zztong
Hunter
So keep jars in game, but never stackable, full or empty.
There is a certain appealing simplicity to this, and maybe stacking of "1" is ultimately what it takes to make a game of it, or 5, 10 or 20 ... we see that 125 makes it trivial.
So keep jars in game, but never stackable, full or empty.
Nevermind. I thought about it, and now I somehow doubt that it is even necessary to keep the game easy/accessible for players that are absolutely new to the game.Absolutely. But you may want to look at the post I was responding to.
You do realize this will and should also make any other jar non stackable right, so all drinks, even those from your dew collector that now need to also be supplied with clean jars.Agree. So is stacking them.
So keep jars in game, but never stackable, full or empty.
This way they still exist but are extremely inefficient to abuse.
You could still take a backpack full of single jars to the river and fill them one at a time for a few days of water, if you want. You enjoy that. I'll be over there setting up my fancy new dew collector farm.
Win/win?
Aren't stacksizes determined individually for every item, independent from one may or may not be an ingredient for another?You do realize this will and should also make any other jar non stackable right, so all drinks, even those from your dew collector that now need to also be supplied with clean jars.
I'd have thought that by now you'd have realized that the dev diary *is for* speculation. Hell, Roland makes a game out of it.All I see here are speculations... I have a proposal for The Fun Pimps: please give a courtesy copy of the current A21 revision to both @Guppycur and @KhaineGB and let them give you feedback about how they feel the water change is by actually testing it.
At least after that, if they trash the changes, they'll do it knowledgeably. :kev:
Yes stacksizes are determined per item, but makes little sense to apply the change to one if all other similar items would not have that change done to them, that was my point. So if we would go with making each 'jar' or canteen or whatever we use to carry liquid in item would stack to one, it would be odd if once they are filled they suddenly stack to 10 again.Aren't stacksizes determined individually for every item, independent from one may or may not be an ingredient for another?
And the "should be" part: well let's not start the "why can I carry 6000m³ of concrete but only one piece of XY" thingy.
There already are lots of those things you call "would be weird".Yes stacksizes are determined per item, but makes little sense to apply the change to one if all other similar items would not have that change done to them, that was my point.
no, that's why you build the well.eventually you'll run out of POI's with water and will have to resort to melting snow, each block of snow gives 5 snowballs and it takes 5 snowballs to make 1 water
This is not explanation - you have hard and complexed games on consoles. Just they want to get the most wide player base....but also, remember there's going to be an influx of new users from the casual console types. Probably more than PC.
Agreed since a nuclear war has happenedRadiation is an incredibly underused facet of this game ...
It's simpler. Now we have magic blocks that turn into water. That's less complicated than having to trudge out to get water, even if it's by one step.
Before:
Step 1) fill water bottle.
Step 2) boil water bottle.
A21:
Step 1) make magic block.
...it's not a lot of additional complication, but it is more.
Well, yes and no.I'd have thought that by now you'd have realized that the dev diary *is for* speculation. Hell, Roland makes a game out of it.
I suppose by your standards, this should be a read-only thread, or maybe only allow suck up posts?
■■■■! If this works, then I will immediately start criticizing the new dew collector, removing cans and offering other ideas! Where is my preliminary A21???All I see here are speculations... I have a proposal for The Fun Pimps: please give a courtesy copy of the current A21 revision to both @Guppycur and @KhaineGB and let them give you feedback about how they feel the water change is by actually testing it.
At least after that, if they trash the changes, they'll do it knowledgeably. :kev:
I must have skimmed over this post (*), and I agree that the drone can be annoying at times. And it is even more so when multiple players have their drones hovering around after a loot run while we all try to acces storage and there's a drone blocking. The drone can be instructed to "stay put", but one has to lead it to a "parking" spot, interact with it to tell it to quit following, then interact with it again to give the "follow me now" command. Or just place it in your backpack and be done with it until you're in a situation where it may be helpful and hopefully not get in the way of the firing line. Either way, those extra steps are both inconvenient and during combat can get one killed. Tip: Don't try and plant rows of seeds in your garden with it doddering over you. Makes me want to hit it, and if I could maybe that's something we might wish for: to be able to fist punch the darn thing to force it to get behind you. But its healing benefit during combat is awesome. Extra storage is a bonus too. A nice addition to the game, but not flawless.I'm not sure if this has been asked already, but could the drone get out of the way when in 'combat' mode?
At least, when I aim at something with a rifle or a crossbow and such?
Maybe it could get behind you or just on the side.
Somewhere between Texas and Pottsylvania. The adressee's name may cause significant delays in delivery.■■■■! If this works, then I will immediately start criticizing the new dew collector, removing cans and offering other ideas! Where is my preliminary A21???
That would make your life easier right?Honestly, some loot and recipe tweaks? Job done.
Have you seen how much I re-write the loot file???That would make your life easier right?![]()