And can you tell us in general about the optimization in the new version of the game? In addition to optimizing window frames, will there be additional innovations? For example CPU threads, reduced framerate on remote LOD models, batching/instancing, or anything else?
(by the way, I conducted an experiment and knocked out about 400 window frames in one of the skyscrapers, replacing them with bulletproof glass plates. As a result, the FPS has grown from 44 to 60 in ultra quality. I think there would be more, but window frames are now in almost all houses in large numbers, and I playing with vsync)