I never said you'lll lose your entire playerbase.Every alpha you warn that we are about to lose the entire playerbase and every alpha our playerbase increases. Just speak for yourself, man.
The moles will certainly lose interest fast. But luckily, >95% of new players aren't moles. So you can rest assured, the game will not flop.But I doubt it. And based on history, I doubt the prediction that entire playerbases will be lost as well.
I don't like cheating. I don't like exploits either. I just want different approachmethods, instead of "go exploring or go f§$% yourself!"Would you even want something like this? If so, then this is the point where you just enable the creative menu and take those books you want and not worry about it so much.
Neither am I. Not hypothetical. I've talked to loads of them, even if I don't remember their names. But that also was never the point. I don't need to be american to critizise the american president either.I'm not speaking for some hypothetical swath of people who may or may not like looting or exploring and yet bought this game.
I agree. Moles are old time players for sure. No new player would go "oh yea! This is totally a game for me! Suffering to no end, just to be able to mine my tunnels. That sounds like fun!"Some people have listened to the description and [...]
Not saying i agree or disagree with you, but talking to "loads of people" is still anecdotal. Any conclusion you come to using anecdotal evidence cannot be shown to be accurate, due to the type of evidence you are using.Neither am I. Not hypothetical. I've talked to loads of them, even if I don't remember their names. But that also was never the point. I don't need to be american to critizise the american president either.
A lot of fallacy in his comment, yes. One thing that people might agree and be absolutely wrong about is TFP is actually one of the most organized teams I've ever encountered in the industry, specifically in their creative process. Allowing freedom to modulate game systems if they don't work in some way or another while having the whole dev team AND the community participate is something I've only seen in a couple of studios today.I won't demand a game from him within a few months but how about a mod? If he has all these better ideas for how the game should be and knows unity, then building off the 7 Days to Die platform to create a mod should be a piece of cake. I'd be happy to play his mod. Maybe he's working on his own road map before he starts....
But in this case, all this realism doesnt add anything. It is not important, if on the other hand, you lose an entire playerbase
Every alpha you warn that we are about to lose the entire playerbase
I never said you'lll lose your entire playerbase.
Lets be real, a DECREASE of playernumbers would spell doom... I mean the only time that happened was A17
I don't like cheating. I don't like exploits either. I just want different approachmethods, instead of "go exploring or go f§$% yourself!"
Neither am I. Not hypothetical. I've talked to loads of them, even if I don't remember their names. But that also was never the point. I don't need to be american to critizise the american president either.
Dishong Tower climbing
I think the biggest complaint we will see is the loss of control over being able to quickly level up in the ladder we want to quickly level up in.
I don't think that's what people want. People want a story, progression, and end game stuff to do - not to race through levels and bore themselves to tears by doing so when they reach a singular or group Alpha state.
Learn by doing. I will again take this opportunity to publicly mourn the loss of that amazing system.
That is exactly the opposite of levelling up fast, gave a genuine feeling of reward for the time put into doing something long enough to earn their skill boost. Punching a few dogs to death then suddenly knowing how to craft a motorbike for example was and is an absurd non-sequitur and removed the challenge and in turn removed a genuine extension of playtime.
This is one of the things I miss and, on your point of the playerbase; and only I can speak for me, but as I said before I get bored faster with each alpha from about 17 onwards.
Not because of burnout because I thoroughly enjoy other aspects of 7D, the building system for example is outstanding. But because the new stuff and fluff just isn't enough to compensate for the good things lost. The more 7d apologists dismiss opinions like mine as sentimentality that we need to get over, and not discuss it seriously with the possibility of non modded reversal or options, then who knows?
Once the games sold and Steams refund has passed, and the money is in the devs pockets, what do they care. They aren't just making a game for themselves, but a player base - one composed of lots of opinions about what's been and whats gone, and I think we drive the change either proactively or passively by open discussion and/or passive acceptance of whatever the devs change, and/or Dev Apologists who defend anything the developers do.
The difference between good developers and other kinds is the involvement of the playerbase over devs know best, which clearly isn't always the case.
Which just means that the folk who actually complain about it could still be a small minority of the people who hate it.Well how many copies of the game were sold?
How many people come to the forums?
How many people actually post on the forums?
How many people complain about farming on the forums?
So obviously, farming complainers ARE a minority.
I've never really said that before. I said "alienate", and what I meant was "they are even more unhappy".Okay, fine. I change "the entire" to "an entire". Still doesn't scan with historical evidence.
Indie games... I guess you are right. When you have the chance to become a casual game, I guess you better take it.Does that disenfranchise those who never really cared for looting but were able to play their mole game while the game was still underdeveloped for them to do so? I agree that it probably will. But TFP is actually doing what most of the fans want. Of course, those whose playstyle isn't the popular way would call that "selling out". Game studios can't win. Either they are prigs who don't listen to their player base or they are greedy @%$#s who McDonalds-ize themselves to the majority to just make money and forget their original dream.
I dislike the idea, even if I am not personally affected. I can critique something that is not directly influencing me, you know?I thought you said you didn't have a problem with exploring or are you again channeling the desires of that other group whose torch you're carrying and you want different approaches for them?
