Currently there is no early water difficulty. Spend 1 perk, make 100 jars, fill at a pond. Removing jars from the game makes the early water more difficult.
You will still find servings of water, but the jar aspect of it is only in the gui. Like bowls for soup and gas cans for gas, those will just be used as the visual.
I mean I understand that but I find that to be a bit of a questionable creative decision. Just like the decision to use a magazine extender attachment (seriously?

) as opposed to implementing proper magazines of different sizes. Streamlining is the death of depth, we've seen this time and time again.
Like, wouldn't it be a much neater difficulty implementation to actually have to find a fuel canister to be able to pick up fuel from gas pumps? Just a fluid container system that you can freely use for either water or fuel, whatever you need it for right now? You couldn't just spend 1 perk, make 100 jars from 2 minutes of digging dirt and sand, and be set... if you had to find a proper canteen or something and then refill that, and if the crafting of water storage was more difficult than just "forging it" - for example requiring you to hunt deer, gather animal hide, tan leather, and then turn that into a water pouch instead... you'd be much more limited on water storage, the difficulty would still be there, it would actually persist into the later game as well to some degree, and overall it would just have more depth.
I love 7dtd, it is my fav game, I have almost 2000 hours on it on steam... but dang, streamlining really has killed a number of its systems.
I thought the best version of the skill tree was the learning by doing with additional skill point spending on special skills from Alpha 16 (and lots of mods replicate something like that these days, so it seems the community has come around to agree on that also).
I thought the best version of gun crafting was the one with molds.
I thought the best version of the health system was the final version with Wellness (just the whole thing of using antibiotics to boost it was a bit weird - fresh foods should've given wellness, thats what I think).
And I thought when the game started out with magazines as opposed to singular bullets that it would go in a similar direction to DayZ perhaps with different mag sizes as opposed to the bogus "mag extender" attachment we have now ... that would've also been sweet.
Idk, it feels like for every thing they improve they ruin another thing through streamlining / dumbing it down. I am still looking forward to A21, but it is gonna have a tough time beating the fun I had with A20 and A16, the two best prior versions of the game in my view.
At least cities aren't just a circle anymore. The A20 cities are brilliant.
There used to whispers in game a very long time ago it would be cool to have them back when in cities almost like they are haunted but I highly doubt they'll be back.
Oh yeah the whispers at night were amazing. I miss those. The ambient sounds back then were truly haunting. Nowadays it sounds too peaceful.