PC Alpha 21 Dev Diary

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We had generic books many alphas ago, that scrapped for like 20 paper. They’ve steadily removed intermediate items like that from the game, so I can't see them reversing direction now. The fishing weights might be the last thing we have that isn't directly usable, a raw material, or multipurpose.
I remember now... but in this case it would make sense to add them back, because with the new crafting system magazines will be again front and center of the looting routine.

 
How a Fun Pimp feels after we start another useless argument about a new feature, that we haven`t even tried.
See the great thing about this game is that even if you don't like a feature it will eventually get reworked.

New drinking system seems ass in theory but we will see how it plays out, but I don't have high hopes for it. Eating in this game already feels like a chore due to the ungodly amounts of food you have to eat/keep eating in a single day. Drinking less so. If I had to guess, finding water is going to be either really easy that makes the dew collector pointless, hard to find to where it's absolutely needed, or like how food is where it's common but you have to eat a whole stack of canned goods to sustain yourself for a single day. This reminds me that I need to mod the rates that the food/drink bar drain the next time I play.

Now correct me if I am wrong, but it sounds as if trading is tied to your level correct? That sounds awful. I like the option to buy something good if you save for it or know a good way to make money, which in my opinion is fine. The way it is now, buying good stuff is slow but a good chunk of that is because of the cap the traders give due to your level with them (or was that tied to gamestage? Either way). Make getting money hard but not too hard with a nice and balanced economy (easier said then done really). See that level 5 shotgun you've been eyeing? Yeah that will cost 5000 dukes but if you loot for five days straight and with a bit of luck, you can have it. New Vegas did this alright despite the prices for certain things being absurd. I personally don't like artificial caps to certain things. 

 
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Holidays were good. I did a lot of game playing of around half a dozen games.

I mostly worked on bugs and tweaks this week. Not the type of stuff that makes for interesting pictures.

Sorry, I have no time for feature requests in the near future.
Have you tried them? the vehicle changes I mean. Do they feel satisfying to you or are they a bit of a survival chore to the player?

I would say they sound ok, but it is a hard system to imagine vs "feeling" it as opposed to the water changes, hence the question.

 
See the great thing about this game is that even if you don't like a feature it will eventually get reworked.

New drinking system seems ass in theory but we will see how it plays out, but I don't have high hopes for it. Eating in this game already feels like a chore due to the ungodly amounts of food you have to eat/keep eating in a single day. Drinking less so. If I had to guess, finding water is going to be either really easy that makes the dew collector pointless, hard to find to where it's absolutely needed, or like how food is where it's common but you have to eat a whole stack of canned goods to sustain yourself for a single day. This reminds me that I need to mod the rates that the food/drink bar drain the next time I play.


Then you probably either use up too much stamina with your playstyle or you don't create good food. If all you eat is grilled meat but work in the mines and run around in heavy armor you just didn't adapt to your playstyle. I usually eat something once or twice a day (I think? I don't really notice it)

Nonetheless good idea to mod if you just don't like it.

Now correct me if I am wrong, but it sounds as if trading is tied to your level correct? That sounds awful. I like the option to buy something good if you save for it or know a good way to make money, which in my opinion is fine. The way it is now, buying good stuff is slow but a good chunk of that is because of the cap the traders give due to your level with them (or was that tied to gamestage? Either way). Make getting money hard but not too hard with a nice and balanced economy (easier said then done really). See that level 5 shotgun you've been eyeing? Yeah that will cost 5000 dukes but if you loot for five days straight and with a bit of luck, you can have it. New Vegas did this alright despite the prices for certain things being absurd. I personally don't like artificial caps to certain things. 


It does sound very linear. And I think it would be good if the game had a value "price-multiplier" in the XMLs.

The trader would actually carry stuff that is ahead of your progression, but multiply the price of those items with "price-multiplier" * ("level above"+1). Price-multiplier could be something like 0.5. I.e. the trader would have a premium on the "better" stuff.

Result: When you are usually finding quality 2 AKs tops, you could buy a AK of quality 3 at price * 1.5, quality 4 at price * 2, quality 5 at price * 2.5 (compared to what they cost now).

 
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Then you probably either use up too much stamina with your playstyle or you don't create good food. If all you eat is grilled meat but work in the mines and run around in heavy armor you just didn't adapt to your playstyle. Nonetheless good idea to mod if you just don't like it.
In my last playthrough I ran unarmed with heavy armor so yeah it chipped away pretty quick. Built quite a bit to. I can understand this for thirst but not so much for hunger, at least at the rate it is in vanilla. My diet consisted of bacon and eggs. Drugs for dessert on horde night.
Really this is all with consideration that recipes stay the same. If they tweak most to take 1 unit of water at most (with some special exceptions here or there), I can see this new drinking system easier to balance out. I can see collection a 5 units of water on a average day that you looted and having to balance them between food, drinking, and crafting. 
 

