PC Alpha 21 Discussion Overflow

Just fix water in 21, and I'll be happy.  Or remove water and add Cisterns, water sheds and wells to collect water.  You ain't got a fix for it, remove it for now and add entities to collect water...  y'all remember Toilet water collection ?  :)

 
@faatal, I have a bunch of questions  regarding bandits and npcs in general:

1. Will they be able to jump? 

2. Will they be able to place items, like 1-block barricades for flexible covering or will they just cover and stuff like that?

3. Will they be able to drive vehicles/bikes? (I'm not sure if this one was already asked)

4. Will they have the same pathing functionalities as Zds in the pathing department? ("1-block" and "1 and 1/2-block" pathing)

5. Have you guys talked about dismemberment for npcs? If so, will they have it?

6- Can we see a sexy  brand-new WIP screenshot of bandits in progress?

Thank you very much for reading ! 
i think

1. yes, because zombies can

2. no, because zombies can't

3. no, because zombies can't

4. yes, because zombies can

5. yes, because zombies can

6. yes, because zombies can

bandits are zombies with other models and a ranged attack type

 
Ripflex said:
Maybe have 4 Bandits being the most to spawn for an encounter and turn off further zombies spawns due to noise or feral sense attraction to avoid heavy performance hits.  Also scripted bandits ambushes instead of sleeper spawns in certain POIs would be interesting.


Scripted enemy encounters get repetitive when you're making multiple visits to a POI in a playthrough.  More importantly for this game, scripted enemy encounters don't mix well with 100% destructible worlds.  I guess it depends on how much scripted stuff you're envisioning, but the dynamic, world-aware behavior needs to be there, and robust enough to kick in at any time.

One feature TFP discussed publicly not long ago is sleeper zombies that roam through a POI, instead of them all being stationary (a feature I insist be called sleepwalkers, because come on :cool2: ).  From a technical perspective, that sounds exactly like entities that travel along patrol routes, so if implemented, it sounds perfect for bandits.

 
Sorry, going to nitpick here.

That is not a bug.  If you look at the vanilla xml code, it only looks for traders in the pine forest for that quest.  So the game is running correctly in regards to the trader quest.  It would only be a bug if there was a nearby trader in the pine forest and it could not find it.

If you are running maps with little to no pine forests, then you have to modify the vanilla xml code for that quest for it to find a trader outside of the pine forest biome.

It's a feature that the TFP developers added to the game based on how they think the Find Trader quest should work.  This feature might have to be changed based on personal choices in map generation (and TFP might adjust it in the future also), but it is not a bug.


I take your point that the behavior is working as intended.  However it's overzealous to say that's not a bug.  It can still be a localization bug, if the game tells the player "NO TRADER" in situations where that's an objectively false statement.  The fix could be what Blake's talking about where the mission resolves itself, or it could be changing the localization to say "No traders meet criteria" or similar.

 
Yep but it will be nothing new. damn i need... at least new three model or something... i need this so much


Here! These are three new models!  :high5:

M3I4dy5qcGc

 
But maybe some prop or poi to show ? 😀
First you need to explore every new and revamped poi available to you now.... then you can start begging to see new stuff. Finish what's on your plate first before asking for more as the saying goes.  

 
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First you need to explore every new and revamped poi available to you now.... then you can start begging to see new stuff. Finish what's on your plate first before asking for more as the saying goes.  
this is not working that why - you don't have to spend night with every girl in you neiborhound to trying spend night with tv star right ? :)

 
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