Spam crafting was good and realistic - you want do make good tool you need make them a lot to finaly learn it how to do good. That's why technical school take 4 years xd . LBL forcing for... looting which is annoying and "filler" contentI didn’t miss that part but I was simply responding to the part of your post that was incorrect regarding how knowledge acquisition actually works.
As to your suggestion, I would be fine with a hybrid system of LBR and LBD but not how you organized it. Reading to unlock a recipe and then use LBD with crafting to push the quality tiers up is exactly what was wrong with the game in A15 which is why all forms of “spam crafting” were finally removed for A16 even though LBD was still in force for other skills.
LBD would be great for improving skill in using items which is what the current point system handles. So the LBR would need to remain intact as it is for crafting recipes including the quality tiers. The point spending system of getting better at skills is the only thing that would be replaced by LBD.
The thing is that in my opinion the point spending system is also fun and enjoyable and perfectly adequate so it doesn’t really need to be replaced. It can be played in a way that feels like you’re progressing in an organic and natural manner and still gives the freedom of not having to grind in those categories you don’t really enjoy but want to improve in.
If they changed the skill point spending part of the game back to LBD and kept the crafting progression as it is now by looting magazines, I would be fine with that but— I’m also fine with the current system. They both represent skill mastery but just in a different manner and they both can be abused in different ways.
The original post I was responding to claimed that the current system of reading to learn how to craft new recipes is nonsensical because it isn’t how people learn. I simply demonstrated that we learn new knowledge easiest by having a teacher of some form—in this case magazines and that in most cases we don’t learn something new by practicing something we already know.
We hone acquired skills through practice which can be represented by either the LBD or point-spending systems. Even if LBD was to be ultimately chosen over point-spending it would STILL be a good idea to keep the quality tiers as “new recipes” rather than as “improved skills” since spam crafting was really bad for gameplay.
Agree - make 100 axes to get iron pickaxe then 100 iron to get steel would be better.No, what was wrong with "spam crafting" was being able to unlock steel because you spammed stone axes.
With regards to how "knowledge acquisition really works", I'm correct about that as well, but I can see why you as an academic, believe knowledge can only be acquired by being taught. That's simply not the case however. In the real world, people learn things by trial and error as well, and frankly they learn more that way than from books.
Doing x works, doing y doesn't, so we do x. Maybe rust buddies continue to do y, but thankfully they aren't the majority.![]()
Hell, look at animals. Eat the brightly colored frog, get sick. That's not taught by a book. Chasing a porcupine is a bad idea. Also not in a book. Humans are the same, we're just more sophisticated about it. Sure, we *can* acquire knowledge from books but we only get good at something by doing it. Go watch a drywall video and patch your first hole, lemme know how well you do compared to a drywall guy.
Look at the evolution of a pistol. Going from musket to today's semi auto, they're two completely different technologies but rooted in the same idea. That technology developed over time from doing, not reading, and as I mentioned in my op we simply accelerate that for game purposes.
...also, good morning. You up early or late?
It was good - because you have alternatives : looting, quests or mining. now only looting and quests are effective. Devs wanted to force players into looting too much. Which is the most boring thing in this game and just neccesary waste time. So that's why LBD was the bestA major issue with LBD systems is you have to do lots of what you don't like doing in order to avoid doing it. I find digging and tunnelling boring in 7DTD, but I like doing extensive construction, often with foundations. That means I inevitably end up putting some points in Miner 69er every playthrough. I trade time killing zombies for time I don't have to spend digging, basically. If I had to spend time digging in order to cut down time spent digging I'd be a lot less happy.
LBD for crafting has inevitable issues, even if you avoid the error of the past of not tiering advancement. Even if you can't learn steel crafting by knapping enough flint, the actual process of advancement is pretty dull. Crafting a bunch of stuff is not an engaging process. You're watching a timer tick down.
Now if crafting was destined to be something like what Everquest 2 aimed for, then great. Sadly I'd say EQ2 failed, but their design intent was to make time spent crafting as challenging and engaging as combat. It's basically a minigame of balancing some parameters and dealing with events as they occur, with some events giving risk reward options of gambling for a potential outstanding result at the risk of ruining your craft. It's not great in EQ2, but what they were trying to do is laudable. A crafting system like that might make LBD at least fun, although it runs into the problem above: People who hate the minigame don't have a method to avoid having to do it if the only way to skill up is by doing the thing you hate.
