Uncle Al
Active member
I believe this is a key point.I'm all for reducing loot room cheesing, however, if anything more is done about it, it hopefully shouldn't nerf off quest exploration.
The issue isn't a quest one at all, it's that some POIs of the same tier have vastly different risk/reward ratios if the loot room is too easily accessible.
I appreciate the balancing of risk/reward while still promoting smart strategies that allow getting decent loot out of a POI without requiring pretty much a clear every time.
If the risk/reward was well balanced for different types of foray (e.g. total clear, surgical strike, maybe something in between for the largest POIs) so that a reasonable effort (in terms of time and zombie kills) had to be spent to achieve success, that would also make things like T5 fetch quests an option. I totally see why they're not with the current setup.
On that note, variable rewards in terms of trader progression for different quest types would be fantastic. Currently fetch and fetch clear both score 'reputation points' = POI tier while being wildly different in resources invested to complete.
I have a feeling this is stuff you folks are already looking at as a part of the factions, reputation system and whatnot slated for later alphas.