I mean... you DO know that is a cop-out argument that any game could use, right?I think it is also reasonable to expect people to mod the game to de-emphasize exploration and looting if they wish. This isn't "fixing" the broken game but simply shifting the design to something they like better and it is great that it can be done. It's easy to believe that the way you want the game to play is the 5-star restaurant of design while the way you don't like automatically means that it is the McDonalds of design. I think it is just a different 5-star restaurant those other people don't care for but calling it McDonalds makes them feel better.
I am not championing for their cause.No, but it is more likely to make listeners roll their eyes rather than take you seriously. I think it is always best for people to just voice their own opinions and not to try to champion the cause of some other group they aren't a part of.
Honestly, it's more that I can see people getting frustrated if they can't find the books, especially on MP.
I see it a lot with DF. Even then, players can be very resistant to spending points.I just think it's a good OPTION to have.
I mean this with no disrespect... how much MP have you played?If they get the weighted looting odds right and folks reliably get enough of the books for the trees they've perked into, that should go a long way. They could even add a slider in settings to increase or decrease the weight. Ensuring that the traders always have a good supply of books would also help avoid frustration when you're screwed by the RNG.
I mean this with no disrespect... how much MP have you played?
Because on running servers, cities near spawn are often picked clean like a plaque of locusts has been through, which will severely impact the players ability to get books, regardless of perks.
That's the problem I'm refering to.![]()
I've never really said that before. I said "alienate", and what I meant was "they are even more unhappy".
And if 5% of players never come back, but 50% of players come because of advertising... you wouldn't know, even if I had meant that.
Indie games... I guess you are right. When you have the chance to become a casual game, I guess you better take it.
I just like nieche games more that do not succomb to the lowest common denominator.
I dislike the idea, even if I am not personally affected.
I mean... you DO know that is a cop-out argument that any game could use, right?
Bethesda doesn't have bugs, it has features. And if you don't like it, just install the unofficial patch. Not their responsibility to provide a game you like...
It is not even officially supported...
Nah Roland, Let him put his money where his mouth is.I won't demand a game from him within a few months but how about a mod? If he has all these better ideas for how the game should be and knows unity, then building off the 7 Days to Die platform to create a mod should be a piece of cake. I'd be happy to play his mod. Maybe he's working on his own road map before he starts....
Easy, just tell your friends what kind of books you need and have them bring the extras/ones they don't need back for you. They sound like they will be fairly common so getting extra copies shouldn't be that hard for a group.Hmm just read up on the changes coming in a21 and pretty iffy on some of them, especially the learn by looting ones :classic_sad:
Dunno, guess we'll see when it is fully here, but the game has been heavily heavily heavily killing the "den mother" role from online groups for several updates now and this change just completely does it in entirely. Every online group I've seen usually ends up with 1 player who mostly just enjoys building and gathering and stays at home and handles the crafting etc, while the others go off doing questing.
I'm confused on why it's even seen as such an egregious problem to TFP to the point of the last several alpha crapping on it, but rip to that entire entire side of the game I guess. Learn by Looting just means any time spent in your base is basically wasted time now and it makes the game even more of a "just chain run quests nonstop" game
Easy, just tell your friends what kind of books you need and have them bring the extras/ones they don't need back for you. They sound like they will be fairly common so getting extra copies shouldn't be that hard for a group.
I really love return to sandom recipies. Fist step (back) to right direction in years.
But "Interactive Environmental Hazards"
that filed concept in context of this game. Year is is that lazy and hacky "puzzle" in solo computer game but did you forgot this is VOXEL game.
1st thing I would do is destroy the broken pipe block, not expecting it to put out the fire but just to my suspicion that have no effect on the now completely illogical and detached flame even on the adjacent block.
Then I would just go through the wall or climb up the wall with frames or ladders and break in from upper floor window.
Yes, environmental hazard is great idea, it just in not for the concept of this game. A good "environmental hazard" concept is hostile biomes. As it is direction the game is already going. Like having to discover and craft cold water gear to survive on snow biome. Or to lesser degree desert biome having water much more rare in it. Burned biome could require gas mask and filters that wear out. So untill you are able to craft the gear you could not access those biomes. That would give more to play for in this game.
Then is the radiation biome (and I do not mean destroyed bome) that been discussed for years and radiation gear has even been added to game for it.
This would be much more interesting goal than perks and new gear as that would give the player more to play for. And certain items and matrial could be more abundant in certain biomes. That would add like more depth to the game. Also that the enemy levels would not jsut magically scale up at same time as your character gets better that makes it pointless to imrpve your charter as you are just treading water. every time you make you character little stronger the opposition just gets just as much stringer.
Just like now the destroyed area is the high lever area in the game, the level of opponent could be by region, so player would themselves get to choose when to upp the challenge (and with it the rewards) by moving to higher level biome. This would also encourage players to travel more, not just camp same 1-3 cities for loot respawns.
Which takes precious inventory space / requires people remember to bring books back etc. Dunno just seems like a change that makes life a lot more complicated to resolve an issue that didn't exist. I'm honestly not understanding what the point of the change even was / what it's targeted at fixing