Result: When you are usually finding quality 2 AKs top, you could buy a AK of quality 3 at price * 1.5, quality 4 at price * 2, quality 5 at price * 2.5 (compared to what they cost now).
Doesn't sound like a bad of an idea. And if you take the bartering perk this would reduce the price overall, making it much more valuable as an option overall compared to what it currently is. 

 
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Yes, I am reading this stuff.

I actually generated an 8K RWG (in 1:45!) yesterday and played a few hours. Feels pretty good to me. After 2 days, I'm close to making my first dew collector, but need a bit more coin to buy the filter. My biggest complaint was that combat hits feel bland, probably by comparison to some of the games I played over the holidays.

Joel is actually what is motivating the vehicle damage changes. He just had me tweak more values on Friday.
For context are we talking one minute forty five seconds or one hour forty five minutes?

 
I know it's just a small detail... but I'd rather have them add a new type of item named "ruined book/magazine" that you can scrap to paper. Lots of people complain about finding tons of paper in the bookshelves of a Crack a Book store, and don't understand the paper represents ruined books and magazines.

That would add a bit of "realism" IMO and ease players into understanding why so much scrap.


Thats a good suggestion!

I bet many newcomers to the game do some type of "What the heck??"

The role-player side of me would be pleased as well.  :)

 
For context are we talking one minute forty five seconds or one hour forty five minutes?
😄 You're so mean!

Yes, I can imagine him, thoroughly testing A21 on a vast variety of hardware,

and one time he spent almost 2 hours in front of this really old rig, displaying "...creating world...",

and he's like "dammit...did it freeze or does it still work...ok let's give it another final 5 minutes or so...come on ATARI you can do it" 

 
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Have you tried them? the vehicle changes I mean. Do they feel satisfying to you or are they a bit of a survival chore to the player?

I would say they sound ok, but it is a hard system to imagine vs "feeling" it as opposed to the water changes, hence the question.
Well, I tested them as I was the one making the changes, but not yet as far as a long term play session goes. That is what Joel is doing.

For context are we talking one minute forty five seconds or one hour forty five minutes?
The short one!

 
Well, I tested them as I was the one making the changes, but not yet as far as a long term play session goes. That is what Joel is doing.

The short one!
Good man, I sort of assumed that but you know….

Is it true the server client generates worlds slower because they don’t use the graphics card memory? Makes sense to me in my admittedly amateur understanding of Hardware.

 
Since faatal reads everything, do you guys hire, and if so do you do any Java? 😆

I guess I can get used to .NET if I have to. 😝

Jokes aside, release the krakeeeeen

 
Result: When you are usually finding quality 2 AKs tops, you could buy a AK of quality 3 at price * 1.5, quality 4 at price * 2, quality 5 at price * 2.5 (compared to what they cost now).




So....what yer sayin' is that if a train is travelling west from Boston at 45 mph, and another train is travelling east from Chicago at 60 mph, then....

-Arch Necromancer Morloc 💀

 
So....what yer sayin' is that if a train is travelling west from Boston at 45 mph, and another train is travelling east from Chicago at 60 mph, then....

-Arch Necromancer Morloc 💀
The first is on the way to Buffalo, the second going into Lake Michigan...

 
Good man, I sort of assumed that but you know….

Is it true the server client generates worlds slower because they don’t use the graphics card memory? Makes sense to me in my admittedly amateur understanding of Hardware.
RWG has not done processing on the GPU for a year or two, so the server generation should be similar and with a21 also faster.

Since faatal reads everything, do you guys hire, and if so do you do any Java? 😆

I guess I can get used to .NET if I have to. 😝

Jokes aside, release the krakeeeeen
Most everything in this thread, the rest, not much.

No Java. 7dtd is C# in Unity.

https://thefunpimps.com/jobs/

The kraken is still awakening.

 
will we ever be able to modify the smg and shotgun turrets? Think it would be fun if we could add some of the gun mods to them, or even just swap out ammo types.

 
Never really used those turrets much, or electricity and corresponding "trap/turret stuff" in general, because wiring stuff up, for me it is too tedious and looks ugly.

A21 invisible wires fixes that one point for me (finally no more ugly wires criss-cross hanging and you're mostly busy to hide stuff the best way instead of getting it functional)

Yes, mod slots for those turrets would even more add to the fun (btw di$% puncher and junky already have those, or is this a DF thing again that I mix into vanilla?)

Still, two more points seem to stay untouched which will probably keep me from using electricity more:

-stuff gets worn down too fast

-wiring is the opposite of intuitive for me, I keep cutting existing branches by accident, and then trying to fix it often leads to an even bigger mess.

 
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