I'm fairly certain a crafting revamp of that degree is not on the cards for 7DTD.
I guess this whole discussion is a bit off piste, as there has been a 'never going back to LBD' proclamation by the devs, but I think it's worthwhile exploring what makes a good advancement system, generally.
You think drywall magically appeared into the universe?
Magic insurance or insuring magic ? This is the question.
Anyone had this and is there a fix for it?
I have several times encountered a sharp drop in fps, blurring of the image and teleportation by 20-30 meters during a fast ride.I got some weird bug/glitch that f'ed my savegame it seems.
I was just driving on my motorcycle over mountains etc. and all of sudden the game became very choppy/laggy (very few frames).
But for some reason I was driving insanely fast on my bike, like 10's of meters in a sec from standing still, but again, very very low frames.
So I quit the game, restarted my computer and the bug is still here... so I guess it's in my savegame...
Anyone had this and is there a fix for it?
hmm, it really only happened when the drone was flying after me..For any chance, do you have a drone? If yes, than it's most likely this issue:
Not sure if it is fixed in A21.1...
Maybe you are able to manually fix it with deleting your "drones.dat".
hmm, it really only happened when the drone was flying after me..
THANKS for this!For any chance, do you have a drone? If yes, than it's most likely this issue:
Not sure if it is fixed in A21.1...
Maybe you are able to manually fix it with deleting your "drones.dat".
Spam crafting was good and realistic - you want do make good tool you need make them a lot to finaly learn it how to do good. That's why technical school take 4 years xd . LBL forcing for... looting which is annoying and "filler" content
If you are parked into one thing, your bonus is only for that one thing. If you perk into multiple things, it gets split. If you are going to get one magazine and are parked into only one thing, you have a good chance of getting that magazine. If you have multiple perks, it could be anything. Because you stop collecting magazines you have maxed out, it makes collecting other magazines faster. This is probably why they are progressing faster. Even so, it sounds like a dull way to play the game so I know I wouldn't ever game the system that way.@faatal What is the math behind the skill magazine bonus find from perks? How much does it increase with multiple points in a perk?
A friend has a new method in A21 where you max out the perk that adds a find bonus for a given magazine, then when you get up to 100 magazines use a Fergettin' Elixer and max out the next magazine perk. I thought that would just mean he'd be working on magazines in series instead of in parallel like I'm doing by spreading points around multiple perks, but he's blasted past me in every magazine. I've got about five magazines that are all middling in progression, but he's got five maxed out at the same level.
It certainly seems to work, so I'm wondering how the math scales. Linearly? Faster?
As I mentioned yesterday, the game only represents getting better at something when talking about quality levels. Everything else is a new skill. So having LBD for quality levels could make sense but not for everything else. The problem is that everyone would max their quality levels in a very short time, which is what they don't want.You think drywall magically appeared into the universe?
Also, get out of the box; this is still a game and things have to be accelerated. It'd be a pretty boring game if it took 100 years for an innovation.
And again, for game purposes, lbr is fine to learn the skill, lbd is how you get better at it.
... we're all saying the same thing here, but some of y'all are so dead set against the phrase "learn by doing" you are dismissing it without even thinking.
The difficulty is making something that works well without it being too easy. LBD is notoriously easy for crafting. All it takes is time and resources to craft tons of things. They isn't any challenge.cool idea,
a "mixed" system where you get better with lbd up to a certain threshold, and then you have to find some written knowledgebase to get to the next level.
lbd could also be devided into crafting and also time of real usage, to prevent "spam crafting lbd".
I'd take it.
Damn one day I have to start learning how to make my own mods.
...but how would I start?
