You seem to have some sort of internal balance struggle that you may need to work out, because you're projecting. Projecting is when you feel something but can't process the emotion so you put it onto others. I'm quite fine with change. In fact, modding *is* change so you don't even make sense. Either I don't like change or I mod, it can't be both. Keep working it out though, I'm proud of you.
I think I have the reason why you do it though. You are the one who doesn't like the change, and that conflicts with your deep rooted need to simp to the pimps, so instead of acknowledging that you don't like the change, you fabricate a reality and apply your dislikes onto others. It's really quite fascinating. All of your posts are both simping AND letting out your own emotions. It's a good start, I recommend starting a journal.
Take the "balance" comment for instance. First you said "and then ask the devs why is the game not balanced to your way of playing the game", which is NOT something I asked, but now you acknowledge that
you brought up balance. Projecting.
...when you look back, all you will see is me saying removing jars is weird, and that it won't make acquiring water any more difficult.
But now you have created this reality where I'm a grumpy old man who's never happy about anything, even though I really like A20, it's still my favorite game, I enjoy the pimps and most players, and I appreciate the gift of the game, not to mention that I believe it's the most polished version of the game since I started in a6 or a7.
I've noticed you tend to do that a lot though. Someone will say something, then you will fabricate what they said into something else and argue against that fabrication. That's called a strawman argument.
Hell, after Schwartz said that getitem is staying in, I'm actually cool with the removal because it won't affect me. You on the other hand, keep defending it against any and everyone who has an opinion, all the while making up their arguments for them.
I'm thinking they are YOUR arguments. Good, this is growth. Slow, but that's to be expected.
You know, it IS okay to not like something TFP does. I pinky promise that they don't care.
Traders are a dumb path to take, because you get caught in a loop. Go to trader, get quest, do quest, get trivial object, repeat. You end up spending your days performing menial tasks that don't net you anything decent, when simple looting can net you TONS more resources that will get you to a more comfortable place come horde night.
Going to traders creates a false need that you *have* to have something, when you do not. I suppose it's your social media generation, where you end up believing that you need things (like your need for tfp validation as an example) when you don't, I dunno.
By using traders, you make it harder on yourself because you are constantly putting your player in danger for very little reward while spending time doing quests instead of preparing your base, farm, meat collection, etc.
Then there is the flip side of traders. All of that loot you got by looting and NOT doing trader quests is easily spendable *at* the trader so you can easily purchase what you need early on, and yes, I choose not to do that as well.
I know you don't read or comprehend the posts you respond to, but if you were able to, you'd see that a large number of the complaints is that the survival aspect of the game is trivial. I think part of the reason it's not trivial for YOU, is that you follow the way TFP wants you to play, but that's exactly what makes it artificial. Me, I prefer free play. Do what I want and how I want to do it. The game used to be billed as "An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games." That's on their kickstarter.
In video games, an open world is a game mechanic of using a virtual world that the player can explore and
approach objectives freely, as opposed to a world with more linear and structured gameplay.
But you keep arguing for playing it the TFP way. Well, agree to disagree then.
When I play single player I rarely make it past the bow stage crafting wise. Because I don't need to. TFP has been kind enough to make wood into concrete in a lot of poi's which make them super suitable for horde nights. Why fight a feral radiated behemoth demolisher that can fly and spit nuclear acid when I don't have to. It just seems silly. I prefer to take the tower defense approach and make it though the night that way.