below?
Which differs from 20 in 100 of a random assortment of its preferred containers by a huge amount...On average you find about 14 glue in 100 workbenches.
I don't remember either but it's functionally the same if it requires a cooking pot to make.Does glue in A21 need boiled water? They said that making boiled water needs a cooking pot again, but I don't remember whether they also changed the glue recipe (in A20 it needs murky).
Oh FFS, and you did not prove that every possible variable needs to be accounted for in order to derive value. Again, this is a form of modal fallacy equivalent of saying that you need to know what color a car is to determine its gas mileage.Don't think so. You didn't post a complete list of possible changes and their probabilities yet. You just argued that it would be useful.
2 of my initial 4 points always goes into iron gut and rule 1: cardio with the next two being whatever build I'm playing. If I'm starting in the forest biome then I don't bother with well insulated until I'm ready to hit the more difficult biomes, and I never have to take more than one point in it until I've got no other place to spend points., if I'm playing a desert or winter biome start then that point into well insulated is immediate from the first 4.When do you start taking Iron Gut or the temperature skills?
Yeah, I think that's probably it. Hydration does stack a little bit kinda for a little while, but...I maybe be over hydrating at times
LOL That's alright, we're amusing ourselves, and I'm sure it'll get ironed out eventually.While true, I can’t guarantee anyone has had the fortitude to keep up with the conversation this long…![]()
Not to mention that we have no idea what @madmole is going to do to the perk tree. <shudder>Applying A20 xml values for loot not to mention anecdotal evidence of your own play experience of the current version to try and grok A21 is an exercise in futility.
I am not.Not to mention that we have no idea what @madmole is going to do to the perk tree. <shudder>
I will note that you're not contradicting my general assumption that the drop rates of murky water, glue and duct tape don't produce a hard choke point for normal crafting...right?![]()
They are quite animated about the animation they are doing.Yes but HOW are the First Person animators doing?![]()
And yet…those “tweaks” have had a profound affect on the game. It is going to feel fresh and new to most veterans. That being said, obviously some will enjoy the the change and some won’t, wishing the devs would have left alone stuff “nobody asked for”. I think most will like the changes but it will be interesting to see.The things that we have front and center is a learn by looting system that absolutely is a glorified tweak and waste of dev time. Also a water fix and tweak of how you can get drinkable water.
Nothing more concrete than this year some time.maybe I missed it somewhere.. was there a rough eta on A21 landing, even for testing?
I don't get why people perceive alot of these changes in A21 as a waste of dev time? who are you to quantify what is productive and what is not. I am glad they are working on all these thingsThe new way of getting water isn't that interesting compared to Bandits, new player model, environmental hazards, dismemberment system and new quest types. The things that we have front and center is a learn by looting system that absolutely is a glorified tweak and waste of dev time. Also a water fix and tweak of how you can get drinkable water.
Here be the natural habitat of armchair developers.who are you to quantify…
Well it's not like TFP is helping themselves in this regard.Here be the natural habitat of armchair developers.![]()
I agree that things change each alpha. That should be expected. But what do you mean by the direction changing? To me, things are heading in the same general direction they’ve been heading all along. What direction are you saying we were heading in before and what direction do you think it’s changed to?I'm fine with the direction of things changing every alpha
i am still waiting to see all those pros here put out an official game that works perfect and no bugs... and does everything everybody wants. of course a game like that may be more then i can afford.Here be the natural habitat of armchair developers.![]()
But what do you mean by the direction changing?
Downhill.
Losing tonnes of good features and replacing it with out of place stuff like the drone (that I used once and shelved for its lag spiking) and needless fluff everywhere we don't need it (i.e street lamps) and nowhere where we do need it (more zombie models.)
Serious question - if no more zombies are added, are modders going to have access to create equal quality zombies; and support, where neccessary, to make and implement them?
If not, I just won't remotely be surprised.
If yes, I will be pleasantly suprised, and it would generate a corollary. Have the devs considered allowing unpaid creators to submit models for the devs to polish and include in the game while its still in development?
A dev-playerbase interaction to this end would be amazing, and even if the devs didn't offer any compensation, I would gladly support this both from a perspective of encouragemebt, and financially via donations.
And before anyone has a chance to misinterpret me - I don't mean mods. I mean creations and submissions from players to devs, followed by submitting a final creation foe the devs to perhaps polish and incorporate into vanilla.
Modders have been adding their own models for a while now, I don't believe that will go away. (Not referring to UMA created models)
As far as unpaid creators submitting their work to be cleaned up / modified to be added to the game. It would likely take more work then creating their own so I doubt something like that would happen unless it was some type of post gold launch community event. (Same goes for POIs).
Would you like to expand on the dislike Jost? Or you have ambitions of becoming the next Kuasimodo?
I did add the caveat with support. I am not a dev, I don't have any of the skills that the modding community posess, and I don't know what would be required. But if the developers did hand pick some people even to work together and provision them with what was needed I suppose it wouldn't be far fetched to think that would allow for more trouble-free integration.
Regarding other zombie models - can you point me to some mods that have zombies of the same calibre - in both looks and behaviour as those of vanilla?
I am not aware of any but if they do exist I would be interested in reviewing them.