You are so wrong my dear friend. I think he love dogs! most people love dogs. Doggy is so cute <pat pat>No, he won't... he only shares the canine origin of the nickname with that dog, and his videos are in a... let's just say... "different category" than those of bandit. :hand:
But not in progress! this one is... well finished!
For a minute there, thoughts of a special Burt Zd riding a 4x4 while spawning female Zds crossed my mind. Oh well. LOL.
i think@faatal, I have a bunch of questions regarding bandits and npcs in general:
1. Will they be able to jump?
2. Will they be able to place items, like 1-block barricades for flexible covering or will they just cover and stuff like that?
3. Will they be able to drive vehicles/bikes? (I'm not sure if this one was already asked)
4. Will they have the same pathing functionalities as Zds in the pathing department? ("1-block" and "1 and 1/2-block" pathing)
5. Have you guys talked about dismemberment for npcs? If so, will they have it?
6- Can we see a sexy brand-new WIP screenshot of bandits in progress?
Thank you very much for reading !
Ripflex said:Maybe have 4 Bandits being the most to spawn for an encounter and turn off further zombies spawns due to noise or feral sense attraction to avoid heavy performance hits. Also scripted bandits ambushes instead of sleeper spawns in certain POIs would be interesting.
Sorry, going to nitpick here.
That is not a bug. If you look at the vanilla xml code, it only looks for traders in the pine forest for that quest. So the game is running correctly in regards to the trader quest. It would only be a bug if there was a nearby trader in the pine forest and it could not find it.
If you are running maps with little to no pine forests, then you have to modify the vanilla xml code for that quest for it to find a trader outside of the pine forest biome.
It's a feature that the TFP developers added to the game based on how they think the Find Trader quest should work. This feature might have to be changed based on personal choices in map generation (and TFP might adjust it in the future also), but it is not a bug.
We don't have nothing to talk/complain/argue about (choose what you want).
We would be very grateful![]()
So... you don't want to see anything new about new update!!!!!!????????????
Don't tell me what I have and what I don't have, and don't decide what I am grateful for.
Me neither. So we can at least complain about not being fed. Which is something, not nothing, so you were wrong all the timeSo... you don't want to see anything new about new update!!!!!!????????????
Well we complain about that all time so... this is nothing new to complain XDMe neither. So we can at least complain about not being fed. Which is something, not nothing, so you were wrong all the time![]()
It's all we can argue about.So... you don't want to see anything new about new update!!!!!!????????????
Yep but it will be nothing new. damn i need... at least new tree model or something... i need this so muchIt's all we can argue about.
Yep but it will be nothing new. damn i need... at least new three model or something... i need this so much
Hard to say armor you know. they want to be always... protectedWill there be scantily clad bandits (male or female)?
why is your name snowdog and not Horndog?Will there be scantily clad bandits (male or female)?
It's a given in this forum that snowdog is a horndogwhy is your name snowdog and not Horndog?
First you need to explore every new and revamped poi available to you now.... then you can start begging to see new stuff. Finish what's on your plate first before asking for more as the saying goes.But maybe some prop or poi to show ?![]()
this is not working that why - you don't have to spend night with every girl in you neiborhound to trying spend night with tv star right ?First you need to explore every new and revamped poi available to you now.... then you can start begging to see new stuff. Finish what's on your plate first before asking for more as the saying goes.