PC Alpha 21 Dev Diary

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@faatal @TFP

I have a question regarding spawning. More specifically respawndelay within the biomes.

The respawn delay in xml has a decimal example 2.9. The type is Int, which doesn't include

a decimal. Doesn't it just automatically round up to the nearest whole number.

In order for it to work completely as intended would the int need to be changed to a float?

A long conversation passed, I played with the spawn timing for a personal mod, had to jump through

hoops to get float to be accepted in the place of the int. This came about because I was corrected

and shown the difference, that I had missed.

Is it possible for this to be changed by TFP? It would allow for the cascade onslaught in the city streets,

while keeping a check on AI generation.

4SheetZ

 
id be willing to try a flamethrower on a shark if i had to
A high enough temperature jet of material at the proper pressure could render what is normally fire suppressant into a rather potent fuel source. Though good luck finding something like that outside of a research lab, much less a man portable version.

Wait till he finds the native American burial grounds 

But I swear this is in nazagane. Unless I'm getting them mixed up. I know there's one 
Iirc it was southish of Trader Joel's current location, on top of a hill before you hit the burnt biome. Eastish of his location last Alpha.

 
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A high enough temperature jet of material at the proper pressure could render what is normally fire suppressant into a rather potent fuel source. Though good luck finding something like that outside of a research lab, much less a man portable version.

Iirc it was southish of Trader Joel's current location, on top of a hill before you hit the burnt biome. Eastish of his location last Alpha.


Wasn't that just a small mine? I know there's a little dirt road going to it now.

 
Wasn't that just a small mine? I know there's a little dirt road going to it now.
That's the one I'm thinking of. What is depicted in the image may be that or something added for A21. Block the entrance with a bit of rubble or topsoil and it should make a good temporary hideout.

 
That's the one I'm thinking of. What is depicted in the image may be that or something added for A21. Block the entrance with a bit of rubble or topsoil and it should make a good temporary hideout.


I used that as a base actually during A20, on my single player "testing" world. It really does work great as a single-person bolt-hole..

 
To TFP, good day.

For the life of me I have no idea why I'm getting these warnings when loading game ... I have No extra containers in the world other than at My base that I'm Building. 

Thought I might share it with you guys and maybe you can figure it out. But ... since they are yellow warnings at this time, I'm not to concern about it.

Thank you for a great game and have a good week. The OldGamer😌

7 Days to Die Screenshot 2023.08.08 - 20.15.08.54.png

 
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To TFP, good day.

For the life of me I have no idea why I'm getting these warnings when loading game ... I have No extra containers in the world other than at My base that I'm Building. 

Thought I might share it with you guys and maybe you can figure it out. But ... since they are yellow warnings at this time, I'm not to concern about it.

Thank you for a great game and have a good week. The OldGamer😌

View attachment 28837




Looks like it's giving you the coordinates of the problem objects.  Perhaps you could try to locate them and see what is there?

 
but locating this wrong position would be impossible, because that is the bug, isn't it?

Just look at the "minus in the millions" number there, this has to be "out of bounds"

 
Hey guys, filthy mac gamer here. I just have a few questions regarding A21 using Apple.

 I've heard Alpha 21 properly supports Metal now, but I've searched every corner of the internet and these forums without finding any info on the topic, or if it actually provides a measurable benefit for ARM based Macs since I am using an M1 Macbook Pro. I also wasn't able to find any information on the technical/performance differences between running 7 days on Mac, and running it on Windows. As far as I know, restriction of resolution size options is the only difference outside of FPS I've noticed on the Mac-based version, but maybe something else is causing it that I'm not aware of.

 If someone has information regarding improved A21 support for metal, and/or can provide any differences between Windows/Mac versions (performance, graphics, settings, technicals, etc.) it would be super helpful. 

 
I think the POI designers will be happy to read this post from Steam, congrats!  :thumb:

Could someone relay this to them? @Laz Man
There's a tier 4 I did the other day that was awesome.  Called stand tower or something like that.  2 highrises next to each other but one's fallen over and all disorienting to path through.  Reminded me of the Cloverfield building ( or the ones from Idiocracy tied together with rope).  Either way, yeah the new places are fun.

 
There's a tier 4 I did the other day that was awesome.  Called stand tower or something like that.  2 highrises next to each other but one's fallen over and all disorienting to path through.  Reminded me of the Cloverfield building ( or the ones from Idiocracy tied together with rope).  Either way, yeah the new places are fun.
Is that new to A21? I know there was a toppled skyscraper POI in the last alpha, but I haven't come across it or any like yet in my playthroughs. In any case, yes, the POI makers are earning every penny. Excellent work.

 
Por cambiar de tema que los pois me imagino que a cada uno le gustaran unos mas que otros , Habria alguna manera que os plantearais la conduccion desde dentro del vehiculo ? . Espero este bien traducido 

 
but locating this wrong position would be impossible, because that is the bug, isn't it?

Just look at the "minus in the millions" number there, this has to be "out of bounds"
co-ordinates are x,z,y so your negative numbers are WAY below bedrock ! 

 
co-ordinates are x,z,y so your negative numbers are WAY below bedrock ! 
Yeah I wasn't exactly sure what direction it was, also because y and z axis are used differently over the countries of this world. In some y is height/elevation, in others it's z. But in either way, onemillionsomething is way beyond whatever 😄

...dang now that I'm thinking about this topic, I have to fire up the game just to check where 0.0.0 is (center of the map, bottom left, whatever). Why am I such a guy who can't go to sleep with the feeling of something hasn't yet fallen into the correct place in my head.

Thanks brain. Love you too.

 
There could be a bug with POI "Johnson's Warehouses" (the one with the flaming ramp):

I cleaned and looted the POI and switched off the fires at the ramp.

But when I came back some days later to get the remaining clay / cubblestone blocks etc. the flames where active again but I couldn't use the valve another time.

image.png

image.png

Btw. loot respawn / junk reset is disabled.

 
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Yeah I wasn't exactly sure what direction it was, also because y and z axis are used differently over the countries of this world. In some y is height/elevation, in others it's z. But in either way, onemillionsomething is way beyond whatever 😄

...dang now that I'm thinking about this topic, I have to fire up the game just to check where 0.0.0 is (center of the map, bottom left, whatever). Why am I such a guy who can't go to sleep with the feeling of something hasn't yet fallen into the correct place in my head.

Thanks brain. Love you too.
0,0,0 X,Z,Y is the center of the map. west is negative number (X) and south is a negative number(Y) . height (Z) goes from 0 to 255 bedrock to build height limit.  desert ground level is around 30 from what i can remember. when you hit M for the map it tells you your height  as you dig it approches 0..lol

 
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