Reading a book about coding first, or just start typing totally uneducated nonsense into the .xmls and see if I get it to run?![]()
Your opinion is that grinding crafting is better. Others hate that. Others think that questing is better. You appear to hate that. The problem is that people like and dislike different things. No matter which way they make the game, there will be people who don't like it. They have chosen a specific path and that path includes looting and questing as core elements. And with each new version through gold, that will get more and more apparent.Spam crafting was good and realistic - you want do make good tool you need make them a lot to finaly learn it how to do good. That's why technical school take 4 years xd . LBL forcing for... looting which is annoying and "filler" content
Agree - make 100 axes to get iron pickaxe then 100 iron to get steel would be better.
It was good - because you have alternatives : looting, quests or mining. now only looting and quests are effective. Devs wanted to force players into looting too much. Which is the most boring thing in this game and just neccesary waste time. So that's why LBD was the best
he a little shyView attachment 28751
Trader Joel is struggling to pay the bills; he always comes up a little short.
Secret Stash may be gone, but Trader Joel will do special deals under the table.
Trader Joel apears to be ahead, compared to the other traders.
Trader Joel is very wise; he tries to see things from different perspectives.
Trader Joel is a prominent advocate for Learn By Praying.
As I mentioned yesterday, the game only represents getting better at something when talking about quality levels. Everything else is a new skill. So having LBD for quality levels could make sense but not for everything else. The problem is that everyone would max their quality levels in a very short time, which is what they don't want.
I never said there was anything wrong with people liking to spam craft stuff. I said that some people like it and some people hate it. Neither side is more right or wrong than the other. It is entirely an opinion and therefore cannot be right or wrong.Two quick points. First, if someone has fun spam crafting what's the harm?
Second, you could introduce a high failure rate that scales down as you get better, so you're wasting materials.
...point is, there are ways to balance it, but nay sayers need to get their heads out of the a16 box.
LBD was implemented poorly, which is why it failed.
...heck, the devs could learn by doing.![]()
Why would Pluto be a planet? I don't get it. :suspicious:You mean about Pluto being no planet? Yes, what a shame![]()
As long as they don't get rid of the derpy deer head bobble as they walk I'll be happy.Also I was thinking about this.
Will animals get a New update. Again. For alpha 22+?
I know we got one on alpha 16 and 19 but bears, deer, boars, wolf's rabbits still look like playdoe. And the animations aren't as good as the zombie dogs
I CAN'T WAIT for it to come to console! I get to play with my work homies
I never said there was anything wrong with people liking to spam craft stuff. I said that some people like it and some people hate it. Neither side is more right or wrong than the other. It is entirely an opinion and therefore cannot be right or wrong.
Making it more annoying by wasting more resources isn't going to make it any more enjoyable for people who hate the process. The process doesn't change by doing that. It only makes you waste even more resources than you did previously. Those who like the process might like that but that doesn't make it more likely to change people's minds about whether or not it is good.
LBD for crafting in every game I have seen has been implemented poorly. I've yet to see any where it was not a grind. If you like the grind, that is fine. But if you don't, you aren't going to like LBD crafting. It necessarily requires crafting a ton of stuff you have no need for and wasting resources to do so.
LBD is good for skills that you use regularly and not ones that are used for a single purpose occasionally. Crafting is the latter unless you are playing a game where you are specifically a crafter (and likely merchant) and that is the actual intended role rather than a self-imposed role. You will generally want to make only what you or your teammates need and unless forced to make other things or more things just to fulfill a LBD to make other things you want, you would have no reason to do so.
Maybe someone can give me a good reason why some people are so focused on LBD for crafting. In what way does it actually benefit crafting? I don't mean what makes you personally like it as that is an opinion that anyone can have regardless which side of the issue you are on. I mean, what tangible benefit does it offer over other options? Grinding isn't a benefit for a lot of people and can be a negative. Immersion is iffy at best because you can absolutely learn to craft by reading instructions. Balancing isn't a reason because that can be done with any system regardless whether or not TFP does a good job at it or not. Speed at learning seems to be what a lot of people who want it are going for but there isn't any real reason why a game should offer a speed mode. Games can be enjoyed without a fast track to the end of the game. I am really curious what real benefit it offers. And, to be clear, I'm not saying that the current magazine system is great. I'm saying there are a variety of possible options that do not include LBD for crafting and one of those could be suggested instead of LBD and could get more support. I personally could get behind another option more easily than LBD.