faatal
Fun Pimps Staff
Well, the goal would be to give you reasons to not want to be in the water.Boats are definitely doable (we have boat mods) and it really does add an element, but I honestly wouldn't consider it game changing unless there was a good *reason* to boat.
Like fishing or diving. And fishing mods require the block item swap property to work with the method we use, and I'm super curious if the new water will support that.
All in all, as much as I like boats, they'd be wasted imo, without a reason for them.
I hate arguing against new features.![]()

Definitely. Games with many features grow massively as they are developed, because at the start they don't have all those features and often when features are added they are basic and then grow over time.I have a question about game development faatal, is it true that the further you progress with a game the more complicated it becomes. I heard something like this from some people and just wanted to know if any of this is true or not? Sorry if I'm completely wrong.