Aren't you sticking a bit too much to the extremes here?
base building is of course one strong aspect in the game, as well as looting always has been. Or mining. And fighting. And the list goes on.
The new system does encourage looting more, but still has to balance between all the aspects,
because in single player you just have to do them all to survive...and of course this variety of different aspects is mostly what makes the fun in the game.
People who do exclusively one aspect have to be part of a group that does the rest, they all depend on each other.
Your playmates depend on you building/fortifying the base,
while you depend on them bringing you materials, food, guns, ammo,...
So why can't they bring you the corresponding magazines about building/crafting they find?
They will all find few because there's a bigger chance that they find the ones they specced in...but they're a group, so it should add up for you one lonely housekeeper hero.
Granted it's probably not the majority of people, but neither is it an edge case for people who play in groups to divide their labor, for example on a community server supporting a streamer. Or even solo gamers who want to play a low-loot, self-sufficient type of game.
My point is to shine a light on the fact that not everyone plays the game as a roving murder-hobo rummaging through one POI after another.
If they keep chasing that lowest common denominator, it becomes recursive, and everyone plays that way because it is the only way left to play.
It would be nice if the devs would kindly take their thumb off the scales to force gameplay in that direction.
And you are right, one would hope that a good group would help out the support people back home building things and making the hobo stew for everyone.
I don't know what you are trying to say by the "Let them eat cake" reference. Your analogy for removing chopping wood and mining from the game are poor. The ability to harvest water has not been removed. Build some dew collectors and you will harvest plenty of water that can be carried around. Find jars of water in POIs and you are harvesting water that can be carried around. Go to a river and drink your fill which is harvesting water as well. That water can't be carried away but it is harvested and used.
I recommend a google search to help clear up the historical reference.
https://gprivate.com/62uqp
What necessitates the ability to collect surface water is the infinite supply that it represents. Infinite anything in a survival game is bad news. It may be realistic but it destroys the gameplay.
That generalization is patently false.
Just off the top of my head:
Green Hell, rainforest.
The Long Dark, surrounded by snow.
Raft, literally floating in water.
This only makes you angry because you refuse to accept your role in early access. As long as you disagree and fight against the idea that you signed up to test out the experimental changes the developers make to the game you are going to be perplexed over why TFP changes things without asking us for permission. For 20 alphas now the developers have been making changes and giving them to us to test and play with and then give feedback based on actual play time.
I am not the least bit angry, Roland.
If anything, I am just sick and tired of disappointment.
We are a decade into "early access", that excuse ran its course long ago.
Besides, playtesting implies they actually listen to the feedback from us peasants
at some point in the development process, which all too often does not appear to be the case.
Most of the time when I see someone try to give feedback, people like you (often specifically you) shout us down to defend whatever the newest questionable mechanic is as if your life depends on it.
If you are on a team and some are doing all the building and others are out looting predominately that is also normal and fine. As a team you are getting all those activities done. The looters will bring back magazines because it will make sense for everyone on the team to specialize in different magazines. Having everyone read whatever they find themselves will be extremely foolish and as soon as people start playing they will realize this. 5 people all reading Sharp Sticks magazine means all five will be able to craft an orange wooden spear. But giving one person all the Sharp Sticks magazines means that one person will be able to craft top tier spears for everyone on the team. There is zero incentive to read all magazines yourself when on a team as that will horribly dilute the magazines. It may not seem that way when thinking of magazines in terms of current A20 books but when teams start playing they will instantly realize that the only thing that makes sense is to divide up who will craft what and then funnel magazines to each team member. Meanwhile builders will still probably lead their teammates in xp farming as they upgrade blocks as they build...
Thank you for finally addressing my concern.